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Super Squirrel

HERO Member
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Posts posted by Super Squirrel

  1. Re: Longest Running Thread EVER

     

    This is freaking stupid. I have to sit down and talk with my supervisor for 30 minutes over my empathy skills because the person spoke with me on chat, got that problem resolved, then called in and got an agent in India. Then when the survey came in to his inbox (which was generated by doing a chat with me, not from his phone call) he gave crappy feedback stating "hire more people and get more english speaking customers". So here I am having my empathy reviewed because of a policy. They can't disregard the survey results despite the fact that it is clear that it could not have been me as I did not speak to the customer on the phone, only chat.

     

    *sigh*

  2. Re: Ye Old "Hero is Hard" Debate

     

    I like d20 class systems. I don't like having to buy $100's of dollars in books only to have a revised rule set come out later.

     

    I'm going to be selling most of my books and keeping only the core rules actually. Save some shelf space and get me some money.

  3. Re: Ye Old "Hero is Hard" Debate

     

    I will credit that time saving always goes to d20... except in one circumstance.

     

    I have a character who is 379 points from a previous campaign.

    I join a game and the GM says I need to drop 29 points. This is much easier to do than having a level 13 character and being asked to drop it to level 10 and toss some of my magic items in a d20 game.

  4. Re: Ye Old "Hero is Hard" Debate

     

    Dude, you need Sidekickâ„¢ bad!

     

    BTW, great new avatar. :)

    I suspect getting players who don't house rules everything would be nice too. It doesn't help when they don't bother with knockback rules and then build double knockback into powers. :ugly:

     

    But I do get enjoyment out of building characters... unless it is my wife's character. She can come up with the most complicated powers. I remember when she wanted Weathergirl to be able to create a tornado effect when she spun around in a circle. That was hard to build.

  5. In the General Gaming discussion, someone refered to an RPG.net debate over the HERO System rules. If you have ever been to RPG.net you know what the HERO System threads turn into. For those of you who don't it is mostly people saying "math is hard", "character creation is not fun", "creating characters takes time".

     

    All I can say is, "What gives?" I'm not a rules expert. Last Saturday, we stopped the game for 15 minutes while we looked up the rules on PRE Attacks and which comes first, normal damage or damage reduction.

     

    But when it comes to creating characters. I think it is fun and not as time consuming as people would think. In fact, I could probably build an entire character with only a ~20 point error range without the book at all. 3d6 EB, Armor Piercing, Area of Effect (One Hex) is 30 points. Add on Only works while eating an ice cream and it is now 10 points and costs 3 END.

     

    Admittedly, it can be complicated at times. For example one of the people in the area wanted to build a character comprised of anti-matter. She could release anti-matter from her system and destroy a target but took damage in the meantime. She wanted to also be able to use this same power as a Damage Shield. I can't remember the end product but it was something like 150 active points and 60 something real points.

     

    I've gone to work with FREd and a notepad of paper and come home with a character or two created. HERO is also the only system I know of that only requires you to have a single book.

     

    My chief complaint with HERO is that which all games must face. I don't know all of the rules yet. Beyond that, it is the game I have always been looking for.

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