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Sample sensor systems


Heroman

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Go for the 4 fundamental forces of nature: Gravity, Electricity/Magnatism, Strong Nuclear, Weak Nuclear

 

Gravity: Detect Mass and fluctuations in Space/Time. Important around any celestial body, and good for dealing with ships (provided it's sensitive enough)

 

Electricity/Magnatism: Detect full electromagnetic spectrum, detect electrical charges, and detect flow of electricity. Important if opponents have electromagnetic force fields (find weakness, anyone?) and energy based weapons.

 

Strong Nuclear: Detect radioactive substances and radioactive decay (captain, they claim they abandoned use of all thermonuclear weapons centuries ago, but sensors show that on deck four of their ship . . . )

 

Weak Nuclear: This is responsible for a different kind of radioactive decay, so ignore it.

 

Alternately, just build douglas Adams's infinite perspective machine. All you need is a big piece of cake, a gadgeteer, and a crewman you don't mind sacrificing for the greater good :D

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here again my traveller roots show, but it also applies to GURPS which divide sensors into active and passive sets at the starship level.

 

my source for this is the TNE version of Fire, Fusion and Steel

 

The Active EMS array includes a variety active and passive emitters and detectors covering most of the Electromagnetic spectrum.. making it a much more sophisticated version of Radar

 

Densitometers

Neutrino Sensors

Neural Activity Sensor

High Resolution Thermal

 

The Passive EMS Array uses large antennae arrays to detect any electromagnetic emanations from a potential target, such as heat radio and light, Its an extremely sophisticated and precise sensor.

 

I know this isnt probably a lot of help, but I cant seem to find my copy of the Starship Operators Manual for Megatraveller. which went into more detail

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