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Demonsong

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Posts posted by Demonsong

  1. Can you link an attack to a multi-power?

     

    Lets look at an Ice Projector with a multi-power

     

    60 Ice Manipulations Multi-Power

    6 Ice Blast 12D6 EB

    6 Ice Sickle 8D6 EB +1/2 AP

    6 Ice Cube 6D6 Entangle DEF 6

    6 Freezing Wind 6D6 +1 NND

     

    Could you then link an entangle to represent all the powers being cold and freezing the air around the target? Its not super effecive but will hold up super for a round and could be a pain for normal.

     

    Freeze Air

    2D6 Entangle Def 2

    -1/2 Linked to ever attack from the Ice Manipulations Multi-Power

     

    Would this work?

     

    As always thanks.

  2. Re: Is this a legitimate disadvantage?

     

    I point to Electro Limpet in Gadgets and Gear

    25D6 dispel all electronic devices simultaneously

     

    I point to the super villain The Nullifier

    10D6 Suppression vs. any mutant powers one at a time

     

    I point to the EMP device in the until source book

     

    I point to the Mutant retraining device in the same book

     

    That was my though possess. But apparently no one agrees ;(

  3. I am designing a character that is a mutant energy manipulator that has had his power boosted by cybernetic implants. So I am thinking that any manipulation powers (drain, dispel, suppress...ECT) that effect mutants would obviously effect him as well as powers that effect technology (EMP, magnetic fields…ECT).

     

    -1/4 Affected as a Mutant and Technology against manipulation powers

     

    I am not planning on taking any power defense.

     

    As an example I point to the communicator build that has a -1/4 effected by sound and radio flash.

     

    So is this legitimate?

     

    Thanks

  4. Re: Retractable Nanotech Force Armor - Part 2

     

    Oh, no need to lay off the drugs...not until you're tempted to seel you RPG books at any rate

     

    Don’t even joke about such things. I might break done and cry right here. :weep:

     

    Having Linked is fine. I like it with Linked and it makes perfect sense. It's the OIHID that bugs me. Because it has Linked, OIHID isn't at all limiting. With Linked, you've already made those Powers stop working if you don't have the Armor. If you put OIHID on the Armor, and aren't in HID, then you can't use the Armor. Since all of your other Powers are Linked to Armor, you can't use them because they're linked, and putting OIHID on them too would be redundant.

     

    I guess I am still missing something. I don’t get it! :think:

     

    OK its two disadvantages.

     

    1- The powers only work in armored form.

     

    2- If the armor becomes breached the other defensive power might mot work.

     

    It not about the points cost because it’s only a few points saving. I am not saying your wrong. I just do not see how its redundant.

  5. Re: STONELOCK- Character For Review

     

    I'd consider using Density Increase for part of the strength/armor/kbresist - I believe it would save you some points

     

    I didn’t use Density Increase because it’s not a power that is turned on and off. It a different form and the description of the power implied (to my mind) that it shouldn’t be used for this.

     

    But, without a background I really can't say much about him. I can see he is a scholar or professor sort, but that is about it.

     

    I have a good idea for the back ground, and yes it does involve ancient Egypt, but I didn’t want to take the time to type it up if the character was grossly broken or unbalanced.

     

    His CON is very low for a brick, Stone does not stun.

     

    His defenses are there to keep him from getting con stunned. His body is still mortal, in a since.

     

    I like the name Stonelock. Looks a bit too min-maxed for my taste, though at least he has a fairly low DEX. Too many points spent on really useful stuff

     

    This part confuses me. You expect characters to just waste points? Spend then on stuff that is not useful?

     

    Bit I will agree that is might be a little min maxed…….Just a little.

     

    I would agree with Doug Maccrae that all the special defenses make him not so fun.

