JohnOSpencer Posted October 12, 2003 Report Share Posted October 12, 2003 I am making a character who is invulnerable to small arms fire(ie. low damage killing attacks). I have given him 15 PD armor, hardened; but I want to make him less affected by the STUN multiplier lottery. I was thinking of giving him Damage Reduction, Resistant, STUN only(-1/2), only vs killing attacks which do not get BODY through his armor. What kind of limitation does everyone think that would be? I was thinking -1/2, but want to see what you guys say. Thanks John Spencer Quote Link to comment Share on other sites More sharing options...
JeffreyWKramer Posted October 12, 2003 Report Share Posted October 12, 2003 It partly depends how frequent large and/or double-AP/double-Penetrating KAs are in the campaign. Remember, with 15 points of Hardened rPD, a normal 4d6 KA won't do body on the average roll. If you're in a very high-powered campaign where large KAs and/or multiple levels of AP/Penetrating are in common, I suppose a -1/2 Limitation would be warranted, but in many campaigns (including any with an cap of around 60 active points in attack), that Limitation would probably only be worth -1/4. Quote Link to comment Share on other sites More sharing options...
Zed-F Posted October 12, 2003 Report Share Posted October 12, 2003 Note that a regular 20-pt. Physical damage reduction (non-resistant) will work against the stun from killing attacks so long as you have another resistant defense as well. Quote Link to comment Share on other sites More sharing options...
JohnOSpencer Posted October 13, 2003 Author Report Share Posted October 13, 2003 Originally posted by JeffreyWKramer It partly depends how frequent large and/or double-AP/double-Penetrating KAs are in the campaign. Remember, with 15 points of Hardened rPD, a normal 4d6 KA won't do body on the average roll. If you're in a very high-powered campaign where large KAs and/or multiple levels of AP/Penetrating are in common, I suppose a -1/2 Limitation would be warranted, but in many campaigns (including any with an cap of around 60 active points in attack), that Limitation would probably only be worth -1/4. Lets just say in a campaign I am thinking of buying it for a PC i sucked up a 6d6ka, followed by a 7d6; and another PC took 30 body from a KA(before defenses) followed by 24. But, in a 60 AP cap campaign, you think it would only be worth an additional -1/4, even though it only works vs killing attacks, and only if they do no body? John Spencer Quote Link to comment Share on other sites More sharing options...
JeffreyWKramer Posted October 13, 2003 Report Share Posted October 13, 2003 Originally posted by JohnOSpencer Lets just say in a campaign I am thinking of buying it for a PC i sucked up a 6d6ka, followed by a 7d6; and another PC took 30 body from a KA(before defenses) followed by 24. But, in a 60 AP cap campaign, you think it would only be worth an additional -1/4, even though it only works vs killing attacks, and only if they do no body? Ah, I misread part of your initial post. My error. As to the second part of your quote above, I forgot that it was only for KAs. That's a significant Limitation, so in a 60 AP campaign, I'd probably give it an additional -1/2 Limitation (-1 total, with the "stun only" Limitation). I wouldn't give it more than that, though, as in a 60 AP campaign, your defenses will generally prevent any BODY from getting through. In the campaign you're describing, though, it sounds like high-power KAs are pretty common, so there it would probaby be worth a bit more - maybe a -1 1/4 total Limitation. Quote Link to comment Share on other sites More sharing options...
TheEmerged Posted October 13, 2003 Report Share Posted October 13, 2003 It'll depend heavilyy on how common KA's are in your campaigns. In mine, -1/2 would be about right; maybe a little high but not intolerably so. Alternatively, I know some GM's who feel that the elimination of the Stun Lottery is part of the Real limitation on weapons. Personally I use Hit Locations to determine Stun Mod so it's less of an issue for me in the first place. I can however see in a more "four color" campaign that such a rule (limiting "real" weapons to x2 or x3 stun mod) would fit the genre. Quote Link to comment Share on other sites More sharing options...
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