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Ultimate Powers Book character generation game pt 1


phoenix240

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I recently dug out my copy of the Ultimate Power Book for the old FASERIP Marvel Superheroes role playing game. I've had allot of fun with it before rolling up random supers and trying to make some thing coherent out of the results and I thought it might be fun to try a game. Here's how it will go

 

 

I'll post randomly rolled characters in this thread. The objective is to create a Hero System character sheet based on them keeping as close to the rolled stats as possible while creating a viable coherent concept. Submissions should be PM'ed to me in text format. Fifth or Sixth edition is welcome and there is no point limit. Once I have six submissions (or a week has passed) I'll start a poll threat to vote for the best submissions.

 

The top two will get a prize: an illustration of their submission. Hopefully, time permitting I'll be able to repeat this enough to get a good team of heroes and villains. There will be a thread for each.

 

 

Submissions can be as detailed as wished but should contain a name, physical description and at least a brief background. The characters should be super villains or antagonists to some degree but other than that the sky's the limit.

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Re: Ultimate Powers Book character generation game pt 1

 

First Hero sheet.

 

 

Body Type: Demihuman: Merhuman

 

 

Merhumans are amphibious relatives of lamians. The body is human from the waist up; the rest is a flexible fish-tail. Merhumans possess both lungs and gills, but can only stay away from water a

limited time because their bodies quickly dry out. Movement on dry land is limited

to crawling or dependence on vehicles. Merhumans also possess Water Freedom.

 

 

Origin of Power: Maturity

 

 

Maturity: The hero gained his Powers sometime after reaching adulthood. Powers may have begun manifesting themselves sporadically during adolescence, or even childhood, but full control wasn't achieved until maturity.

 

 

Weakness: ,

 

 

Stimulus: Energy Depletion:

 

 

Energy Depletion: The hero has a finite energy supply that permits him to manifest Power. This energy must be periodically renewed by means of rest, food, Energy Absorption, Energy Vampirism, or simply making contact with a source of that energy. If the hero's energy level drops too low, dire Effects result.

 

 

Effect: Power Negation

 

 

Power Negation: The hero's Powers cease to function when the hero is under the effect of his stimulus The hero's Primary Abilities are also affected; these drop -1CS per 10 turns until a minimum rank of Typical is reached for all of them.

 

 

Duration: Continuous

 

 

Continuous with Contact: As long as the stimulus condition persists the Effect continues. When they end the Effect immediately ceases.

 

 

 

 

 

 

Fighting: Typical

Agility Excellent

Strength Typical

Endurance Typical

Reason Typical

Intuition Good

Psyche Poor

 

 

Powers:

Water Breathing: Self Explanatory

 

 

Water Freedom The hero's body is adapted for movement in the water. The hero can move through water with the same ease that normal beings can move through air. One method of accomplishing

this is the presence of a body coating that reduces the effects of water resistance. The more common method is the hero is extraordinarily strong and swift in order to compensate for water resistance. This permits him to function normally, even at great depths. If such a person were on the surface, his extra strength and speed would be evident (+2CS Strength and Endurance). Unfortunately, since the hero is normally moving in water, he overcompensates on dry land (-2CS Agility).

 

 

Molecular Conversion: The hero can transform any material into a desired compound. This Power is an enhanced version of Elemental Conversion. Whereas that Power could only create a single specified element, this Power can create a number of elements simultaneously and arrange them in a desired molecular configuration. The matter to be converted can be composed of any element, compound, or combination thereof. The elements that result can be any of the hundred-odd natural, artificial, and mythical elements. The compounds they form can likewise be real or mythical

 

 

Liquid Animation: The hero can directly control the movement of liquids and indirectly control material suspended in liquid (mud, cake batter). He can create currents and waves that can travel at Power rank speed (see the Water Travel table on the inside cover) and do Power rank damage to anything in their path. Liquid can animated to resist gravity and act as if it were temporarily a solid of rank level Material Strength. Liquids can be used as a shield that reduces the Intensity of Energy Attacks by the Power rank number. It can be further refined into a variety of Power Stunts, such as

forming propulsion systems or being shaped into air bubbles with "solid" floors.

