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Split Decision

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Posts posted by Split Decision

  1. Re: Split's Serpent Society Thread

     

    Sidewinder

    Seth Voelker

     

    Val Char Cost

    19 STR 9

    20 DEX 30

    20 CON 20

    16 BODY 12

    18 INT 8

    14 EGO 8

    20 PRE 10

    14 COM 2

     

    8 PD 4

    8 ED 4

    4 SPD 10

    10 REC 4

    48 END 4

    36 STUN 0

     

    6" RUN 0

    2" SWIM 0

    6" LEAP 0

    Characteristics Cost: 125

     

    Cost Power END

    45 Teleportation Cape Multipower, 67-point reserve, OIF (-1/2) Teleportation Cape. This is a Personal focus, and runs off of Sidewinder's personal END (via bionic implants in his brain).

    4u Flexible Aportation: 22" Teleportation, x2 NCM, x2 Mass, Position Shift, No Relative Velocity, OIF (-1/2) END: 6

    4u Focused Aportation: 20" Teleportation, x2 NCM, x2 Mass, Armor Piercing (+1/2), OIF (-1/2) END: 6

    2u Long-Range Aportation: 8" Teleportation, x2 Mass, Megascale (+3/4, 1" = 10 km, can scale down to 1" = 1km), OIF (-1/2) END: 3

    1u Aportation Missile Defense: Missile Defense, all missiles, Costs END (-1/2), OIF (-1/2). END: 2

    2u Aport Attacker: Teleportation 15" x2 NCM, Useable as an Attack (+1, defense is teleportation, XDM, or Desolidification), only along direction of the attacker's movement, and only up to the movement in inches of the opponent to be ported of 15" (-1), OIF (-1/2). END: 6

    1u Teleportation Sense I: Clairsentience, Sight Group, 16x Range, Only to perceive Aportation destination (-1), Instant (-1/2), OIF (-1/2) END: 4

    1u Teleportation Sense II: Clairsentience, Sight Group, Megascale (1" = 10 KM, can scale down to 1" = 1 KM, +3/4), Only to perceive Aportation destination (-1), Instant (-1/2), OIF (-1/2) END: 3

    2u Aportation Cache: Extra-Dimensional Movement, one point in one dimension (the unnamed and undefined extra-dimensional space through which Sidewinder aports and remote views his destinations), x2 Mass, Useable Simultaneously by up to two people (+1/2), OIF (-1/2). END: 3

    3u Cape Blade Attack: 1d6+1 RKA, NND (+1, defense is Teleportation, XDM, or Desolidification), Does BODY (+1), Indirect (+1/2), Limited Range: 11" (-1/4), OIF (-1/2). END: 6

    ---

    20 Teleportation Beacon Chips: 5 Floating Fixed Locations, IIF (-1/4, biochips given to his closest friends).

    24 The "Side Effect": 4d6 AVLD (+1 1/2, Power Defense applies), Autofire-2 (+1/4), Indirect (+1/2), 4 Charges (-1), OIF Mask (-1/2). These are small globes of green light which can travel through force walls and armor and interfere with the target's nervous system. Sidewinder has enough charge for four of these, but can only release two in a turn.

    Powers Cost: 111

     

    Cost Talent

    7 +7 Lightning Reflexes, only for Teleporting (DEX 27)

    Talents Cost: 7

     

    Cost Perk

    5 Wealth (500k/yr)

    12 Contact: The Thunderbolts 11-

    30 Points for the Serpent Saucer (not written up)

    Perks Cost: 47

     

    Cost Skill

    30 +3 Overall Skill Levels

    5 +1 with Intellect Skills (not figured in)

    2 KS: Woodworking 11-

    2 PS: Cabinetmaker 11-

    2 KS: Artist (Sculptor) 11-

    3 SC: Economics (INT-based) 13-

    3 Electronics 13-

    2 KS: Busines Analysis 11-

    2 PS: College Professor 11-

    5 Tactics 14-

    3 Persuasion 13-

    3 Oratory 13-

    3 Seduction 13-

    1 TF: Small recreational watercraft

    2 PS: Television and radio pundit 11-

    Skills Cost: 68

     