     

    I don’t know if I agree here. I have been on the receiving end of way too many “special†attacks not to cover all of the major bases. Way too many times in my champions gaming life have my characters been just beat to holy hell because they didn’t cover all the bases. So I guess it’s a personally thing, or just bad luck. I don’t mind the bad guys getting the best of me, its part of the game, along as it’s from tactics and planning and that sort of thing. But over and over again because you don’t have the right defenses? I have a really hard time building character with out them. I guess I am just not in the right mind set. :)

     

    Looked good up until the Teleport part. Nothing wrong with it, per se. It's just a very odd combination of powers. It's not against the rules or anything.

     

    Odd is good! I like odd. Would you prefer another wolverine clone? :D

     

    The Teleport powers are a surprising twist. Almost Marvel-like randomness. Not that random is bad...I LOVED Marvel when I was 12.

     

    So my character is made by a 12 year old? :cry:

     

     

     

    A slightly more serious problem appears to be the lack of any Life Support Powers. Shouldn't a stone form have some Life Support? Does he breathe in stone form? Can he be poisoned or contract disease?

     

    Well I do have some life support…

     

    3 Stone Requires Little Maintenances: Reduced breathing 1 END/Min; Reduced Eating: Once per week; Reduced Sleep: 8 Hours per week; -1/4 OIHID

     

    But I didn’t max it out. I think coving all the diseases and poisons is just a huge point’s sink hole. And the character is living stone (I guess you would know that if I would take the time to type up my back ground :o ), so I am not sure it would fit? But it is something to think about.

     

     

    Thanks for the input.

  6. Re: Retractable Nanotech Force Armor - Part 2

     

    I see where your coming from but the main purpose of the link was to show the "link" between the ablative aspect of the armor to its other defenses. If there is a hole in the armor there is a hole in all the defenses of that armor as well. But beating the other defenses does not weaken the armor it self.

     

    Thats my locic any way.

     

    Am I making any since here? Or do I need to lay off the drugs? :cheers:

  7. STONELOCK- Character For Review

     

    Hi, Would love all comments good or bad. There is one rule……You're not allowed to say any thing BAD…….with out explaining why you don’t like it. ;)

     

    I am not 2 sure about the last 2 slots on the multi-power?

     

    Thanks

     

     

     

    Allis: Stonelock

    Real Name: Doctor Jayson Locke

     

    Human** Stone** STAT.** BASE** COST

    10** 70** STR** 10** 48

    10** 17** DEX** 10** 17

    10** 24** CON** 10** 22

    10** 23** BODY** 10** 21

    15** 15** INT** 10** 5

    17** 17** EGO** 10** 14

    10** 20** PRE** 10** 8

    10** 12** COM** 10** 1

    2*** 15** PD** 2/14** 1

    2*** 15** ED** 2/5** 8

    2*** 5*** SPD** 2/2.7** 18

    4*** 15** REC** 2/19** +6

    20** 48** END** 20/48** 0

    20** 70** STUN** 20/70** 0

    TOTAL: 157

    Stone Form -1/4 OIHID

     

    COST: SKILLS: ROLL:

    3 Deduction 12-

    1 Tactics 8-

    1 KS: Supers 8-

    3 Cryptography 12-

    2 PS: Doctor of Linguistic Science 11-

    3 Linguists X

    0 Language: English Native

    1 Language: Greek Fluent

    1 Language: Cantonese Fluent

    1 Language: Ancient Egyptian Fluent

    1 Language: Italian Fluent

    1 Language: Spanish Fluent

    1 Language: French Fluent

    1 Language: Japanese Fluent

    1 Language: German Fluent

    8 OCV +4 w/ Punch X

     

     

    VAL: Disadvantages:

