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Snarf

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Posts posted by Snarf

  1. Re: Sleep spell - one GM's take

     

    Has anyone ever thought about using a 2d6 Entangle, Based on ECV, Area of Effect, Entangle Takes No Damage? It's cheap, effective, and you can spray it in an area and get all the Orcs... :D

     

    :idjit:

     

    Only the brightest of minds can shake off this sleep spell... :D

     

    Jak

    I used that once, but the problem is they're still conscious and able to use mental powers and activate items and such. It only works as sleep in games where paralyzing someone is enough to totally disable them.

  2. Re: Some suggestions for FRED revised.

     

    This is a very minor issue, but it'd be great if there was an official way to make a ranged normal damage attack where strength adds to damage. According to the FAQ, the best rules legal way to do this is to buy a big energy blast and say the special effect is using stregth. Maybe there could be a power specific advantage for Hand Attack or something.

  3. Re: Tenmporary Weapon Enchantments

     

    Hmm, I'd probably go with a partially limited power for the demonslaying spell. I'd make the spell as extra HKA damage with the demons only limitation, and whatever other limitations are needed for spellcasting procedures. I'd use the Lingering advantage from Fantasy Hero to make it last a certain amount of time.

     

    Golden Sword: +3d6 HKA, Lingering: 5 mins (+1), (AP 90); Demons Only (-1 1/2), RSR: Magic (-1/2), (RC 30).

     

    If you don't have Fantasy Hero, you could use continuing charges or uncontrolled instead of lingering.

  4. Re: Shelf life for potions and scrolls

     

    I like this idea a lot. I might try to work it in to the fantasy game I'm running.

     

    If you removed the firm cap on the max number of potions, you'd have to manage the game so players couldn't whip up a couple thousand potions. I guess that would just come down to making sure powerful potions take a lot of time to brew.

  5. Re: Help with a power

     

    I use transform for time stopping. It's simpler than a lot of other ways and heals slowly.

     

    Minor Transform (Frozen in Time) seems to work except it only effects a single target.

    I added area of effect: radius to solve that problem.

  6. Re: Need Feedback on a Campaign Idea [long]

     

    I hope your players have experience running in such sociopolitcally-charged campaigns or that at least you have experience running them with players who don't. But it can be very rewarding, I have, though with fewer charged specifics than you.

    Yeah, I'll second this. Make sure none of your players are uncumfortable with this.

     

    If I were in this game, I'd want the choice between joining the Demons and Empowered to not happen right away. Start with a few games that happen during their transformation or something like that, so they can get a feel for their characters and the setting and understand the case for joining either side.

  7. Re: Disadvantage/Limitation

     

    GURPS has a version of No Conscious Control that works like this. You can use the powers how you like, but when under stress the power will go haywire and spontaneously activate in inconvenient or dangerous ways.

     

    This seems like a missing limitation to me because it's appeared in various stories I've read. I was thinking of making a house rule that makes it a new version of -1 No Conscious Control that players could use.

  8. Re: Massive engineering projects?

     

    Have you ever heard of Ringworlds? These are from the Ringworld series of books and I think there was one in the game Halo. It's like a big ring you can live on that encircles a sun and is spun to create fake gravity. It has the habitable area of a couple million Earths or something like that. Simalar to space elevators, it's realistically possible once you can make loads of super strong material cheaply.

     

    picture: http://chemphys.phys.boun.edu.tr/~semiz/universe/far/21ext/ringworld.jpg

     

    The inner ring blocks the sun sometimes to simulate nightime.

  9. Re: Oops...

     

    One of the problems I've always had with the way Hero handles Prone is that in some situations being prone is a good thing for defensive purposes. Do you think infantrymen "hit the dirt" so they can halve their DCV? No, they throw themselves prone to make themselves a smaller target. It makes them half or perhaps only a quarter as large a target which should provide a +2 to +4 DCV bonus.

     

    So while going Prone might suck if you're being attacked by someone at point blank range or at a sharp angle above you, it should actually give a DCV bonus against most non-area ranged attacks. What it should more realistically do is severely reduce movement (by at least half), which might adversely effect attempts to dive for cover or move to attack.

    The rules for concealment coould handle that. When only half a person's body is exposed, that gives -2 OCV to the attacker. When only a person's head and shoulders are exposed, it's -4 OCV. Looks like it has exactly the result as your +2/+4 DCV Bonuses. So, super martial artists are better off with full DCV, but bricks and normals are usually better off hitting the dirt.

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