    Total Character Cost: 358 = 125 + 111 + 7 + 47 + 68

     

    Val Disadvantages

    20 Normal Characteristic Maxima

    10 Reputation: Possibly (?) reformed Supervillain 11-

    15 Reputation: Utterly mercenary 11-/ext

    15 Social Limitation: Public Identity

    20 Psychological Limitation: Code vs. Killing

    15 Psychological Limitation: Pathological hatred of academia

    25 Hunted: Serpent Society 14-

    20 Hunted: Roxxon Oil 14-

    15 DNPCs: Any one of his former girlfriends (as pow, useful NCI, x4), 8-

    Disadvantage Points: 155

    Base Points: 150

    Experience Required: 3

    Total Experience Available: 53

    Experience Unspent: 50

     

    Note: Of all the Serpents and former Serpents, Sidewinder is more a product of my imagination than any of the others. For instance:

     

    There is scant evidence that he considers anyone besides Diamondback a DNPC;

     

    The Thunderbolts may or may not be allies;

     

    There is no evidence in the source material that he enjoys either woodworking or sailing. It just seemed to fit him;

     

    There is little evidence that he hates all of academia; he may have gotten over being denied tenure;

     

    He doesn't actually have any sort of NND attack with his cape. But otherwise, his offense is paltry considering he was the leader of a villain team; and

     

    Although he's appeared on radio and TV to plug his book, he's not necessarily skilled in such appearances.

     

    Make up your own details if these seem too fanciful. Life everything else in this thread, it's all up for debate and change as you wish.

     

    Also: The Serpent Saucer is a large air vehicle, ovoid, big enough to carry the whole Squadron if necessary. Reminiscent of Nite Owl's Archie. It can fly silently and generate a smokescreen, so that it appears be a simple cloud. Other abilities are unknown, but its sensory powers are limited: Captain America was able to infiltrate the Serpent Society base by landing his Skycycle on its canopy and being carried in unnoticed.

     

    Wikipedia Page

     

    Pictures Here

     

    Real Name

    Seth Voelker

     

    Aliases

    None known

     

    Identity

    Publicly known

     

    Occupation

    Formerly a college professor, financial analyst, and criminal

     

    Citizenship

    United States of America

     

    Place of Birth

    Kenosha, Wisconsin

     

    Known Relatives

    Sister (name unrevealed)

     

    Group Affiliation

    None, formerly Serpent Society, Serpent Squad

     

    Education

    Unrevealed

     

    Height

    5'9"

     

    Weight

    180 lbs.

     

    Eyes

    Blue

     

    Hair

    Bald/Black

     

    Powers

    None

     

    Abilities

    Sidewinder has experience in hand-to-hand combat, and also above-average intelligence. He is an overall canny foe.

     

    Weapons

    None

     

    Paraphernalia

    Sidewinder wears a cloak that enables him to teleport from one place to another by cybernetic command.

     

    First Appearance

    Marvel Two-in-One #64

     

    Significant Issues

    Sent by Roxxon to find the Serpent Crown, battled the Thing and Stingray (Marvel Two-in-One #64-66); formed the Serpent Society (Captain America #310); invited the new Serpent Squad to join the Society (Captain America #338); ambushed by Viper's forces, leaves the Serpent Society (Captain America #341-342); rescues Diamondback from death (Captain America #380-381); speaks about reformed villainy on a talk show (New Thunderbolts #7)

  2. Re: One Time Surprise

     

    The Judge is just the sort to escape from Arkham Asylum and need scooping up by the PCs. Love it.

     

    My players once met Mr. Blobby, an indestructable babbling alien who longed to do good like a superhero.

