Uthanar Posted June 30, 2013 Report Share Posted June 30, 2013 How to build Pyro from Marvel Comics and his dependency on existing flame? Cetainly that could be an OIF (Available Flame). Then how would his flame projection be built? The character that we are trying to replicate would be someone who controls electricity, including the ability to control personal electric fields of people. Thanks for any help! Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted June 30, 2013 Report Share Posted June 30, 2013 The key is making it a focus of opportunity. In the case of Pyro the source of the flame he starts with can be different each time. An electricity based character would require a little different mechanic. The Superman:TAS villain Livewire might be a good example to start with. She needed to 'charge up' from some type of external power source before she could generate enough power to light a match. The batteries from a walkman (or ipod) was enough to let her get started though. Once started she could draw power from common objects on 'the grid' and use her full suite of abilities. Quote Link to comment Share on other sites More sharing options...
Greywind Posted July 1, 2013 Report Share Posted July 1, 2013 Pyro runs around with a fuel canister on his back and flamethrower nozzles on each arm. Quote Link to comment Share on other sites More sharing options...
dmjalund Posted July 1, 2013 Report Share Posted July 1, 2013 Pyro runs around with a fuel canister on his back and flamethrower nozzles on each arm. when in Hero Id Quote Link to comment Share on other sites More sharing options...
Greywind Posted July 1, 2013 Report Share Posted July 1, 2013 I'm sure he has something similar to the movie setup when he isn't. And shouldn't that be "Villain ID"? Quote Link to comment Share on other sites More sharing options...
psyber624 Posted July 9, 2013 Report Share Posted July 9, 2013 For something like that I would buy his flame powers with the "OIF Flames of Opportunity" mentioned above, then buy that off with a OAF Flamethrower limitation. So when he has his OAF Flamethrower (possibly built with other limitations as well) he doesn't have to worry about finding a source of flame, but if he doesn't have it he needs fire generated from somewhere else. You could do the same thing with your Electric guy, but possibly changing the Buyoff OAF to charges instead if he normally carries something like a battery pack with him. I will say, however, that in a modern setting "Electricity of Opportunity" really isn't a limitation, more of a Special Effect as we are pretty much surrounded by Electricity and so it wouldn't be worth much of a limitation. Even -1/4 is generous IMO unless you plan to have a decent amount of adventures in locations with no easy access to electricity. Other possible methods of limiting his powers that would be worth limitations might be Extra Time (he has to absorb electricity before he can use it) or a small END Reserve that powers his electrical abilities, with a REC that requires him to "charge up" frequently. Just having to have some electricity in the area isn't much of a limitation. Quote Link to comment Share on other sites More sharing options...
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