 

 

Residual Absorption: The hero can duplicate a Power by absorbing the traces left behind whenever a Power is used. The residue may be in anything that was near or the target of a Power's emission.

 

 

Talents: Wrestling

 

 

Resources Typical

 

 

Popularity: Excellent

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Re: Ultimate Powers Book character generation game pt 1

 

First Villain Sheet

 

 

Body Type: Normal Human

Origin of Power: Maturity

 

 

Weakness

Stimulus

 

 

Energy Dampening: The hero has the problem of having to release the energy pent up within himself; this is done by using his Powers. If the hero is somehow prevented from using his Powers, the

energy begins to do internal damage.

 

 

Effect: Incapacitation: The hero becomes physically ill after exposure to the Stimulus. Beginning with the initial contact, the hero loses one point of Health per turn. This loss continues for the Duration of the Effect. However, the loss stops when Health reaches zero; this Effect does not directly kill the hero. The hero retains his Powers but finds it harder to use them as his condition worsens.

 

 

Duration: Limited Duration with Contact: The Effect begins immediately upon contact with the

Stimulus. However, the Effect only functions for a limited amount of time. After that time elapses, the hero is assumed to have either built up a temporary immunity to the Stimulus or the Stimulus has discharged its Effect. In either case, the Stimulus cannot further affect the hero. Duration is 1 -100 turns

after initial Contact. The Judge makes a random die roll to determine this.

 

 

Fighting Typical

Agility Poor

Strength Good

Endurance Poor

Reason Typical raised Excellent (Hyper-intelligence)

Intuition Typical

Intuition Typical

 

 

Powers

 

 

Light Emission: The hero can emitpowerful bursts of light do Power rank damage at rank range. The light may be of any nature:

• Normal light in any color or intensity; the hero can light the area, dispel Shadow Powers, and temporarily blind targets.

• Coherent Light (lasers) do rank level heat damage as they burn into targets. Lasers can also be used to carry information or to create holograms.

• Optic blasts do rank level damage but rather than burn a target, they act as Kinetic Bolts.

 

 

Total Memory: The hero has the ability to remember anything that he has ever experienced. This could be a book he's read, the faces of everyone he saw on Tuesday, what birth was like, and so on.

 

 

Hyper Intelligence: Normally a character's Intelligence is determined in the Character Generation Process. However, the research for the Ultimate Powers Book showed that extreme levels of Intelligence can be a Power in its own right. Examples include The Leader and the late Soviet scientist known only as Gargoyle. The hyper-intelligent character is a genius of awesome potential. He can

quickly master new subjects, retain that knowledge indefinitely, and easily succeed in any mental endeavor.

 

 

Hyper-Invention: This is a special form of Hyper-intelligence that is common enough to merit its own classification. It is a permanent enhancement of the hero's overall intelligence that is channeled into

the field of mechanical design and engineering. The hero is an Edison-like genius who take existing materials and technologies and use them to create new devices or applied technologies. He can

repair previously operational devices, even if the device was of an unknown type. Reason is Monstrous Regarding technology.

 

 

Magnetic Manipulation: The hero can control magnetic force. He can increase or decrease magnetism's

Intensity by his Power rank number. He can use existing magnetism, whether natural or Power-based, to perform any desired task. The required Intensity FEAT is equal to the Intensity rank of the

magnetism. The hero can alter the polarity of a magnetic field (but not a neutron flow!). He can shape the field into forms to produce any effect. These can be developed as Power Stunts. The Power can be used to control simple machinery. The simplest form is merely rendering the machine inoperable by altering the magnetism of the components. A more refined use of the Power enables the hero to actually control a machine.

 

 

Talents:

Blunt Weapons

 

 

Resources: Excellent

 

 

Popularity: Good

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Re: Ultimate Powers Book character generation game pt 1

 

Second Hero Sheet

 

 

Body Type: Robot: Metamorphic: This is a robot whose design is so flexible it can change

into two or more forms, each possessing different Physical Abilities and Physical Powers. Most Metamorphs have a dual nature. The primary form is a humanshape; the secondary form may

be a vehicle or usuform. Both forms weigh the same, but may be different sizes. A Metamorph can change into a form that is up to three times larger than the smaller form. If the metamorph

possesses size-altering Powers, this limit is replaced by that Power's limit. The player must generate separate Physical abilities for each form and assign Powers to either or both forms.

