Jump to content

What is the most interesting campaign adventure that you have played?


Shadow7

Recommended Posts

Howdy all,

 

Still new to GMing a campaign with four new players.  I am always looking for new and clever ideas for campaign story plot lines, anyone care to share what was your best or most interesting adventure that you took part in either as a GM or as a player?  Thanks!

Link to comment
Share on other sites

We ran a game where one of the superheroes was a Valkyrie, literally from Norse mythology.

 

Another character died prematurely, and the remaining heroes descended into Hel to retrieve him, with the assistance of a Valkyrie.  They paid the ferryman crossing the River Styx, but not till they got to the other side (Played Chris de Burgh's "Don't pay the Ferryman" song to let them know not to pay too early...)

 

We had numerous things happen to the heroes as they sought to find their lost comrade until they finally found his soul.  My wife was running the group telepath and unbeknownst to the other players she was in on this storyline.  When they found him and tried to take him back out, She  described her body as turning from its usual perkiness to a creature of dread and then she Screamed (literally) "He belongs to me now!!!"  the players were shocked and now - 20 years later (or more) they still talk about this tale.

 

Good times...

Link to comment
Share on other sites

I ran a Legion of Doom campaign where all the PCs were villains.  

 

Each of the PCs got a message from one of their trusted contacts telling them than an anonymous person wanted to meet them in an abandon warehouse down by the docks.  They get there, see a few other B-list villains, and then find out that their contact is a well-known arch villain who goes by the name The Horror (think Green Goblin meets Phantom of the Oprah, built on roughly 600 points).  He tells the PCs that he has declared war on Campaign City and the heroes that protect it.  

 

First mission, he sends the PCs to destroy every fire truck in the city.  They do, very publicly.  That night an unknown arsonist sets a series of fires at various industrial, manufacturing, and research facilities around the city.  With no fire fighting apparatus the facilities are all total losses.  Damages approach a billion dollars.  The PCs get the blame.

 

Second mission, the PCs are sent to rob a black tie fund raiser being held at the Metropolitan Art Museum.  They manage to collect some Rolex watches & pearl necklaces, but a fight starts between the PCs and the security forces, and somehow a fire breaks out.  The PCs escape.  Millions of dollars of art receive horrible smoke and water damage, most ruined beyond repair.  And several master pieces are inexplicably missing entirely.  Again, the PCs get the blame.

 

Third mission, the arch villain points the PCs at an underground facility that turns out to be the local Viper's Nest.  They clean it out and set up shop in it as their new secret HQ.  Simple mission, no complications.  During the down time, one of the PCs notices that all of the research and manufacturing facilities destroyed by the unknown arsonist were owned by the same parent company.  Rumor is they may need to declare bankruptcy, leading to massive drops in their various stock prices.  A different PC gets jumped by the local independent vigilante The Shadowhunter (think Batman meets The Punisher, but much less sane and built on about 100 more points than the PCs).  The PC is beaten nearly to death "as a warning to the others."  The PC makes it back to the Nest and is healed up by the team Mystic.  

 

Fourth mission is a hit on the local Federal Reserve Bank.  Local forces in Turtle Armor hold off the PCs until the local hero team can arrive, and then it's a free for all.  The heroes all have the Teamwork skill, and most have some kind of Flash, NND, or/and Entangle.  One PC goes down fast to multiple NNDs, and another gets layered in Entangles the next action phase.  But there are five PCs and only three heroes.  One hero, Bobbi Sock (a 19 year old pocket Brick only recently promoted from Teen Hero status) gets gang tackled by the PCs and punched into a coma.  The other two are quickly overpowered and defeated.  The PCs grab their fallen teammate and, narrowly, escape.  

 

Additionally research shows that the insurance company that protected the art at the Metropolitan Art Museum had to declare bankruptcy because of the losses, leading to a massive drop in the stock price of its parent corporation.

 

It turns out that Turtle Armor comes stock with an Armor Cam .  The security forces managed to film the PCs brutally beating an already defeated Bobbi Sock into near death from several angles, and the news is running the footage 24/7.  Tearful candle light vigils are held for her recovery outside of Hero HQ, lead by the team PR Spokesperson, who denies the "unfounded rumor" that Bobbi Sock was healed by team mates at the scene and was recently spotted at a rave in suburban Chicago.  Team leader The Fist of Justice announces "This will not stand.  This is personal.  We are tracking those villains down and bringing them in, in pieces if necessary!"

 

Primus announces that a General Arrest Warrant has been issued for the PCs.  The PCs know that "General Arrest Warrant" is simply a politically correct euphemism for "Wanted Dead or Alive."  Additional Primus Strike Teams are being dispatched to Campaign City for this mission, lead personally by the Silver Avenger.

 

 And in other news, local wealth bachelor, playboy, industrialist, and philanthropist Peter Lord has announced that his company, PelCo, has secured a controlling interest several local financial, research, and manufacturing companies, made possible due to sudden drops in their stock prices and making them all vulnerable to hostile takeovers.  That turns him from a multi-millionaire to a billionaire literally overnight.  

 

At this point the PCs decided that they were being played for saps and were tired of it.  They set about putting their plan in motion to take down Peter Lord, a.k.a The Horror!  It will be easy.  All they have to do is avoid The Fist of Justice and the rest of the local super hero team, avoid Primus and the Silver Avenger, and gain the trust and assistance of the notoriously psychotic vigilante The Shadowhunter...

 

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...