Sean Waters Posted June 28, 2016 Report Share Posted June 28, 2016 Parker: life support (cold and rain) side effect: makes you look a bit like a Womble. What? Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted June 28, 2016 Report Share Posted June 28, 2016 OP: I like it. I think it is probably overhtough, but that might be why I like it. Thing is, you need to ask if this level of complexity adds to the game experience or detracts from it. In a superhero game where you have fliers, Parkour may seem almost redundant. It looks cool if you film it, but does it actually make more of a game impact than a few seconds of well considered rhetoric? Quote Link to comment Share on other sites More sharing options...
Lucius Posted July 5, 2016 Report Share Posted July 5, 2016 Striking Appearance, only in Motion Lucius Alexander Finding a space for a palindromedary in a parkour lot Quote Link to comment Share on other sites More sharing options...
Hadmar von Wieser Posted November 14, 2016 Report Share Posted November 14, 2016 Okay, just to pepper this discussion up with a provocatively different approach. How about: (3) Environmental Movement: Urban (no penalties) Although I personally - like Massey - always built DAREDEVIL, SPIDERMAN, BATMAN, MOON KNIGHT, CATWOMAN, CAPTAIN AMERICA, and all those roof-moving urban heros withUrban Movement Multipower: 1) RUNNING 2) Acrobatics 3) Breakfall 4) Climbing 5) SWINGING 6) JUMPINGsometimes: 7) CLINGING, Costs Endurance (-½) Quote Link to comment Share on other sites More sharing options...
whitekeys Posted November 23, 2016 Report Share Posted November 23, 2016 Okay, just to pepper this discussion up with a provocatively different approach. How about: (3) Environmental Movement: Urban (no penalties) This was my thought exactly (except for the provocatively different part =P Just regular HERO!). But it should be noted that this switches the mode from giving bonuses to characters with an ability, to giving penalties to those without it. An excellent breakdown of parkour. However while I think the guidelines are pretty good, I dont see the need for Parkour as a skill. Acrobatics, Breakfall and Climbing handles all those things. This is a change from the usual: keeping things complicated when a good opportunity for streamlining presents itself. If the main and continual uses of Acrobatics, Breakfall, and Climbing are going to be Parkour-related, having a Parkour skill which encompasses all of them seems like a darn good idea to me. But you are correct in that they don't necessarily need to be changed much, as was presented in the OP. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted November 23, 2016 Report Share Posted November 23, 2016 One thing that has not been discussed is the bonus to DCV. I would be happy to expand 'Acrobatics' so that you could decide before rolling if you wanted a bonus to OCV or DCV (or even a split if you roll high enough). Mind you, it would follow the same rules: it would have to be a surprise of some sort, so you could not simply keep doing it. Maybe one bonus per combat, two if you are lucky. +1 bonus per 3 (not 2) you make the roll by. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.