Metamorphs have a minimum of two forms.

 

 

Origin: Rebirth: The hero was once a perfectly ordinary person. Then he died. Something happened to him that destroyed his old body and gave him a new one, complete with Power. Examples of this class include Marc Specter/Moon Knight and Arthur Douglas/Drax the Destroyer.

 

 

Weakness

Stimulus: Energy Depletion

Effect: Incapacitation:

Duration: Limited Duration After contact: The Effect is continuous with Contact and also lasts for a limited time after the hero is no longer exposed to the Stimulus.

 

 

Fighting: Good Incredible

Agility ` Typical Amazing

Strength Excellent Good

Endurance Good Good

Reason Incredible

Intuition Good

Psyche Incredible

 

 

Powers: 5

Vibration Emission: The hero can generate non-audible vibrations. These can alter existing harmonics, effectively negating any sonic- or vocal-based Power. The hero can cause tremors at Power rank

range and damage. The Power can even be used to incapacitate living targets; effects can vary from motion sickness (nausea and vomiting) to death by internal hemorrhaging.

 

 

Sonic Emission: The hero can generate intense sound and make attacks of Power rank range and

damage. This Power can generate frequencies normally inaudible. The hero can disrupt other sound-based Powers by creating dissonance as his harmonics clash with the second Power's harmonics. The hero's own rank is subtracted from the target harmonic's Intensity.

 

 

Sound Manipulation: The hero can control existing sound. He can increase sound's Intensity by one rank by means of a Power rank FEAT or decrease it by his Power rank number. It also provides the

hero with Resistance to sound-based Powers.

 

 

Vibration Control: The hero can control existing vibrations. These may be natural or Power-based. The hero can increase or decrease the Intensity of the vibration by his Power rank number. He has Power rank Resistance to Vibration and Sonic attacks.

 

 

Light Control: The hero can manipulate existing light. This can be visible, infrared, or ultraviolet light. The hero can alter the intensity, frequency (color, in other words), and coherence of light on a Good Intensity FEAT. The hero can actually change the direction of light and -form crude holograms . Such holograms are little more than clouds or single-color walls. The Power allows Resistance to Light-based Powers, since the hero can redirect or dispel them.

 

 

Light Emission: The hero can emit powerful bursts of light do Power rank damage at rank range. The light may be of any nature:

 

 

Talents:

Biology

 

 

Resources: Poor

 

 

Popularity: 0

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Re: Ultimate Powers Book character generation game pt 1

 

Second Villain sheet

 

 

Body Type: Modified Human: Extra Parts

 

 

This type of body is harder to disguise than the other Modifications because the body now possesses extra pieces of anatomy. These may be duplicates of normal parts (arms are probably the most common

example), or parts that are not found on a Normal Human. Such new parts include wings, tails, antennae, fins, or anything else that might create Powers for the hero

 

 

Origin of Power: Chemical exposure

 

 

Weakness

Stimulus: Elemental Allergy: The hero suffers adverse effects if he is exposed to a specific one of the hundred-odd elements. This Allergy only occurs if the element is present in a pure state and in an accumulation of at least one ounce. If the element is combined in a molecular state or is in insufficient quantities, no Effect occurs. The element must be within 20 feet of the hero for it to have any Effect.

 

 

Effect: Fatal: The hero gets ill after the initial exposure to the Stimulus. Death can occur but the hero can be revived if proper medical attention is given.

 

 

Duration: Limited Duration with contact: The Effect begins immediately upon contact with the

Stimulus. However, the Effect only functions for a limited amount of time. After that time elapses, the hero is assumed to have either built up a temporary immunity to the Stimulus or the Stimulus has discharged its Effect. In either case, the Stimulus cannot further affect the hero.

