steriaca Posted April 7, 2012 Author Report Share Posted April 7, 2012 Re: The Basic Enimies Chalange! Used my DSi to rep you for Duplex. Great background and imagination (a 'duplicator' who dose not aculay have that power). Will look at the sheet when I can get to a real internet computer (as opose to my glorified internet toy). Quote Link to comment Share on other sites More sharing options...
Matt Holck Posted April 8, 2012 Report Share Posted April 8, 2012 Re: The Basic Enimies Chalange! I like the clairvoyance and telekinesis of the other I also noted the speed change on Duplex ________________________________ homosporous ferns are polyploids so ideal for storing dormant genetic code layer upon layer of inactive sequences copied it would take a pig to sniff out gene sequences and thus Fern the bush pig (half fern / half pig) was created to root out, digest and save genetic material. . Fern is also able to release gas that can drain mutant abilities if Fern knows the genome of the target mutant Fern is a 100 kg pig with ferns growing out of her back. If sitting sill, she may be mistaken for a large bush. Fern can change the color of her leaves to blend in to a particular vegetable environment Quote Link to comment Share on other sites More sharing options...
Matt Holck Posted April 8, 2012 Report Share Posted April 8, 2012 Re: The Basic Enimies Chalange! Fern 05 Str: 15 08 Con: 18 -2 Dex: 8 05 Body: 15 -2 Int: 8 08 Ego: 18 05 Pre: 15 27 20 Speed: 4 00 OCV: 3 15 DCV: 6 62 08 PhD: 10 08 EnD: 10 78 15 Stun 50 04 End 40 06 Recovery 10 103 10 Running 22 m 113 12 Fern Stalking 3 stealth 3 concealment 3 shadowing 9 3levels (stealth, concealment, shadowing) 25 A NOSE of GENETICS 14- smell detect genetics 5 sense smell +2 tracking +5 (+3) perception +6 analyze +5 eidetic sense +2 45 PIG FART 2d6 Drain +1/2 (variable powers derived from genetic mutation) +1/2 Area of effect 32 m Explosion drains a 1 dice beyond 16 m radius +1/2 cloud lasts a turn +1/2 Invisible +1/2 armor piecing +1 returns at 1 point a turn -1/2 must have genetic sample of target -1/2 No Range (20+3.5=90-1=45) This attack disrupts genetic mutations to a specific genetic target and generally only affects effects one target unless two targets in the area share a specific genetic mutation. It is especially vicious as the attack lingers continuing to drain over the turn as long as the target remains in the area 113 012 025 045 195 Quote Link to comment Share on other sites More sharing options...
Christopher Posted April 8, 2012 Report Share Posted April 8, 2012 Re: The Basic Enimies Chalange! 25 A NOSE of GENETICS 14- smell detect genetics 5 sense smell +2 tracking +5 (+3) perception +6 analyze +5 eidetic sense +2 Have a charater right now - shape shifter/mimiker - with the ability to "taste" DNA. Had to built her in 5E: Detect DNA (3 point);Simulated Sense (Taste); passive. Eidetic Memory, Only for DNA(-2) As far as I can tell tehre is no "Eidetic Sense" Sense Modifier. Quote Link to comment Share on other sites More sharing options...
Matt Holck Posted April 8, 2012 Report Share Posted April 8, 2012 Re: The Basic Enimies Chalange! there isn't I found eidetic memory for 5 points in talents in 6th -1 limitation covers single sense I counted that as 2 points Quote Link to comment Share on other sites More sharing options...
Matt Holck Posted April 12, 2012 Report Share Posted April 12, 2012 Re: The Basic Enimies Chalange! The Team is Chessmania Ego is the leader as she likes to control things she had little trouble gathering together a team of super villains zephyr, a live in the moment flying invisible thief (bishop) LavaMancer, a petty wizard that can turn into a lavaman and move through the ground (knight) Spin, this man was always spinning and consequently stay in place till ego moved him perhaps a case of ottism ( queen's pawn ) SheClaw, Lobster Woman mutant(Lobster side) does not speak a word of human (Rook) Ball Lightning hot shot teenage rock star anarchist (king's pawn ) The crime ... acquisition of smither Quote Link to comment Share on other sites More sharing options...
Matt Holck Posted April 15, 2012 Report Share Posted April 15, 2012 Re: The Basic Enimies Chalange! Wyvern 23 Str: 30 (area of effect 8m x 2m OAF wings 30+1/4=+7-1=3 points) 08 Con: 18 01 Dex: 11 02 Body: 12 03 Int: 13 00 Ego: 10 09 Pre: 15 (+3d6 striking appearance OAF Wings 9-1=4 points) 46 20 Speed: 4 05 OCV: 4 15 DCV: 6 86 12 PhD: 11(6) (+6 resistant OIF Scale armor 13- activate 9-1=4 points) ..........(+10 resistant OAF wings 11- activate 15-2=5 points ) 12 EnD: 5 (+6 resistant OIF Scale armor 13- activate 9-1=4 points) ..........(+10 resistant OAF wings 11- activate 15-2=5 points ) 110 15 Stun 50 04 End 40 06 Recovery 10 135 12 Flight 30 m OAF Wings -1 negahex clearance -1/2 (30-1.5=12) 148 12 4 levels move by, grab by, full move 15 OAF TAIL 2 ... 4 m stretching 13 ... 4d6 strength drain NR sting x8 charges 2 extra limbs wings and tail OAF 177 points Quote Link to comment Share on other sites More sharing options...
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