  3. Re: Split's Serpent Society Thread

     

    Slither

    Aaron Saloman

     

    Val Char Cost

    20 STR 10

    20 DEX 30

    19 CON 18

    16 BODY 12

    8 INT -2

    8 EGO -4

    15 PRE 5

    0 COM -5

     

    7 PD 3

    7 ED 3

    4 SPD 10

    10 REC 4

    46 END 4

    36 STUN 0

     

    8" RUN 4

    6" SWIM 4

    4" LEAP 0

    Characteristics Cost: 96

     

    Cost Power END

    24 Naturally Scaly Hide: 8 PD, 8 ED Armor

    12 Natural Grappler: +25 STR, Only for Grabs and Escapes (-1)

    12 Natural Grappler: +5 Levels in Hand-to-Hand Combat, only for Grabs and Escapes (-1)

    5 Natural Gills: Life Support: Breathes Water

    10 Natural Bloodhound: Tracking for Smell/Taste Group

    6 Natural bloodhound: +3 w/PER rolls for Smell/Taste Group 14-

    30 Suffocate: 6d6 NND (+1, Defense is hard armor on neck and chest or no need to breathe), No Range (-1/2), Linked to Grab (-1/2) END: 6

    Powers Cost: 106

     

    Cost Perk

    3 General Underworld Contacts 8-

    Talents Cost: 3

     

    Total Character Cost: 205 = 96 + 106 + 3

     

    Val Disadvantages

    20 Normal Characteristic Maxima

    15 Social Limitation: Public Identity

    10 Social Limitation: Subject to orders from and bylaws of the Serpent Society

    5 Social Limitation: Highly wanted Supervillain

    25 Hunted: Police 14-

    20 Hunted: Avengers 8-

    15 Distinctive Features: Snake-Man with elongated neck (not concealable, Major reaction)

    10 DNPC: Parents 8-

    Disadvantage Points: 130

    Base Points: 150

    Experience Required: 0

    Total Experience Available: 75

    Experience Unspent: 75

     

    Wikipedia Page

     

    Pictures Here (yecch)

  4. Re: Split's Serpent Society Thread

     

    Death Adder

    Roland Burroughs (Deceased)

     

     

    Val Char Cost

    30 STR 20

    23 DEX 23

    15 CON 10

    15 BODY 10

    10 INT 0

    10 EGO 0

    10 PRE 0

    6 COM -2

     

    6 PD 0

    6 ED 3

    5 SPD 17

    10 REC 2

    36 END 3

    36 STUN -2

     

    9" RUN 6

    12" x4 NCV SWIM 15

    6" LEAP 0

    Characteristics Cost: 121

     

    Cost Power END

    45 Synthetic Skin: 15 PD, 15 ED Armor

    5 Gills: Life Support: Breathe Water

    5 Bionic Tail: Extra Limbs, one spiked tail

    30 Spiked Tail Strike: 2d6 HKA (4d6 w/STR), END: 3/6

    15 Poisoned Claws: 1d6 HKA, Penetrationg (+1/2), Strength Does Not Add (-1/4), IIF (-1/4) plus

    16 Delayed-onset Poison: 3d6 Drain CON, Points return 5/hour (+1), NND (+1, defense is immunity to ophidotoxins or no bloodstream), Extra Time (5 minutes, -2), IIF (-1/4), HKA must do BODY (-1/2), Linked to HKA (-1/2), 8 Charges (-1/2), Gradual Effect: 1d6/5 minutes (-3/4), plus

    15 Delayed-onset Poison: 2d6 RKA, NND (+1, defense is immunity to ophidotoxins or no bloodstream), Extra Time (5 minutes, -2), IIF (-1/4), HKA must do BODY (-1/2), Linked to HKA (-1/2), 8 Charges (-1/2) Gradual Effect: 1d6/5 minutes (-3/4), No Range (-1/2). END: 2

    ---

    3 Antivenom: Personal Immunity to this poison attack, Useable By Other (+1/4), OAF Fragile (-1 1/2), 8 Charges (-1/2)

    Powers Cost: 134

     

    Cost Talent

    3 Environmental Movement: Aquatic

    Talents Cost: 3

     

