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Super Squirrel

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Posts posted by Super Squirrel

  1. I would say that it should be an all or none system. Either you go with the system that no one pays points or that everyone pays points. You don't have to have access to your veritech at every single moment. It just kind of guarentees that the player won't lose it (they eventually can repair it).

  2. Here we go...


    Mage Slaying BroadSword

    Cost Power END
    1 Stored Mage Energy: Endurance Reserve (30 END, 0 REC) Reserve: (3 Active Points); OAF (-1)
    17 Mage Slaying: Transfer 1d6 (max. Transfered Points: 16): STR, BODY, and END Reserve to Stored Mage Energy, Delayed Return Rate (5 Points per 5 Minutes; +1/2), Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) (70 Active Points); OAF (-1), Limited Power (Only Works on Mages; -1), Only Restores To Starting Values (-1/2), Limited Power (Damage Shield Only Covers Sword; -1/2)
    10 Mage Sword Powers: Multipower, 20-point reserve, all slots: (20 Active Points); OAF (-1)
    1u 1) Broad Sword: Killing Attack - Hand-To-Hand 1d6 +1 (plus STR) (vs. PD) (20 Active Points) (uses Personal END) 2
    1u 2) Mage Slash: Energy Blast 2d6 (vs. ED), Line Of Sight (+1/2), Armor Piercing (+1/2) (20 Active Points); Beam (-1/4) (uses END Reserve) 2
    1u 3) Locate Mage: Detect A Class Of Things 11- (Discriminatory, Increased Arc of Perception: 360-Degree, Range) (20 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) (uses END Reserve) 2
    Powers Cost: 31
  3. Originally posted by cubist

    Nifty idea Squirrel, I did something a while back in another game ssytem that was like this, only the character generated the weapon themself. Don't forget to put only affects Mages on this for the -1/4 or -1/2 disadvantage on it(depending on how common mages are in your game world. If you want to do it continuous, shouldn't it be a damage shiled that goes off on contact with mages?

    Of course! It is a damage shield that has the added limitation (Only for contact with weapon) Thanks.

  4. Originally posted by JmOz

    Interesting weapon...


    My thoughts now:


    Okay keep the basic MP, the Detect is a 0 end power BTW


    On the powers in the EC, I would drop them all into one Transfer (From Str/End/Stun/Body to End Reserve) then (Ready for some Magic time?), I have a serious problem with the Always on & COntinous (I do not think it appropriate for this F/X), so what you need here IMHO is a linked limitation so that when ever the character uses the HKA it sets this ability off (as these power will be 0 End I beleive)

    I plan on having the Detect have Costs END to Use.


    As for the power itself, it isn't just when you use the HKA. A mage can't even pick up the sword. The reason why it is called a Mage Slayer weapon because the version that is a spear, not a sword, killed a powerful fae mage by simply charging it through him in a battle. Unable to pull the spear out of his own shoulder, he was drained to death.


    Your suggestion to place them all in a Transfer to END Reserve is well noted and will be used.

  5. Unfortunitely, I sold all my Magic the Gathering cards a while back except for a couple of sentimental value. Actually, the gang isn't in an arctic region. The monster has, for whatever reason, migrated south for food. In what is highly amusing, the players missed a couple of subtle clues that there was a monster on the loose. One good one was when an NPC mentioned that currently there was no where in town to buy any ranged weapons or ammo. There are about six hunting parties that went out after the thing and didn't come back.


    The Chapter is about to come to an end with a scene that is practically taken from the movie "Hamburger Hill". I originally saw Irami being the only one capable of being ultra effective and now she's gone. ;)


    I suspect that Chapter 3 will take the party north into Canada (also known as the Acda Region). I'll probably use that idea then.

  6. There is no way that weapon is "wrong". Magic is very rare. The END Reserve will have a 0 REC, thus getting energy only from encountered mages. The only good that weapon is against a non-mage is the standard long sword and the occasional EB from what little END it has stored up. The weapon is intended to be lethal to mages.


    It comes with a high cost too. The possesor of the weapon has an essentual hunted and/or reputation.

  7. I'm building the a mage slayer weapon. It is essentually a long sword with a couple of magical ability. It also has some powers that are always active that are invoked any time a person who can use magic comes in contact with the sword.


    This is my thoughts on the power:


    Sword Energy Reserve


    Sword Ability Multipower

    1) Standard Long Sword HKA

    2) Mage Slash EB Beam (uses Sword Energy Reserve)

    3) Detect Magic User (uses Sword Energy Reserve)


    Mage Slayer Elemental Control

    1) Transfer END to Sword Energy Reserve, Continious, Always On

    2) 1d6 Drain BODY Continious, Always On

    3) 1d6 Drain STR Continious, Always On

    4) 3d6 Drain STUN Continious, Always On


    Is there a better way to build this, or is this correct?

  8. For the past month or so, including much of the time that HeroGames was down, I have spent a ton of energy developing various creatures that I plan on having my characters encounter in the Chronicles of the Wishes game. There most recent encounter is the Snow Lyon which is an evolved bobcat that has been fused with ice magic (a subdivision of water magic) from the arctic region. I discovered that this creature has been incredibly lethal, much more than I anticipated.


    First, the creature is powerless without snow nearby. This is only a -0 limitation on powers because the creature has the ability to summon up a megascaled blizzard that is blinding. I had no idea how much this was going to cripple the party. It gave the Snow Lyon a phenominal edge to the point he was able to take down an NPC and nearly kill one of the players. Another character is likely to find herself at at least half BODY as soon as I get one more post.


    The encounter brought me to realize just how to build superb post-apoc creatures. Take your average animal and enhance a couple aspects of it. Then give it an unusual, but lethal power. In my case, I took a bobcat, enhanced STR, BODY, CON, gave it an extra d6 for the bite and gave it the ability to use ice magic. It has Ice Prism which is a 3d6 EB beam and the snow storm mentioned above.


    As always, I'm looking for good ideas to make lethal creatures for this futuristic world. Write-Ups or basic info are greatly accepted and appreciated. :D

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