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Ghouls that are not undead creatures


TheNaga

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Re: Ghouls that are not undead creatures

 

"Scarier" seems like +X PRE, only for Fear Based PRE attacks. For a more constant fear aura, I suppose one could use Change Environment (requires a PRE roll to avoid some fright-based effect) or Mind Control, only to cause fear.

 

One caveat - many players deeply dislike any mechanic that says "Your character is afraid". Assess how you would be with your "tough and fearless" character being deemed "terrified of the Ghoul" by your GM.

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Re: Ghouls that are not undead creatures

 

"Scarier" seems like +X PRE, only for Fear Based PRE attacks. For a more constant fear aura, I suppose one could use Change Environment (requires a PRE roll to avoid some fright-based effect) or Mind Control, only to cause fear.

 

One caveat - many players deeply dislike any mechanic that says "Your character is afraid". Assess how you would be with your "tough and fearless" character being deemed "terrified of the Ghoul" by your GM.

 

 

Also the complication Distinctive Features Concealable Extream Reaction (Fear / loathing etc) Detectable by Commonly Used senses 20 points (which you probbaly need for all of your "heroes").

 

Connected to the +X PRE always on but only to cause fear and loathing etc and can not be used on friendly skills.

 

Possibly Striking appearance but the horrific one that causes fear on interaction rolls and only to cause people to fear you.

 

How about high Interogation. Again the skill direction is not subtle but just to scare the cr*p out of everyone. Possibly a limitation so you can not do the subtle way.

 

So all this is stacked into whenever you approach someone you make a presence attack and they will run away screaming even if you want to talk nicely to them.

 

You could also throw in negative reputations. Say Negative reputation, very frequently Extream reaction for say blood thirsty monster etc (again one you should have for most of your characters).

 

If you want a character that looks like a monster and causes fear like a monster you should not expect to be able to switch it off when you want to look friendly and talk nicely to members of the public the press etc.

 

So when most of your character in any game system enters a room no one will be able to tell if you are the hero or the villain (a trend that seems to go through most of your character generation may it be a hero or a villain).

 

** (added later) Then after your character starts (and lives through the first few sessions) he can then start using experience to buy of the complications and the only use to cause fear limitations. So this will be the development of a monster to a hero character. But expect most of your characters to be attacked or at least given bad press which may not help any group of heroes you may be with. Possibly best to discuss this character and your other character with your GM first though as he may not want characters lik ethis in his game.

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