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Else Earth: Ishtar


Enforcer84

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Ishtar

 

Val   Char   Cost    Roll     Notes

  75    STR      65      24-      Lift 819.2tons; 15d6 [7]

  26    DEX     32      14-      OCV:  12/DCV:  9

  50    CON     40      19-

  20    INT      10      13-      PER Roll 13-

  20    EGO     10      13-      ECV:  5 - 8

  35    PRE      25      16-      PRE Attack:  7d6

 

  12    OCV     45     

   9     DCV     30     

   5     OMCV  6      

   8     DMCV 15     

   6     SPD      40                  Phases:  2, 4, 6, 8, 10, 12

 

25+8 PD        23                  Total:  25/33 PD (0/8 rPD)

25+8 ED        23                  Total:  25/33 ED (0/8 rED)

  25    REC     21

100  END     16

  25    BODY  15

100  STUN   40      Total Characteristic Cost:  456

 

Movement:    Running:  24m/48m

                         Flight:  30m/60m

                         Leaping:  49m/784m

                         Swimming:  4m/8m

 

Cost   Powers                                                                                   END

113    Goddess of Fertility :  Variable Power Pool (Magic Pool), 75 base + 75 control cost

0         1) Blessings of Abundant Fertility:  Minor Transform 2d6 (Barren Soil to Fertile Soil, Time), Area Of Effect (1m Radius; +½), Two-Dimensional (-¼), MegaScale (1" = 1 km; +¼) (15 Active Points) Real Cost: 15      1

0         2) Blessings of Bountiful Fertility:  Minor Transform 3d6 (Infertile Subject to Fertile Subject, Time) (15 Active Points) Real Cost: 15                                                                              1

0         3) Control Fetus's Gender:  Cosmetic Transform 1d6 (fetus into fetus of other gender) (3 Active Points); Limited Target (fetus inside character; -2) Real Cost: 1                                1

0         4) Curse of the Barren:  Minor Transform 3d6 (Fertile Subject to Infertile Subject, Application of "Blessings of Freya") (15 Active Points) Real Cost: 15                                             1

0         5) Divine Motives:  Telepathy 15d6 (Human class of minds) (75 Active Points); Only to Determine Individual's Romantic Inclinations (-1), Empathy Single Emotion (-1), No Range (-½), Receive Only (-½) Real Cost: 19      7

0         6) Love Potion Number One:  Mind Control 15d6 (Human class of minds) (75 Active Points); Mandatory Effect EGO +20 (-½), Fall in love with Designated Target X (-½) Real Cost: 37                7

113    Goddess of War:  Variable Power Pool (Magic Pool), 75 base + 75 control cost         

90      Mobility of the Divine:  Multipower, 90-point reserve         

3f       1)  Brick Flight:  Flight 30m (30 Active Points)                   3

9f       2)  Realm Jumping:  Extra-Dimensional Movement (Related Group of Dimensions, Any Location), x32 Increased Weight, Reduced Endurance (0 END; +½) (90 Active Points)         0

                     Notes:  The Related Realms are the Lands of Legend

1f       3)  Super Strong Legs:  Running +12m (24m total) (12 Active Points)         1

4f       4)  Weak Legs:  Leaping +45m (49m forward, 24 ½m upward) (x16 Noncombat) (38 Active Points)   4

75      War Arts:  Multipower, 75-point reserve                                 

2f       1)  Bearhug:  Blast 6d6, Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); All Or Nothing; +1) (60 Active Points); Must Follow Grab (-½), No Range (-½), Requires A Roll (Brick Tricks roll; -½), Side Effects (if character fails roll, opponent takes character's full STR damage; -¼)          6

3f       2)  Crushing Grip:  Killing Attack - Ranged 2d6, Attack Versus Alternate Defense (any sort of rigid Resistant PD; All Or Nothing; +½), Does BODY (+1) (75 Active Points); Must Follow Grab (-½), Requires A Roll (Brick Tricks roll; -½), No Range (-½)                                                                                   7

                                                 Notes:  Rounding changes price to 30

2f       3)  Shockwave:  Area Of Effect (26m Radius Explosion; +½) for up to 60 Active Points of STR, Only Does Knockdown, Not Knockback (+0), Hole In The Middle (the 1m radius area the character stands in when he uses the power; +¼) (37 Active Points); Extra Time (Full Phase, -½), Only Affects Targets On The Ground (-¼)            4

