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ChaplainAtheon

HERO Member
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About ChaplainAtheon

  • Birthday 01/15/1972

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    Financial Tech Servitor

ChaplainAtheon's Achievements

  1. Re: Bygone Champions - Early Editions So cool! I remember having those! Damn me for losing them! Damn me all to HELLLL!!
  2. Re: Will there be a feature added to CO to allow your toon to played in the tabletop Understood. I do own the Champions Powers book and the list of pre-built powers is extensive. I am sure many of them simulate the powers usable in the game as well.
  3. Re: Will there be a feature added to CO to allow your toon to played in the tabletop I do have that book but it's big so I have not been through it all yet. I bought all the 6th edition books in one shot so I am slowly working through them all.
  4. Re: CHAMPIONS VILLAINS -- What Do *You* Want To See? I'd love to see some "grey area" villains. Ones that are spawned not from insanity, blind rage, or megalomania but of a true belief in something that may or may not be evil or bad. Say a Patriot hero who is disgusted with the lies he sees his government perpetrating or the severity of the violence he has witnessed and becomes someone who opposes the government. He doesn't indiscriminately kill or harm innocents (in fact he goes out of his way not to) but he does try to uncover the truth by any means necessary. If that means hurting (not killing) guards to get into a restricted area to gain some kind of proof of a covered up military action he'll do it just to expose the issue to daylight. He'll steal vehicles and work with known criminal elements to gain the access and tools he needs to uncover what he sees as wrong doing. Something the players struggle with beyond the powers, PD and ED of the villain is where the true fight begins!
  5. Re: Steampunk-like world setting needs hero/power ideas Some great ideas here too! I will definitely show them to my players!
  6. Re: Steampunk-like world setting needs hero/power ideas These are absolutely great ideas! Excellent way to repackage the team!
  7. Re: FANTASY HERO -- What Do *You* Want To See? I love alternate magic systems. New and interesting ways to cast spells, like tattoo magic mentioned above, would be great. Also perhaps examples of magical "gadget pools" representing artificer tinkering or gnomish techo-magical devices that have spells woven into grand items. (Also some Frazetta art )
  8. Re: Steampunk-like world setting needs hero/power ideas I love this. But of course. Visions of VanHelsing come to mind for this.
  9. Hey all, Since this is a rather amalgam of a setting I am putting together (Victorian era, super heroic, steampunk) I was not sure which genre to put this post under so I chose here as the default. I am looking for character, power, and limitation ideas for a setting where magic is real (yet not widely accepted or used since it is very unpredictable and hard to control), technology is high yet new and widely accepted (and of course steam driven), and high powered characters can arise from either arena. For powers I was thinking of course steam driven suits of power armor, weapons that use odd ammo and fuels (in addition to steam), magical beings and practitioners, the beginnings of genetic manipulations and super surgeries (ex: I found a way to give animals human intellect!) For limitations I was thinking the regulars like focus, charges, and time to activate, as well as burnout and side effects (ex: steam breach in your suit! Take 1d6 NND!). Anyone have any other ideas or perhaps have some writeups of their own steam-hero campaigns to share? Edit: no techno-magic - I want there to be a clear line of division between arcane and technological. This is not to say a mage cannot use a steam powered device or that a scientist can't benefit from wearing a magic talisman, but instead no one can fuse the two and get a good result. 99% of the time it fizzles the magic or burns out the tech and 1% of the time there is a nasty explosion that only the villain of the campaign will be able to benefit from... oh my I've said too much!
  10. Re: What do you really think of Champions Online? I played the beta and then a little after release and what I do like is the look and character creation processes. I was (and still am) a huge fan of the Hero System so I enjoyed the number crunchiness of the character choices and mechanics. What I found when I played was definitely a very "new" game. Still had glitches, super running as a travel power suffered the same issues as CoH did in the beginning - any villain on the street you passed could hit you and knock you down no matter how much of a blur you were passing them, not all the character action and fight animations were appropriate for the move you were executing - I tried to make a mace wielding behemoth but he struck and leapt around as if he were a nimble ninja. So I will see if it ever comes out for Xbox and try it there, perhaps back on the PC version in a year or so just to see what kinks they work out of it.
  11. Re: Will there be a feature added to CO to allow your toon to played in the tabletop Hmmm I will check out the Champions Sourcebook then. Thanks!
  12. Just curious. Either I dreamed it or I remember seeing a proposed feature before the game was released that would allow characters created within the Champions Online MMO to be saved/printed as a Hero Games 6th Edition RPG character with all their powers ready to be played in some way (I am sure there would be some tweaking needed like adding complications and some power limitations). Is this something that may be real or am I just all hopped up on goofers?
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