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Mockingbird (5e, 650 pts)


Enforcer84

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MOCKINGBIRD

Bobbie Morse-Barton

 

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

27 DEX 51 14- OCV: 9/DCV: 9

20 CON 20 13-

12 BODY 4 11-

15 INT 5 12- PER Roll 12-

12 EGO 4 11- ECV: 4

18 PRE 8 13- PRE Attack: 3 ½d6

16 COM 3 12-

 

8+11 PD 5 Total: 8/19 PD (5/16 rPD)

8+11 ED 4 Total: 8/19 ED (5/16 rED)

6 SPD 23 Phases: 2, 4, 6, 8, 10, 12

9 REC 4

40 END 0

40 STUN 10 Total Characteristic Cost: 148

 

Movement: Running: 9"/18"

Leaping: 6"/12"

Swimming: 5"/10"

 

Cost Powers END

15 Combat Sticks: Multipower, 30-point reserve, (30 Active Points); all slots OAF (-1)

1u 1) Batter Up!: Missile Deflection (Thrown Objects) (5 Active Points); OAF (-1) 0

1u 2) Club: Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-½) 1

Notes: (x2 number of items)

1u 3) Hurled Club: Energy Blast 6d6 (30 Active Points); 2 Recoverable Charges (-1), OAF (-1), Lockout (cannot use any slot in Multipower until Charge is recovered; -½), Range Based On Strength (-¼) [2 rc]

1u 4) Staff Form: (Total: 27 Active Cost, 10 Real Cost) Hand-To-Hand Attack +4d6 (20 Active Points); OAF (-1), Hand-To-Hand Attack (-½) (Real Cost: 8) plus Stretching 1", Reduced Endurance (0 END; +½) (7 Active Points); OAF (-1), Only To Cause Damage (-½), Always Direct (-¼), No Noncombat Stretching (-¼), No Velocity Damage (-¼) (Real Cost: 2) 2

1u 5) Vaulting: Leaping 10" (10 Active Points); Forward Movement Only (-1), OAF (-1), Extra Time (Delayed Phase, -¼) 1

 

Athletics

8 1) Acrobatic: Leaping +3" (6" forward, 3" upward) (Accurate) 1

1 2) Diver: Swimming +1" (5" total) 1

6 3) Sprinter: Running +3" (9" total) 1

5 4) Strong Willed: Mental Defense (7 points total) 0

 

Costume, all slots OIF (-½)

8 1) Avengers Communicard: Radio Perception/Transmission (Radio Group) (10 Active Points); IIF (-¼) 0

3 2) Nightsight Lenses: Nightvision (5 Active Points); OIF (-½) 0

7 3) Reinforced Impact Suppression: (Total: 10 Active Cost, 7 Real Cost) Damage Resistance (5 PD/5 ED), Hardened (+¼) (6 Active Points); OIF (-½) (Real Cost: 4) plus Hardened (+¼); OIF (-½) for up to 16 Active Points of PD/ED (4 Active Points) (Real Cost: 4) 0

20 4) Standard Superhero Reinforced Costume; Reinforced: Armor (8 PD/8 ED), Hardened (+¼) (30 Active Points); OIF (-½) 0

 

Kung Fu, Tae Kwon Do, SHIELD Training

Maneuver OCV DCV Notes

8 +2 HTH Damage Class(es)

4 Block +2 +2 Block, Abort

4 Chokes -2 +0 Grab One Limb; 3d6 NND

4 Defensive Strikes +0 +2 7d6 Strike

4 Disarm -1 +1 Disarm; 35 STR to Disarm roll

4 Dodge -- +5 Dodge, Affects All Attacks, Abort

4 Escape +0 +0 40 STR vs. Grabs

3 Grappling Throw +0 +2 7d6 Strike; Target Falls; Must Follow Grab

4 Joint Lock/Throw +1 +0 Grab One Limb; 2d6 NND ; Target Falls

3 Legsweep +2 -1 6d6 Strike, Target Falls

4 Nerve Strike -1 +1 3d6 NND

5 Offensive Strikes -2 +1 9d6 Strike

3 Takedown +1 +1 5d6 Strike; Target Falls

3 Throw +0 +1 5d6 +v/5, Target Falls

1 Weapon Element: Clubs

1 Weapon Element: Off Hand

1 Weapon Element: Staffs

 

