Mr. Long (and anyone else interested):
I've been studying the movement rules for a new flying speedster character I've built, and I want to make sure I am getting this right:
According to the FREd, p 238:
"the total acceleration or deceleration in a Phase is limited to the character's Combat Movement velocity."
Or, in other words, my character. with 23" of combat flight can accelerate or decelerate up to 23" while moving in each phase. So, assuming he's moving at full velocity at the beginning of the phase, he can accelerate or decelerate 6" three times plus another up to 5" throughout the phase. When doing a multiple Passing Strike, he can move a few inches, hit a target, slow down 6" (passing through two hexes), bank (using his Flight Movement levels and the lower velocity to reduce his Turn Mode), speed up 6", hit the target, slow down 6", bank, speed up 5" (now traveling 22" (-1d6 for v dmg), hit, and then finish his movement several inches away from the target at a final velocity of 22"/ph.
Does that sound right to you? Let me know.