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freshrod

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Everything posted by freshrod

  1. Re: Escapist reviews CO. Greetings Without reading the review (I'm at work and the internet police are watching... ), I say that this is just another case of personal taste. I guess I'm just happy to have a fun, quality superhero themed MMO to play. As for the character customization, it would be really stupid of Cryptic to NOT allow people to create a hero to look like they want it to. Now whether or not he plays or has the powers you wanted him to... that's another story all together. As for unlockables, there are some in the way of powers, items, titles, and pets. But costumes doesn't make sense for this game.
  2. Re: List Your CO Nemeses! Greetings Uncle Samson fought his Nemesis, Red Delilah, a Duel Sword Weilding Raven-Haired Mini-Skirt Mastermind, for the first time last night. I liked the cutscenes. I was a little disappointed she wasn't a little harder to take down. But I still think the whole Nemesis idea is cool.
  3. Re: Disappointment @antiklaus Thanks for the post, and added info about the PnP game. Like I said, I only played a few times and that was way back in the early 90's. I guess, like a lot of people, I've been waiting for an honest to goodness Super Hero MMO for a real long time. I remember being excited when Freedom Force came out. And then really excited about CoH. But neither of those really delivered what I was looking for, although both were good in their own way. In response, I agree with most of your criticisms. Since I have a Melee Character I didn't really think about Dodge, but I see your point. While I don't know if it would work to have your character actually "Dodge" incoming attacks, bobbibg and weaving, I guess they should have much fewer attacks landing. If this isn't the result of a higher dexterity... yeah, what good is it? The idea of Personality Traits, like the Handicaps, sounds awesome. Obviously it would be hard now to implement it, but I wonder if some kind of add-on would be possible? I hope that they would add something like this. It would really be something that could set it apart from the other MMO's out there. And yeah, what's the deal with only being able to change the color of some power effects? I was lead to believe, in all the press leading up to the release that we would have a much broader control over how our powers looked? I mean, power and emination point are nice, but it could be so much more. Maybe we can hope more will come later. CoH added something like this, so there isn't any reason why Cryptic couldn't add more, right?
  4. Re: Do you play CO as an MMO? Not to be rude... but no one commented on my ideas. I was just trying to think of things that could be added. Perhaps if we could come up with several inovative ideas we could forward them to Cryptic.
  5. Re: Crafting Ha! I had never even visited any of the buildings around Ren Center. The Club is dumb. Why do they put those in there? CoX had one I remember. Just dumb. I like the Stock Market/Item Market look. That was a good idea.
  6. Re: Disappointment So, it's clear Co isn't much like the PnP game in playstyle. Basically all that is used it the Champions Universe (i.e. characters, powers, places, etc...) Theme. I think, like many have said, that there is no real way you can directly translate a PnP game to MMO without a serious difference. There are simple two different animals. I have a hunch that the reason things like disadvantages weren't explored was that they were far enough along the road developing the Marvel Universe, that adding it once they started with the CO theme, it would have required scapping everything they already had. I'm not saying they couldn't have, just saying I can't blame them for not wanting to. One thing I love about the MMO vs a PnP is that you have the freedom to pick it up and play whenever you want. You can always (usually) find someone to play with, if you care to. You can make changes to your character in the middle of a mission. Not saying one is better than the other. Just pointing out that there are a lot of nice things about MMO's that PnP can't provide as well. So back to MY question, not being very experienced with the PnP game, "What kinds of things from the PnP game would you like to see in CO?"
  7. Re: Crafting Wow... I guess I should get around more. Thanks for the info. Now I will have a place to put all the items I get that are higher level. wOOt!
  8. Re: Disappointment I wanted to go back to the original post. I have played the Champions PnP, but only a few times and that way back in the early 90's. I was wondering what aspects of the PnP game you are most dissapointed not seeing in CO? I remember one thing, I made a character called Blindside. Hence, he was blind (I was big into Daredevil then). I remember you could get some kind of bonus for having handicaps, either physical or mental or other. I don't really remember how it all worked, but I was really intregued by the idea. I always thought that if I ever created a RPG, instead of rolling up stats, everyone would start with a set amount and distribute them to fit their class. They could even take negatives (this would represent handicaps) to really bolster something else. I still think this would be a great concept for a game. Talk about your min-max factor! Obviously it's too late for Cryptic to add something like this, but what other things could they implememnt from the Tabletop RPG to CO?
  9. Re: Respecing Might based on Test Server notes The nice thing about Hurl is you can add the ... whatever the thing is that cancels travel power. I love having the Thunderbolt Lunge to close distance. It's MA though I believe, and Might has a Punch like it, but the Thunderbolt Lunge can also work as an evade if you are getting pummeled.