Perks

7 Avengers Contribution: Vehicles & Bases

4 Credentials: Fringe Benefit: SHIELD Liaison

6 Earth's Mightiest Heroes: Reputation: Avenger (A large group) 14-, +2/+2d6

3 SHIELD Authority: Fringe Benefit: Federal/National Police Powers

26 Skycycle: Vehicles & Bases

3 Well-Connected

3 1) Contact: Dr Wilma Calvin (Contact has useful Skills or resources, Very Good relationship with Contact) (4 Active Points) 8-

3 2) Contact: Great Lakes Avengers (Contact has useful Skills or resources, Good relationship with Contact) (4 Active Points) 11-

11 3) Contact: Avengers (Very Good relationship with Contact), Organization Contact (x3) (12 Active Points) 11-

14 4) Contact: SHIELD (Contact has extremely useful Skills or resources), Organization Contact (x3) (15 Active Points) 11-

3 5) Contact:: Ka-Zar (Contact has significant Contacts of his own) (4 Active Points) 12-

 

Talents

6 Combat Dancer: Combat Luck (3 PD/3 ED)

3 Combat Savant: Lightning Reflexes: +2 DEX to act first with All Actions

 

Skills

8 +1 with all non-combat Skills

16 +2 with All Combat

6 +2 with Battle Sticks

10 +2 with HTH Combat

10 +2 with INT based Skills

3 Acrobatics 14-

3 Acting 13-

3 Breakfall 14-

3 Bribery 13-

3 Bugging 12-

3 Combat Driving 14-

3 Combat Piloting 14-

3 Concealment 12-

3 Contortionist 14-

3 Criminology 12-

3 Cryptography 12-

3 Deduction 12-

3 Demolitions 12-

3 Disguise 12-

3 Forensic Medicine 12-

2 Forgery (Documents) 12-

3 High Society 13-

3 Instructor 12-

3 Interrogation 13-

3 Linguist

5 1) Language: English (imitate dialects)

2 2) Language: French (idiomatic) (4 Active Points)

3 3) Language: Mandarin (completely fluent)

0 4) Language: Russian (Idiomatic, native accent) (4 Active Points)

3 Lockpicking 14-

4 Navigation (Air, Land, Marine) 12-

3 PS: Spy 12-

3 Paramedics 12-

3 Research 12-

3 Scholar

1 1) KS: Avengers Villains & Menaces (2 Active Points) 11-

1 2) KS: Kung Fu (2 Active Points) 11-

2 3) KS: SHIELD Protocols (3 Active Points) 12-

1 4) KS: Tae Kwon Do (2 Active Points) 11-

3 5) KS: The Espionage World (4 Active Points) 13-

1 6) KS: The Martial World (2 Active Points) 11-

1 7) KS: The Military/Mercenary/Terrorist World (2 Active Points) 11-

2 8) KS: The Superhuman World (3 Active Points) 12-

3 Science Skill: Biochemistry 12-

3 Science Skill: Biology 12-

7 Security Systems 14-

3 Seduction 13-

5 Shadowing 13-

3 Sleight of Hand 14-

3 Stealth 14-

3 Streetwise 13-

3 Survival 12-

3 Systems Operation 12-

15 TF: Common Motorized Ground Vehicles, Riding Animals, Combat Aircraft, Large Motorized Boats, Large Planes, Large Rowed Boats, Large Wind-Powered Boats, Parachuting, Advanced, Parachuting, Basic, SCUBA, Small Motorized Boats, Small Planes, Small Rowed Boats, Small Wind-Powered Boats, Two-Wheeled Motorized Ground Vehicles

2 TF: Grav Vehicles/Hovercraft, Quinjet

3 Tactics 12-

3 Tracking 12-

3 Trading 13-

3 Traveler

1 1) AK: North America (2 Active Points) 11-

1 2) AK: Savage Lands (2 Active Points) 11-

1 3) CK: Los Angeles (2 Active Points) 11-

2 4) CK: New York (3 Active Points) 12-

5 Weapon Familiarity: Common Melee Weapons, Small Arms, Staffs

 

Total Powers & Skill Cost: 455

Total Cost: 603

 

