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Citizen Keen

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Posts posted by Citizen Keen

  1. Re: I am an idiot.

     

    there isnt a link on the free stuff page, its a program written for Traveller actually....

     

    its a very detailed planet/subsector/sector generator, it can be toggled for various levels of detail along with variants of traveller, it will do basic planetary and system maps, and output detail to text or html, it only does 2D maps so the subsector and sector maps may not be as useful, although keep in mind each traveller hex is 1 parsec or 3.2 light years

     

    its a free program that had a version 2 in development but that is currently in limbo due to the author having other committments

     

    Ahh. Thank you. Adding "Traveller" to my Google search allowed me to find it.

  2. Re: Sci-fi wear swords?

     

    I guess I mostly agree with Markdoc - there is no real reason. If there were, we'd probably be using melee weapons a lot more right now.

     

    I guess I'm more interested in the mentality that justifies there use in a fictional sense. I guess I'm thinking really over-the-top justifications for melee weapons, like a giant space computer that monitors peoples brains and kills people and so forth, like the Homeworld series.

  3. Re: Valdorian Age Campaign A Go!

     

    Man, now I want to play a horribly anachronistic Valdorian Age / Dark Champions crossover. C'mon, a Robert E. Howard meets Frank Miller universe... How fun would that be?

     

    GM: So, your character's parents were mugged and murdered when you were coming back from the theatre?

     

    PC: That's correct.

     

    GM: And now you carry batarangs?

     

    PC: No.... I carry boomerang shuriken.

     

    GM: And now you fight crime in Snake's Den...

     

    PC: Crime and corruption, yes.

     

    GM: And you saw fit to name your apparently very stealthy warhorse "Robin"?

     

    PC: Yes, I ride him, and robins are fast.

     

    GM: You didn't want to name him "Batmobile"?

     

    PC: I have no idea what you're talking about.

  4. Re: Turakian Age Arabia?

     

    To be honest, I feel like an "Arabian" setting in Fantasy HERO would be more in line with the Valdorian Age. Djinni, sword-swinging mercenaries and adventurers, thieves, and long lost forgotten tombs filled with traps... Sounds like the Valdorian Age to me. I don't have my copy of The Valdorian Age here at work, but I bet there's a country with an Arabian aesthetic to it in there somewhere.

  5. Re: Valdorian Age Campaign A Go!

     

    Meanwhile, back at the nearest barracks:

     

    The Over-bearing but Paternal Captain: "How could you let them get away?"

    The Hot-Shot Rookie Guardsman: "But, sir-"

    Captain: "You're suspended. Turn in your sword!"

    Rookie: "You can't fire me!" Throws sword against wall. "I QUIT!"

  6. Re: Valdorian Age Campaign A Go!

     

    Hon . . . barbarian. And 'evil' sorceress. Do think about your players for a second. You give my barbarian character a mystery to solve' date=' she's shrugging and wandering off to have some ale.[/quote']

     

    Unless (s)he'll get paid if they solve the mystery - then they just start breaking things.

     

    Really, I feel a good Valdorian Age campaign should occasionally read like a Michael Bay script.

     

    Shady Shopkeeper: "I don't know anything about No murder downstairs!"

    Korad the Barbarian: *punches fist through wall* "ANSWER TO ME!"

    Shady Shopkeeper: "I said-"

     

    *CRASH*

     

    Dozens of SWAT City Guards come crashing through the windows.

     

    Zula the Sorceress: "Five-Oh!"

    Korad: "Now ah'm angry!"

     

    Korad bashes heads with ninja-like moves while Zula dives through the window. More SWAT City Guards come through the door. Korad dives through the window as well. There are more City Guards outside.

     

    *FOOM* A haycart explodes. A fast horserace through the city, with some wicked slow-motion jumps. Korad will keep shooting his crossbow at the City Guards, causing them to crash in giant pile-ups, and the horses will explode.

     

     

    Alice, baby - Barbarians are excellent detectives.

  7. Re: Sci-fi wear swords?

     

    Do any of you employ really over-the-top weapons in your sci-fi campaigns? I'm thinking along the lines of Cloud's sword from Final Fantasy VII or, even better, all the melee weapons in Warhammer 40k. Giant electrified plasma chainsaw vibro blades.

     

    Anyone up for that?

  8. Re: God of the Machines

     

    You mention the presence of (relatively) barbaric humans and a psionic indigenous species. Which leads to an interesting implication...

     

    Many pantheons have utilized imagery from other species to represent their gods. From the tails of Spider and Fox from North America's own indigenous peoples to the head of Anubis in Egypt, time and time again other species are given great power.

     

    What if your desert machine world did the same? What if Dod72 was a high priest to ROOT, the Father of the Gods, and Ath2-X was a devout follower of ANSWER42, the Lord of Sentience, and 7Rau was secretly a cultist of WINDO, the Crasher of Creation. Yet when things go wrong with no convenient explanation, all three mutter a silent curse to FRANKIE, the Cyborg Trickster God. Thus, the machines identify trouble and mischief with the barbaric humans.

     

    Hmm...

  9. So, I'm curious... Other than wanting to have our cake and eat it, too, what is the justification of swords in science fiction? Or any melee weapons?

     

    Super futuristic weapons (light sabres, etc) are a bit more of a stretch. Unless they are partnered with a force-powered ability to move fast enough to deflect laser-beams, they're really not as good as a nicely ranged blaster.

     

    Personally, I'm fond of Dune's explanation regarding personal force fields and slow-moving blades.

     

    As such, I'm curious what other explanations gamers have used, or writers have employed, in their fanatical need to justify the presence of bad-*** looking antiquated combat tools.

  10. Re: How to build a couple powers.

     

    Don't make number 1 more complicated than it needs to be. It would simple be Growth' date=' Inherent, OIHID, IIF and with Physical Limitation: Size but as something that isn't always limiting. You don't need Always On on that because you can climb out of the armor.[/quote']

     

    Uh... If you can climb out of it, it's also not Inherent, right?

     

    -cK

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