2f       4)  The Big Wrap-Up:  Entangle 6d6, 6 PD/6 ED (60 Active Points); OIF (appropriate materials of opportunity; -½), No Range (-½), Extra Time (Full Phase, at least a Full Phase, and often longer, depending on how long it takes to get the materials; -½), Defense Depends On Materials Used (-½), Side Effects (Side Effect only affects the environment near the character; may cause considerable damage to the environment; -0)            6

2f       5)  Thunderclap:  Hearing Group Flash 8d6, Hole In The Middle (the 1m radius area the character stands in when he uses the power; +¼), Does Knockback (+¼), Area Of Effect (18m Radius Explosion; +½) (48 Active Points); Extra Time (Full Phase, -½), Restrainable (-½), No Range (-½)              5

19      Warrior Garb:  Resistant Protection (8 PD/8 ED) (24 Active Points); Only In Alternate Identity (-¼)    0

           Assyrian Goddes Physiology                                                     

13      1)  Bracing:  Knockback Resistance -20m (20 Active Points); Costs Endurance (-½)               2

5         2)  Really Deep Breath:  Life Support  (Self-Contained Breathing) (10 Active Points); Stops Working If Character Speaks, Is Stunned, Or Is Knocked Out (-½), Extra Time (Extra Segment, Only to Activate, -¼), Can Only Be Activated In Breathable Atmosphere (-¼)                                              0

35      3)  Shapechanging:  Shape Shift  (Sight, Touch, Hearing and Smell/Taste Groups, any shape), Instant Change                3

50      4)  Speak with Follower:  Mind Link , Human class of minds, Any Willing Target, Any dimension, No LOS Needed, Number of Minds (x8)                                                              0

15      5)  Stronger Divine Protections:  Power Defense (15 points)          0

15      6)  Stronger Will:  Mental Defense (15 points total)           0

60      7)  Super Tough Body:  (Total: 60 Active Cost, 60 Real Cost) Energy Damage Reduction, Resistant, 50% (Real Cost: 30) plus Physical Damage Reduction, Resistant, 50% (Real Cost: 30)                0

13      8)  Super-Physiology:  Life Support  (Extended Breathing: 1 END per 20 Minutes; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum)           0

           Divine Combat

           Maneuver        OCV   DCV    Notes

4         Charge              +0       -2      17d6 +v/10 Strike, FMove

4         Choke Hold     -2       +0      Grab One Limb; 2d6 NND

5         Disarming Throw       +0      +0 Grab Weapon, 80 STR to take weapon away; Target Falls

5         Fist Grab          +1      +1      Grab One Limb, Block

3         Legsweep         +2       -1      16d6 Strike, Target Falls

4         Block                +2      +2      Block, Abort

4         Disarm              -1       +1      Disarm; 85 STR to Disarm

4         Escape              +0      +0      90 STR vs. Grabs

3         Grappling          -1       -1      Grab Two Limbs, 85 STR for holding on

4         Shove               +0      +0      90 STR to Shove

1         Weapon Element:  Axes, Maces, Hammers, and Picks

1         Weapon Element:  Blades

1         Weapon Element:  Polearms and Spears

 

           Talents

12      A Vision of Loveliness:  +4/+4d6 Striking Appearance (vs. all characters)

7         Quicker:  Lightning Reflexes: +2 DEX to act first with All Actions (+7 DEX to act first with All Actions)

3         Immortal Internal Clock:  Absolute Time Sense

3         Bump Of Direction

22      Knows the Ways of War:  Combat Sense (Discriminatory, Sense) 13-

 

           Skills

4         +2 with any single attack

50      +5 with All Combat

36      Adept:  +3 Overall

3         AK: Native Divine Realm 13-

3         Analyze:  Combat 13-

3         Breakfall 14-

3         Charm 16-

3         Climbing 14-

3         Contortionist 14-

3         Disguise 13-

3         High Society 16-

3         Interrogation 16-

3         Linguist

2         1)  Language:  Akan (completely fluent) (3 Active Points)

