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Limited Shapeshift


Alcamtar

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I have a player who can shapeshift from a non-human form to a human form. The shapeshift affects all five normal senses. Since the non-human form has extra abilities (wings, scaly skin, tail, claws) that are not present in the human form, he should get a limitation on the shapeshift...but how much?

 

Initially I gave him a total of -1 limitations, but reconsidering I don't think he's losing half his abilities shapeshifting. He keeps all his skills, his magic spells, and equipment. Mostly he loses the ability to fly and his innate armor. (This is a Fantasy Hero campaign, so flight and armor and claws are very useful abilities... but are they worth -1 on the Shapeshift?)

 

We considered Multiform, but he doesn't want to have multiple character sheets, and also wants the two forms to be identical except for wings and armor.

 

Mike

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It it were up to me, I'd just give the features/abilities that the character doesn't have in human form the Only In Hero ID Limitation. The SFX would be that he shifts to an inhuman shape - I don't think that Shape Shift would be necessary to justify his altered appearance. It's really no different functionally than putting on a costume and mask IMO.

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