    Cost Skill

    5 +2 CSLs with Hand-to-Hand Combat, OCV Only (-1/2), Tail only (-1/2)

    10 +2 CSLs with Hand-to-Hand Combat

    3 Breakfall 14-

    3 Teamwork 14-

    3 Stealth 14-

    3 Concealment 11-

    3 Paramedics 11-

    3 Survival: Temperate/Subtropical land and coastal 11-

    2 KS: Brew poisons 11-

    2 SC: Toxicology 11-

    Skills Cost: 37

     

    Total Character Cost: 295 = 134 + 121 + 3 + 37

     

    Val Disadvantages

    15 Physical Limitation: Mute

    20 Physical Limitation: Unique bionic physiology requires specialized medical care

    15 Social Limitation: Public Identity

    10 Social Limitation: Was subject to orders from and bylaws of the Serpent Society

    10 Psychological Lim: Casual Killer

    25 Hunted: Police 14-

    20 Hunted: Avengers 8-

    15 Distinctive Features: Garishly-hued fish man with fins and a tail (major, not concealable)

    Disadvantage Points: 130

    Base Points: 150

    Experience Required: 15

    Total Experience Available: 15

    Experience Unspent: 0

     

    Wikipedia Page

     

    Pictures Here

     

    Real Name

    Roland Burroughs

     

    Aliases

    None

     

    Identity

    Known to authorities

     

    Occupation

    Professional criminal

     

    Citizenship

    U.S.A.

     

    Place of Birth

    Rochester, New York

     

    Known Relatives

    Mr. and Mrs. Burroughs (parents)

     

    Group Affiliation

    None; formerly Serpent Society, Serpent Squad

     

    Education

    Unrevealed

     

    Height

    5'6"

     

    Weight

    150 lbs.

     

    Eyes

    Blue-green

     

    Hair

    Black

     

    Powers

    Death Adder had the ability to breathe underwater, above-average strength and superhuman speed in water.

     

    Abilities

    Death Adder was an excellent hand-to-hand fighter.

     

    Weapons

    Death Adder wore a full body-suit specially treated with a silicon compound that approximated fish-oil's viscosity, to minimize water resistance. In the five fingers of each glove were special inch-long capsules containing highly concentrated venom of a death adder snake. One scratch of the poison was enough to paralyze a 200 pound man in 90 seconds. Without the antidote (which he carried in his belt), death will follow by asphixiation within an hour.

     

    Paraphernalia

    None

     

    First Appearance

    Marvel Two-in-One #64

     

    Origin

    Presumably a product of Roxxon bio-engineering

     

    Significant Issues

    Sent to search for the Serpent Crown, battled the Thing and Triton (Marvel Two-in-One #64-65); joined the Serpent Society (Captain America #310); murdered M.O.D.O.K. (Captain America #313); killed by the Scourge of the Underworld (Captain America #318)

  5. Re: Project 275 Power Armor Hero: Warbird for review

     

    Both build look great. Again, as usual. The second build looks more like 4e Defender- that is, he would be useful in or out of the suit. I like the first build better since it's simpler and more focused. But again, both are excellent and both will do. Perhaps you ought to include both in the grab bag?

  6. Re: Split's Serpent Society Thread

     

    Princess Python

    Zelda Dubois

     

    Val Char Cost

    11 STR 1

    20 DEX 30

    15 CON 10

    15 BODY 10

    15 INT 5

    10 EGO 0

    15 PRE 5

    16 COM 3

     

    5 PD 3

    6 ED 3

    4 SPD 10

    5 REC 0

    30 END 0

    30 STUN 1

     

    8" RUN 4

    2" SWIM 0

    1" LEAP 0

    Characteristics Cost: 85

     

    Cost Power END

    37 Superb Snake Trainer and Handler: Mind Control 6d6, Telepathic (+1/4), Reptiles Only (-1/2) END: 3

    Powers Cost: 37

     