2         2)  Language:  Arabic (Classical) (completely fluent) (3 Active Points)

0         3)  Language:  Assyrian (idiomatic) (4 Active Points)

1         4)  Language:  Babylonian (completely fluent) (3 Active Points)

2         5)  Language:  Egyptian, Ancient (completely fluent) (3 Active Points)

3         6)  Language:  English (idiomatic) (4 Active Points)

3         Navigation 13-

3         PS: Model 16-

2         PS: Soldier/Warrior 11-

3         Persuasion 16-

23      Power:  Divine Magic Control 23-

3         Riding 14-

3         Scholar

7         1)  KS: History of War (8 Active Points) 18-

2         2)  KS: Mesopotamian Mythology (3 Active Points) 13-

7         3)  KS: Sexual Positons and Techniques (8 Active Points) 18-

2         4)  KS: The Fashion World (3 Active Points) 13-

3         Stealth 14-

3         Survival 13-

3         Tactics 13-

3         Teamwork 14-

3         Tracking 13-

10      Two-Weapon Fighting

13      WF:  Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Early Firearms, Siege Engines, Small Arms, Off Hand

 

Total Powers & Skill Cost:  959

Total Cost:  1415

 

400+ Matching Complications

15      Distinctive Features:  Godly Mein (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

10      Enraged:  When Denied or Humiliated (Uncommon), go 11-, recover 14-

10      Hunted:  Assyrian Gods Frequently (As Pow; NCI; Watching)

10      Hunted:  Rival Pantheons 11- (As Pow; NCI; Watching)

15      Psychological Complication:  Self-Centered and Vain (Common; Strong)

0         Rivalry:  Professional (Inanna; Rival is Less Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)

10      Social Complication:  Famous Model Frequently, Minor

5         Unluck: 1d6

1015  Experience Points

 

Total Complications Points:  1415

 

Background/History:  Though she believes she's gotten a bad wrap from historians and slanderous demi-god-kings, Ishtar is very much a goddess of Love and war and all is fair within her realms. She found eternal Babylon eternally boring and explored the Lands of Legend and even convinced those with the power to send her to other worlds. This opened her eyes and pushed her boundries, not so much as the ethics of her lifestyle but new beings and new ways to explore it.

 

Returning to Earthrealm she settled into the modern world and used her beauty to get what she wanted, becoming a model. Though she had no qualms about taking what she wanted, there are many being of rival power walking this modern Earth, and the mortals have ascended technologies that can cause her pain, so she plays along, fascinated by the changing world around her.

 

Personality/Motivation:  Unlike her contemporary Freya, Ishtar feels no need to protect mortals; but is willing to aid those who worship her, even if they have distorted who she is to fit their silly religions. Similarly, she's not really inclined ot set up a realm here and sow destruction. There are those who even she fears and they would not stand for it.

 

So she sates her taste for sex with mortals and immortals alike, only occasionally wondering why no one really cares for her. When really bored or wanting to let off steam she'll find a foe to test her mettle, she's not really concerned which side of the mortal laws they fight for.

 

The key word for Ishtar is passion; she does everything passionately loving, fighting, hating, forgiving. The other "Super Models" more tolerate her than like her.

 

Quote:

 

Powers/Tactics:  Female version of Marvel's Hercules. Ishtar is a brawler and loves it. She will sommon weapons with her War Goddess power pool if she feels she needs them. But even in a rage, she prefers the feel of crushing her foes with her bare hands.

 

Campaign Use:

 

Appearance:  A proud goddess of Assyria, Babylon, and Akkadia, Ishtar is a statuesque beauty with a fuller physique. She is a woman of action and her muscles are not hidden in a waif-like form, instead she exudes power as well as femininity. Her hair is the color of the starless sky and her eyes are crystal blue, denoting her other-worldly origins. She has flawless olive skin and perfect teeth.

 

When she is dressed for war she wears a black metal breastplate withi inlaid gold in the designs of lions and doves. On her right shoulder is a pauldron shaped like a golden lion. She wears sandals and bracers of gold and a simple circlet of silvery-white metal to bind her long hair - which is usually braided when she fights. Her arms and legs are bare but she wears a flowing white skirt with tiny golden, eight-pointed stars along the hem.

 

 

 

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