  10. Re: Do you play CO as an MMO? Agreed. Hey, what do you think about these ideas? They already have the whole "Side-Kick" thing. Wouldn't it be cool if there were special powers that you could purchase that would ony work with a sidekick? My be you can throw them at someone, share a healing patch, distract if they are getting beat down, maybe you guys can think of better. I was trying to think of some ways different powers could work in synergy together. Maybe an added boost, or really cool effect or graphic. Just thinking out loud.
  11. Re: Do you play CO as an MMO? While I agree that most heroes do well on their own (or else would they really be "heroes"?) , BUT you will note that they can fight bigger and badder threats when they do team-up. I can think of a lot of comic book teams (JLA, Avengers, Defenders, Teen Titans, X-Men, etc, etc...) that have taken on all kinds of massive monsters, inter-galactic terrors, villian teams, demons, aliens, giant robots, mad gods.... there is no end. My opinion is that, while I don't think the solo rpg side of the game needs to be changed much and will always be where most CO players spend most of their time, there is a whole lot of potential for Super Groups and on the fly Team-Ups. I think they already have some good ideas with the mini-instances (is that what you call them? the little three headed icons on the map?), I just hope they push to inovate and try new things. I would hate people like checkmate to quite playing because there isn't enough there to interest them. The more the merrier in my opinion.
  12. Re: Do you play CO as an MMO? That's great that you are having fun. Unfortunately once you have reached level 40 there doesn't seem to be much more left to do. You might make a few other characters to level, but at some point it will get old. That's what I'm concerned about. If most of the players have the same experience then many of them will quit playing, and that isn't good for the game long term. I hope that CO makes the game more varied and fleshed out for PvP and Teamplay.
  13. Re: Do you play CO as an MMO? Again, I think that for CO we will have to stop approaching team play like your typical fighter/ranged/caster/healer set. It will take a different type of team dynamic. There doesn't seem to be anything like an actual healer class anyway. I actually think there will be some cool combos available for the right team-ups. Wouldn't it be cool if Cryptic added some special powers for teams? Cannonball Special Anyone???
  14. Re: Do you play CO as an MMO? Sorry, not trying to start anything... just feel like they really have a potential for a really great experience, they're just not there yet.
  15. Greetings While I'm not one of the fan boys that will argue at length about what an MMO is and isn't, I'm just wondering if anyone is actually playing CO like an MMO. When I think of an MMO, I guess I think of a game that is built so that, at least parts, are set up so that you must play with a team. So far (I am currently lvl 23) I have no Supergroup, and have only, on rare occasion, joined a group to do anything. it's not that I wouldn't like to, I really haven't felt like I needed to. I have jumped in to help out a fellow hero if I notice they are getting a serious beatdown from a mob or two. But that is only if I'm close by and not engaged myself. I guess what I'm saying is that I think CO has the potential to be a great MMO, but right now it really doesn't feel much like one. I see other players, but I rarely interact with them. I think (I really hope) CO will take some tips from other games to make it more player-interactive. At the moment there really doesn't seem to be any missions you can't solo (some suggest 2 or 3 players, but I've gone solo so far...), and I don't see any real PVP Supergroup compitition. What I really think would be great would be if they make a Villians expansion. Then you could really see the potential for SG vs. SG tourneys, and even maps and instances. Think like Team Fortress 2 with Superheroes! Or like Guild Wars tourneys with Heroes vs Baddies! Thoughts?
  16. Re: Crafting Awesome Steve! I've just gotten to around 250, but can only make 12 slot bags so far. But I do need to ask something... When I have update my bags I have offered to give my old ones to whoever is standing around. The game doesn't seem to want to let me. Is that because I've used it, or does it have to be done through in game mail?
  17. Re: List Your CO Nemeses! OK... so are there different minions to choose from? Can you choose the henchmen or does something else determine that? Just planning ahead...
  18. Re: Official Supergroup Uniform? Greetings I always think of the Asian Cartoon Super Teams. Power Rangers, Science Ninja Team Gatchaman (think G-Force), Voltron... Those were all on a team but all had their own theme and color.
  19. Re: What's Next? Yeah... Blood Moon looks like it will be fun. I remember Guild Wars and the Halloween/Christmas events they had. They were pretty fun. I was more wondering what direction CO will take for additional content. Do you think there will be additional Downloadable Content? Or do you think they will sell actual Expansions? And what content would you most like to see? I think Villians would be great, but I also think that will take the most work. They would really have to add a lot of structure to allow for henchmen and controlling them. They would have to come up with whole new models for the Character Builder. And then a whole new set of storylines and missions. I think, at least in the short term, and given the recent poll, some type of expansion is more likely.
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