    Cost Perk

    3 Contact: Circus of Crime 8-

    29 Follower: 145-point giant python named Prince

    Perks Cost: 32

     

    Cost Skill

    4 Animal Handler: Reptiles and amphibians 15-

    3 Oratory 14-

    3 Seduction 14-

    3 Acting 14-

    3 Bribery 14-

    3 Persuasion 14-

    3 High Society 14-

    3 Streetwise 14-

    10 +2 w/PRE-skills (figured in)

    2 KS: Circus life 11-

    2 PS: Circus performer 11-

    3 Teamwork 13-

    3 Breakfall 13-

    Skills Cost: 45

     

    Total Character Cost: 195 = 37 + 32 + 45 + 85

     

    Val Disadvantages

    20 Normal characteristic Maxima

    15 Social Limitation: Secret Identity

    15 Hunted: Police 8-

    10 Hunted:Serpent Society 8-

    20 Psychological Limitation: Coward

    10 Psych Lim: Vengeful

    5 1d6 Unluck

    Disadvantage Points: 95

    Base Points: 100

    Experience Required: 0

    Total Experience Available: 0

    Experience Unspent: 0

     

    Wikipedia Page

     

    Pictures here

     

    Note: Zelda was kicked from the Serpent Society for cowardice, when she abandoned her teammates during their mission to kill MODOK. Although that's ancient history, you know King Cobra would love nothing better than to cross her path and hang her out to dry with the Police or Avengers. She is also notable for being the first female supervillain to face Spider-Man, way back in 1965.

  7. Re: in the spirit of christmas!

     

    Yes, people like getting free things. Especially free things like pictures of their own characters. People like that sort of thing. For free.

     

    I'd like one, but I'm not going to ask since it'd be an undue burden.

  8. Re: Split's Serpent Society Thread

     

    Diamondback progressed signifigantly over her career. DEX 26 may be high for her; I pegged it there to make her more playable as a PC or a sidekick for a PC. At DEX 26 and with a good variety of offense, she's certainly a playable PC even at a "mere" 325 points. She is IMO somewhere between DEX 20 and 26. During Streets of Poison, she is caught flat by a drive-by shooting that would have killed her if she hadn't just switched to a kevlar costume. By the time of, say, Cap 440 or so, she is able to take apart Snapdragon without much effort, where Snapdragon was able to nearly kill her a couple of years earlier. She also made most of the Savage Land look like child's play around this time, and there are probably plenty of strange animals in the DEX 25 range. While a straight DEX score may not be the most mechanically sound way to show this progression, it is the simplest. And the most compelling reason, to me, to put her DEX up like that is that she trained and partnered for a couple of years with Captain America, who will make the most out of anyone he pals around with.

     

    If there are other folks with a different build or conception for Diamondback, please post them here! I love seeing other people's ideas about characters.

     

    As far as Boomslang's boomerangs being OIF, it's just a matter of taste. I made it a physical manifestation so he wouldn't be losing them quite as often, since it's really his entire schtick. You could make it an OIF or OAF. From his reputation, I would expect him to be built on more than 212 points, but from his performance in comics, there's nothing to indicate that he's all that much more powerful than a high-level normal agent.

     

    Again, Hawksmoor, thank you for fixing my errors and putting the finished characters into useable .hdc form!

  9. Re: Help with duplication

     

    Problems with Multiform and (more specifically) Duplication:

     

    You get three distinct skill and power sets;

     

    you get to use two or more characters, with potentially twice as many or more actions combined, as everyone else uses one;

     

    you get to neutralize any weaknesses any of the toons have by transforming to a toon that doesn't have that weakness.

     

    Here is an alternate construction for Duplication without using the power. IMO and I think there's evidence to support it, "duplication" is a special effect rather than a power as it is perceived and presented in the Hero system. I mean, good, use it if you want to, but it's not strictly necessary as a dedicated ability.

     

    The second superperson in the Dupe duo could be modelled by a Summon with a banishment Side Effect, linked to the Multiform; although it's a little more expensive.

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