Cassandra Posted July 16, 2011 Report Share Posted July 16, 2011 Arch Enemy Male Val Char Cost 15 STR 5 14 DEX 12 15 CON 10 12 BODY 4 18 INT 8 14 EGO 8 20 PRE 10 10 COM 0 5 PD 2 3 ED 0 4 SPD 16 6 REC 0 30 END 0 28 STUN 0 Total Characteristics Cost: 75 Points Female Val Char Cost 10 STR 0 14 DEX 12 15 CON 10 12 BODY 4 18 INT 8 14 EGO 8 20 PRE 10 18 COM 4 4 PD 2 4 ED 1 4 SPD 16 5 REC 0 30 END 0 25 STUN 0 Total Characteristics Cost: 75 Points Cost Skills 3 Bribery 13- 12 Combat Luck +6 rPD +6 rED 25 Followers: 4x 75 Points+ 4 Killing Strike 4 Martial Disarm 4 Martial Strike 3 Martial Throw 5 Money: Well Off 4 Nerve Strike 5 Offensive Strike 3 Persuasion 13- 3 Streetwise 13- Total Skills Cost: 75 Points Cost Powers 20 Multipower (30 Points) OIF (-1/2) 1 u) EB 6d6, [16c] (-0), OAF (-1) 1 u) EB 3d6, NND [LS: Self Contained] (+1), [16c] (-0), OAF (-1) 1 u) Entangle 3d6, DEF 3, [16c] (-0), OAF (-1) 1 u) HA +4d6, HTH Attack (-1/2), No END (+1/2), OAF (-1) 1 u) RKA 2d6, [16c] (-0), OAF (-1) 25 Teleport 5", 8x Mass, Megascale [1 Km] (+1/4), Safe Blind Teleport (+1/4), IAF (-1/2) Total Powers Cost: 50 Points Total Cost: 200 Points 150+ Disadvantage 10 Hunted: Crimefighter (As Powerful) 8- 20 NCM 20 PsyL: Compelled to Commit Theme Based Crimes (Very Common/Strong) Total Disadvantages Cost: 200 Points Design Notes Arch Enemies tend to be intelligent and daring individuals who have a theme. Their abilities, however, tend to be same as other villains, just with different special effects. The martial arts skills of the villain are the Dirty Infighting package. Any villain powerful enough to take on a superhero is going to have resources (Money) and the skills to use them (Bribery). They would be good liars (Persuasion), and know the criminal world (Streetwise). Being cowardly and superstitious, and facing superheroes who fight fair, they possess remarkable self-perservation skills (Combat Luck). The Teleport represents the Arch Enemy to get into places where they don't belong, and to have an escape plan. The Multipower represents various common Tools of the Trade. Here is an example The Joker Characteristics 75 Skills 75 Points Powers 50 Points EB is a Joy Buzzer EB NND is Joker Gas Entangle is Party Streamers HA is a Clown Hammer RKA is a Pistol (He's used one from time to time) 20 Points are spent for Follower: 100+ [Harley Quinn] 30 Points are for a Sportscar [Clown Car] His Crimefighter Hunted would be Batman 15 DF: Green Hair, White Skin, Ruby Lips, Evil Smile (Concealable/Extreme Reaction) 20 Hunted: Gotham City Police Department (More Powerful) 8- 15 SocL: Public Identity (Frequently/Major) Harley Quinn is an Female Evil Minion (See Below) She has Conversation, Persuasion, and Seduction (Former Psychologist) In addition she has the following Skills 3 Acrobatics 13- 3 Acting 13- 3 Breakfall 13- 3 Disguise 13- 1 FB: Licensed Psychologist 4 Martial Arts DC +1 3 SS[iNT]: Psychology 13- 30 Sportscar 100+ Disadvantages 10 Hunted: Batgirl (As Powerful) 8- 15 Hunted: Batman (More Powerful) 8- 20 Hunted: Gotham City Police Department (More Powerful/NCI) 8- 20 NCM 20 PsyL: Loves The Joker (Very Common/Strong) 15 SocL: Secret Identity [Dr. Harlene Quinzell] (Frequently/Major) Total Disadvantages Cost: 200 Points The arch enemy has Evil Minions like those presented below. Evil Minion Same Characteristics as Arch Enemy 75 Points Cost Skills 12 Combat Luck +6 rPD +6 rED 4 Killing Strike 4 Martial Disarm 4 Martial Strike 3 Martial Throw 4 Nerve Strike 5 Offensive Strike 3 Streetwise 13- 9 Three Skills from the Following [Acting, Bureaucratics, Computer Programming, Concealment, Conversation, Demolitions, Disguise, Forgery, High Society, Interrogation, Lockpicking, Mimicry, Persuasion, Security Systems, Seduction, Shadowing, Sleight of Hand, Stealth] Total Skills Cost: 48 Points Cost Powers 20 Multipower (30 Points) OIF: Tools of the Trade (-1/2) 1 u) EB 6d6, No Range (-1/2), [8c] (-1/2), OAF: Stun Gun (-1) 1 u) EB 3d6, NND [LS: Self Contained] (+1), No Range (-1/2), [8c] (-1/2), OAF: Chloroform (-1) 1 u) Entangle 3d6, DEF 3, No Range (-1/2), [8c] (-1/2), OAF: Ropes (-1) 1 u) HA +4d6, HTH Attack (-1/2), No END (+1/2), OAF: Blackjack (-1) 1 u) RKA 2d6, [8c] (-1/2), OAF: Pistol (-1) 2 Running +1" Total Powers Cost: 27 Points Total Cost: 150 Points 75+ Disadvantages 20 Hunted: Law Enforcement (More Powerful/NCI) 8- 20 PsyL: Superstitious and Cowardly (Very Common/Strong) 20 SocL: Subject to Orders (Very Frequently/Major) 15 Unluck 3d6 Total Disadvantages Cost: 150 Points The Evil Minion is a very powerful criminal who has not be able to become an Arch Enemy because of their bad luck. The Arch Enemy has provided them with less powerful versions of his own weapons out of fear they would turn on him at some point. Quote Link to comment Share on other sites More sharing options...
Hawknight Posted July 17, 2011 Report Share Posted July 17, 2011 Re: Arch Enemy Template Just a nitpick, but Harley should not have a secret ID as she has been captured and outed. Most Gothamites know her identity, maybe not when they see her in civvies, but when she is in her combat outfit. Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted July 17, 2011 Report Share Posted July 17, 2011 Re: Arch Enemy Template Just a nitpick' date=' but Harley should not have a secret ID as she has been captured and outed. Most Gothamites know her identity, maybe not when they see her in civvies, but when she is in her combat outfit.[/quote'] Maybe no ID related Disad/Comp at all then? Quote Link to comment Share on other sites More sharing options...
clsage Posted July 18, 2011 Report Share Posted July 18, 2011 Re: Arch Enemy Template Must. Spread. Rep.....sigh. But till then, I'll be "stealing" this....Thanks! -Carl- Quote Link to comment Share on other sites More sharing options...
Gaming Tonic Posted July 19, 2011 Report Share Posted July 19, 2011 Re: Arch Enemy Template I would like to say thank you for all this work. The ID thing is either way. Looks like you put a lot of work into this. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted July 20, 2011 Author Report Share Posted July 20, 2011 Re: Arch Enemy Template This Template is based on many villains from the old Batman TV Series. The Teleport can represent anything from a fast truck, secret passage, or even a convienent distraction. Quote Link to comment Share on other sites More sharing options...
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