200+ Disadvantages

5 Dependent NPC: Hawkeye 11- (As powerful as the PC)

15 Dependent NPC: Susan Morse (Mother) 8- (Incompetent)

15 Hunted: Avengers Foes 8- (As Pow; NCI; Harshly Punish)

10 Hunted: Crossfire 8- (As Pow; Harshly Punish)

10 Psychological Limitation: In Love with Clint Barton (Common; Moderate)

15 Psychological Limitation: Protective of Innocents (Common; Strong)

10 Psychological Limitation: Stubborn (Common; Moderate)

5 Social Limitation: Must follow Avengers bylines and rules (Occasionally; Minor)

15 Social Limitation: Secret Frequently (11-), Major

303 Experience Points

 

Total Disadvantage Points: 603

 

Background/History: From: Marvel Database (http://marvel.wikia.com/Barbara_Morse_(Earth-616))

 

Barbara "Bobbi" Morse attended the Georgia Institute of Technology, specializing in biochemistry. Upon completion of her Ph.D., she was admitted onto the Project: Gladiator team under Dr. Wilma Calvin. She was also Agent 19 of SHIELD. She traveled to the Savage Land with Dr. Paul Allen, with whom she was involved in a sham engagement on SHIELD orders due to (correct) suspicion that he was involved with AIM. In Florida, Allen was destroyed by Man-Thing, who was once Barbara's colleague, Dr. Theodore Sallis. With Ka-Zar, she traveled to New York and helped defeat Victorius, who had taken a sample of Super Soldier Serum from Sallis and Calvin's experiments. Barbara's penchant for taunting her opponents in battle earned her the codename of "Mockingbird".

Morse was a freelance agent when she met Clint Barton, a.k.a Hawkeye, when he was temporarily serving as chief of security for Cross Technological Enterprises. During this time, they were kidnapped by Crossfire, who wanted to use hypnotic ultrasounds to force superheroes to kill each other. Hawkeye and Mockingbird defeated Crossfire, but Hawkeye suffered hearing damage due to the villain's ultrasound technology. Hawkeye and Mockingbird eventually eloped.

 

When Hawkeye returned to active duty as an Avenger, The Vision, then Avengers chairman, appointed him to head a new branch of the team based on the West Coast. Hawkeye chose Bobbi as one of his team members, along with Iron Man, Wonder Man, and Tigra. Clint and Bobbi served as the motivating force behind the team.

 

Personality/Motivation: Adrenaline junky and a veteran of the espionage world, Bobbi is capable and cool under fire. She is loyal to her friends and loved ones but she does things her way.

 

Powers/Tactics: This version of Mockingbird is pre Superpowered; she is a superlatively trained athlete and espionage agent.

 

Appearance: Bobbi Morse is a lovely, leggy, athletic woman with blond hair and blue eyes. Her classioc costume is a black and white bodysuit with flowing sleeves, silver bracers (holding her weapons) and a flared black mask.

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Re: Mockingbird (5e, 650 pts)

 

It's kind of sad that so simple a character costs so many points, isn't it? You haven't really gone overboard anywhere. This is pretty much what she actually should have. :(

 

Maybe I should bite the bullet and use 600 or 700 points as my "Starting Superhero" level. Using the same benchmarks as btb 250 or 350 point characters, naturally. A lot of characters would work out very nicely this way, although balance would be an issue.

 

I'd have to refrain from handing out Damage Reduction to all and sundry, though.

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Re: Mockingbird (5e, 650 pts)

 

looking over the sheet, It brings up a question I have with a rule issue. When do you use the org. contact? I noticed that the Avengers are on the write up but the GL Avengers are not. I agree that at times it is and not, but wonder what your liptus test

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Re: Mockingbird (5e, 650 pts)

 

looking over the sheet' date=' It brings up a question I have with a rule issue. When do you use the org. contact? I noticed that the Avengers are on the write up but the GL Avengers are not. I agree that at times it is and not, but wonder what your liptus test[/quote']

 

a good question - and one I'm not really sure about.

in the Marvel Universe the only Teams I'd say are Organizations are the Avengers, Alpha Flight, Big Japan 6 and Fantastic Four; not just super teams but foundations and large (potential) support teams; either with tech, money, man-power etc; Alpha Flight and Big Japan 6 being government sponsored.

 

The GLA, Defenders, New Warriors, etc. are super teams with some resources (wealthy backers) but don't qualify to me because they've lacked the historic scope or big pockets of the above.

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