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Opale

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Posts posted by Opale

  1. Re: Dr Destroyer helmet of power

     

    Just an information/quote I got from Steve Long, because I didn't want to post something without having the rights to do it.

     

    Steve Long said :

    I have no objection if you post backgrounds and illustrations for original characters you've created. For published characters, please don't do anything more than write a short paragraph explaining how the character differs from his standard (6E published) version.

     

    So, for those who want the versions of my characters, we will have to find another way to make them accessible (Maybe my gmail private storage ? ). Any idea is welcome.

    Or I invite those who want to contact me privately.

     

    And I'd love for sure your opinions about them.

  2. If your character woke up all suddenly in his/her bed, not remembering the last week of his life and discovering his powers are gone and s/he is now a mundane ?

    Adding to that, any friend, family or casual being in the character entourage will siply greet him/her back after his/her holidays ...

    And no trace of the existence of his/her old teammates..

    Tough he/she remembers very well his/her old existence as a Superhero

  3. Re: A DC Animated-style HeroMachine

     

    Hi guys !

    I tried yesterday to use this DC animated cartoon maker, but I wasn't able to have more than a blank page with all the building options around. I choosed a figure and stuff, but nothing was displaying on my screen. DO I need to subscribe or something to get it working ?

  4. Re: Dr Destroyer helmet of power

     

    SO to respond to everyone .

    Yes I play the Champions : The New Millenium setting.

     

    It has been made at first with the Fuzion System, and the second Edition provided me with HERO System translations.

    I was pondering to post the Champions sheets to you all, because I had a exchange with Steve Long.

     

    I wish to have some help about the balance of the game, and probably to rebuild some characters, like Dr Destroyer.

    For instance my players characters are between 400 and 580 points.

     

    And Dr Destroyer in CNM is pretty whimpy compared to the 5th Edition of CHampions for instance. I'll post him too, but just thinking about him, I think he's more like 1000 or 2000 points.. Maybe I'm wrong , I'm not sure anymore.

     

    Other cases of "weak" villains happens often in CNM : Mechanon is a big example of this too. And some NPCs are even more powerful than Dr Destroyer in their initial design, just like the Scion of Caine named Radion...

     

    Except all this, I love the setting CNM has. It makes the PCs really in the center of the stories, because they are the Champions rediscovering a world where all old heroes are dead or disappeared

     

    @the palindromedary : What am I supposed to mean or not ? Giving I babble so much that I often forget what I just said :P

  5. Re: A funny challenge for a Damsel Brick

     

    Today at work I ran into a new name -

     

    Nicole Brickhouse.

     

    Believe it or not.

     

    Lucius Alexander

     

    The palindromedary notes that running "she's a brick house" through the Bad Translator comes out "White House."

     

    http://www.conveythis.com/translation.php

     

    That means this character idea was some predetermined destiny ^^

    With the proper influence, we could even kidnap Steve Long andd force him to make her a recurrent bimboish heroine of the 6th Edition, knowing that if he doens't complies, the palindromedary will not be happy. :P

  6. Re: A funny challenge for a Damsel Brick

     

    Babel fish for me ? Can you please explain me that idiomatism ?

     

    As for Clemrmont-en-Argonne, yes it exists, but it's not a town or a city :P

    It's what we call a Canton, meaning a conglomerate of several towns. And by the way, as french native as I am, it looks like very cliché to me too ! lol

    But maybe it's just the bimbo inside me that doesn't want to be wrong : try to learn what "mauvaise foi" means :P

  7. Re: Running for a Villain Team

     

    First things to set up are :

     

    - How deeply villains are they ?

    Will they kill with joy, murder thousands, be vicious and/or cosmic evil, or just go-gangers robbing banks ?

     

    - What is each of those villains goal ?

    After two or three bank robs, a villains discovers he's aimless. What would you do with such powers in your hands ? I mean some villains are villains because they walk below the line, to hit down dictators, corporations and systems that schock their self-made morality and to get some revenge from their normal life. Other are just monsters or maybe Inhumans which are not interested into Humanity at all, and wants it eventually destroyed

     

    - If you are a villain, you need peers.. or not

     

    A villain is LONESOME. Most people are good people given the opportunity. But a villain rarely have friends, love or family that doesn't hunt them down. If your campaign is setup to make them fall down from far, it will be this way. Cut them form any contact. Show them how fearful they are. Make them beenbetrayed as the freaks they are..

     

    Finally, I happened to find out that MOST players are not able to play good interesting villains. Because they lack the three points above. I don't tell they don't make good criminals, it's easy. But a Supervillain is something else. Something more "enlighted" again.

  8. Hi guys !

     

    While I'm thinkign on how to make my builds better, I thought of something I prefered to ignore at first, having no idea on how to do it.

     

    In my CNM campaign, Dr Destroyer (whom I find pretty weak, but that's another story) runs after an Antediluvian Helmet of his, that contains lots of mental powers.

    it's a kind of Artefact that pretty anyone can use, tough he's is the only one to not be corrupted by it, been made of it's own essence.

    Can some of you tell me how to build such an object ?

    is that a gadget? a vehicle (it increase Dr Destroyer teleporting abilities which are already pretty cosmic) ? A powered armor ? A simple Focus that anyone can use ?

     

    I will try to post the known powers of Dr Destroyer and the helmet later...

     

    Help please !

  9. Re: A funny challenge for a Damsel Brick

     

    Here's a super-villainess I wrote up a few years ago. Dominatrix. She's 5th ed' date=' but could easily be adapted to 6th. BTW-She's French. :D[/quote']

     

    Okkkkk ^^

    It's a funny one and Soooooooo cliché lol

    Just one thing that keeps me laughing is the french names people choose...

    No one or no place called like that exists :P

    And just for the culture, Dominique Butée could be translated into Dominique Stubborn.

    And Clermont-en-Argonne is definately some.. "french fantasy name" but it's the way we are looked at I guess. Old World.

     

    For the Quote, write down it this way : "J'aime quand tu as mal, chien(ne).."

  10. Re: Origins campaign

     

    So...

    i tried to do this myself, and first thing I can tell you it's it WILL be difficult.

    Are your players used to play SuperHeroes ? I guess not.

    Most players usually have no ideas, clues, or thoughts to play such a genre.

    Most just knows about Elves, Orcs, swords and sorcery. Some about Cyberpunk and such.

    Superheroes are a very "enlighted" genre.

    I mean you play a Hero, that will nto harm or let anyone be hurt (Code vs Killing is the basis), and you play the Superhero, not the Secret ID.

    The secret ID is what stick the character to humanity, and make it alive among his intimates. But 90% of the time you play the Superhero.

    If you want to play the human being discovering his abilities and involved into some kind of secretive plots, well I'd say you play a Heroes like serie.

    I did it too and it's good, but it's not superheroes.

    The genre needs some basics :

    - Pretty powerful beings

    - Good and high morality checks

    - spandex and aesthetics

    - a good dose of humour and clichés

    AS for your idea, a one on one is not the key from my experience.

    Because you need to let the players do what they want and subtily make their stories cross each others.

    It's not too complex if you have a vivid imagination (I do ! alas for my players :P), and some patience.

    Don't jump on anything to make them "group or team". Play with their human disadvantages a bit and their Superpowers origins.

    And don't freak out if they battle each other. A fine foe will make them team after, and it's always good they try their abilities.

    Most of my players "salute" newcomers by battling them... a kind of "friendly" way to say : Hey ! you're like us ! Welcome !

    Key of what you need is Improvisation and imagination for you.

    And superheroic mood for your players

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