Tom2405 Posted June 21, 2014 Report Share Posted June 21, 2014 Hi I've got a question in regards to the growth power. If I want to make it cost a character per minute instead of per phase Do I really use these modifiers? Costs endurance only to activate + time limit (1 minute) Total +3/4th or is there another way (that is cheaper advantagewise) to do so? (currently the way costs me a bit too much in terms of active points so seeing if there is a way wchich costs less active points or if I'm doing it right there already) Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted June 21, 2014 Report Share Posted June 21, 2014 Costs Endurance Only To Activate (+1/4) already does what you want. Requiring the character to spend additional END per minute beyond that is best noted as a (0) value Limitation. Quote Link to comment Share on other sites More sharing options...
Tom2405 Posted June 21, 2014 Author Report Share Posted June 21, 2014 AAAh ok so overdid it there. tnx Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted June 21, 2014 Report Share Posted June 21, 2014 A minute is a long time in Hero. Most combats are over in less time than that. You'd also get 5 Post-Segment 12 recoveries over that period. Quote Link to comment Share on other sites More sharing options...
massey Posted June 24, 2014 Report Share Posted June 24, 2014 Yeah, you might as well just call it zero endurance (+1/2) at that point. It costs END so infrequently that it's almost never going to be an issue. Quote Link to comment Share on other sites More sharing options...
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