 

 

Fighting: Incredible

Agility: Good

Strength Typical

Endurance Excellent

Reason Incredible

Intuition Good

Psyche Excellent

 

 

Powers: 3

 

 

Molding: The hero can shape any solid material into any desired shape. The shaped material retains its original chemical nature. If the target is living, its internal anatomy is rearranged in such a

way that permits life to continue without loss of Health. The new shape can be of any complexity; even intricate machines can be created if the proper materials are available. The newly-Molded target can

be Animated, even if the original material or the current shape is normally incapable of movement. This movement is accomplished by the simple act of continually re-Molding the target (think of it in terms of stop-motion animation).

 

 

Collection: The hero can cause material to collect in a specific location. This material must already be present and diffused throughout the hero's vicinity, whether in the air, water, soil, or scattered across the ground. Any material of any nature can be Collected. There is a partial exemption to this rule in regards to living beings. The Power can only Collect living beings whose weight is within the weight limits for the Power; if the beings weighs more, the Power can not affect them aside from a brief tug. If the Power is used to Collect the bodily products of living beings, player and Judges are to

assume that so little is drawn from each being that no harm results. For example, a character could Collect a mass of blood without having to worry that he bled some stranger to death.

 

 

Molecular Conversion: The hero can transform any material into a desired compound. This Power is an enhanced version of Elemental Conversion. Whereas that Power could only create a single specified element, this Power can create a number of elements simultaneously and arrange them in a desired molecular configuration. The matter to be converted can be composed of any element, compound, or combination thereof. The elements that result can be any of the hundred-odd natural, artificial, and mythical elements. The compounds they form can likewise be real or mythical.

 

 

Talents:

Martial Arts D: This meditative form of martial arts searches out the weak spots of the opponent's defenses and strikes against them. The practitioner of this form of attack may ignore the effects of Body Armor (though not force fields) for determining Stun and Slam results. The attack by the character with this Talent does not have to inflict damage to force a check for possible Stun and Slam. The disadvantage is that the target of this attack must be studied for two rounds before the effects may be brought into play. The character with this Talent does not have to attack the character, only watch him in battle for two rounds previous to attacking.

 

 

Artist

 

 

Resources: Good

 

 

Popularity: Good

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Re: Ultimate Powers Book character generation game pt 1

 

Man' date=' it's been years since I saw that thing, but I remember having a lot of fun with it. The random superheroes get really funky.[/quote']

 

Oh yeah. These were amazing coherently. I hope some people want to submit. I'm curious what will be made of them.

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Re: Ultimate Powers Book character generation game pt 1

 

While I'm all for a good round of MSH characters, this would really belong in the General RPG forum rather than the one dedicated to the Champions genre book :) Unless of course there will be Champions conversions of these characters ... ;)

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Re: Ultimate Powers Book character generation game pt 1

 

While I'm all for a good round of MSH characters' date=' this would really belong in the General RPG forum rather than the one dedicated to the Champions genre book :) Unless of course there will be Champions conversions of these characters ... ;)[/quote']

 

Check the OP.

 

That's the goal of the contest. To create Champions character sheets based off this randomly rolled characters. Once I get enough submission (or the deadline passes) I'll start a poll thread. The two that get the most votes will win a prize: an illustration of the character.

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Re: Ultimate Powers Book character generation game pt 1

 

While I'm all for a good round of MSH characters' date=' this would really belong in the General RPG forum rather than the one dedicated to the Champions genre book :) Unless of course there will be Champions conversions of these characters ... ;)[/quote']

 

Working on it.....

 

~Rex

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Re: Ultimate Powers Book character generation game pt 1

 

Should be, just a bit swamped but should have it cleard up in a day or so then I can finish the builds

 

~Rex

 

Great can't wait to see them. Those are some odd collections of abilities and powers though not as strange as they can with UPB.

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Re: Ultimate Powers Book character generation game pt 1

 

Just a reminder don't feel overly constrained by the UPB sheet. Make any changes and modifications you feel would make the character more interesting, fun or just plain viable. Sticking as closely as possible to the base sheet is part of tbe challenge but not meant to be a straitjacket.

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Re: Ultimate Powers Book character generation game pt 1

 

I'd forgotten how much fun this can be. UPB character sheets are like Magic Eye pictures for supers. Stare at them long enough and eventually they make sense.

 

Edit: Though some, like that second villain I rolled up take longer than others.

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