Jump to content

Poisons


ghostwolf

Recommended Posts

Re: Poisons

 

Not sure this is helpful, but it does sound like the way Mental Powers use an EGO breakout roll...

 

Lucius Alexander

 

Nontoxic palindromedary

 

it would be similar' date=' yes, but I need to code it for powers that don't usually have that limitation, such as drains and killing attacks.[/quote']

 

I think you could do that with a Custom Limitation. Possibly a -1/4 or -1/2.

Link to comment
Share on other sites

Re: Poisons

 

You want to use the Damage Over Time Power Modifier (not Gradual Effect, which no longer exists), possibly with Extra Time to indicate an "onset time" before the venom takes effect. That represents how the poison affects someone over a period of time. For "throwing off the effects," you just need to define that using the Limited Power Limitation -- probably something like, Resistable Effects (victim gets a CON Roll every minute, if roll succeeds poison stops accruing increments of damage; -1/2).

 

The sample poisons on FH 201 and on HSEG 204-10 (which include numerous real-world poisons written up in HERO terms) are written up using DoT this way, if you want to look at some examples of how it can be done.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...