    15 Psychological Limitation: Always keeps his word of honor

    10 Psychological Limitation: Not at ease around women, gets tongue-tied

    10 Psychological Limitation: Looks after groups/friends safety before his own

    10 Psychological Limitation: The ends can justify the means

    5 Psychological Limitation: Dislikes using Internal Teleport Punch

    0 Psychological Limitation: Afraid of getting stuck in one form or the other, and changing forms often

    15 Susceptibility 3D6: When changing form, in to or out of stone form

    10 Accidental Change: In to stone form 11-, if severally wounded or VERY angry or frustrated in humamform

    15 Secret ID: Jayson Locke, Doctor of Linguistic Science, Collage Lecturer, and Author

    15 Hunted: Viper 8-, More powerful; Want to kill

    10 Distinctive Features: 7 foot tall, 1500 lb, gray skinned, stone man (Only in Stone form)

    5 Physical Limitation: 7 foot tall, 1500 lb, gray skinned, stone man (Only in Stone form)

    20 Vulnerability to Sonic Attack; X2 Body (Only in Stone form)

     

    ACTIVE END

    COST: POWERS:

    56 Stone Body: Armor 30PDr 30EDr; -1/4 OIHID; -1/4 Visible: Hard Gray Stone Skin that grinds softy with movement and smells pleasantly musty, like an old moss covered statue; +1/4 Hardened (Pen them AP)

    8 Heavy Stone Body: Knock Back Resistance -5; -1/4 OIHID

    8 Resistant Stone Body: Power Defense 10 Points; -1/4 OIHID

    4 Resistant Stone Body: Flash Defense: Sound 5 Points; -1/4 OIHID

    4 Resistant Stone Body: Flash Defense: Sight 5 Points; -1/4 OIHID

    4 Resistant Stone Body: Lack of Weakness 5 Points; -1/4 OIHID

    7 Resistant Stone Body: Safe Environment: Cold, Hot, Radiation, Vacuum, High Pressure; -1/4 OIHID

    12 Stone Mind: Mental Defense 15 Points (18 Total); -1/4 OIHID

    3 Stone Requires Little Maintenances: Reduced breathing 1 END/Min; Reduced Eating: Once per week; Reduced Sleep: 8 Hours per week; -1/4 OIHID

    16 Feel Vibrations Through the Ground and Air: Touch at Range; Touch at a Targeting Sense; 360-Degree Sense; -1/4 OIHID

    5 Stone Lasts a Long Time: Immortality

    6 Enchanted Stone Body: Regeneration: 1Body per 20 Minutes; +1/2 Persistent; +1/2 Reduced Endurance: END = 0; -1/2 Self Only; -1 3/4 Extra time: 20 Minutes; -1/4 OIHID

     

    24 Teleport Multi-Power (60 Points); -1/4 OIHID; -1/4 Activation 15-; -1 Side Effects: 4D6 Drain (+1/2) On Teleport Multi-Power and Strength at the same time

    2m Combat Teleport: Teleport 20"; NCM X2; Mass X2; Position Shift; +1/4 Safe Blind Teleport

    1m Focused Teleporting: Teleport 10"; NCM X2; Mass X2; Position Shift; +1/4 Safe Blind Teleport; +1 Armor Piercing X2, -1/2 END X2

    1m Distance Teleport: Teleport 10"; NCM X2; Mass X2; +1/4 Safe Blind Teleport; +1 3/4 Variable Advantage: 1) Mega Scale 1KM, 2)Mega Scale 10 KM, 3)Mega Scale 100KM, 4) Mega Scale 1000KM; -1/2 END X2

    1m Mass Teleport: Teleport 10"; NCM X2; Mass X32; +1/4 Safe Blind Teleport; +1/4 Mega Scale: 1KM; -1/2 END X2

    1m Teleport Punching: +1 Area Effect: Any Area (6 Hexes Total) on 60 Points of STR -1/4 Must roll to hit roll for each punch

    1m Internal Teleport Punch: 2D6 HKA; +1 NND: Defense is having Teleport or Dimensional Powers; +1 Does Body; -1/2 Can Not add STR to Damage

  8. Re: Retractable Nanotech Force Armor - Part 2

     

    Nice write-up

    Thanks!

     

    I am curious about the ablative aspect though. I don't have a rulebook handy right now to verify but I thought ablative only loses defenses if body damage is taken (that is, in EXCESS of the defense). IF this is correct then the level of attacks in your campaign would have to be huge for the linked limitation on all the secondary powers to be truly limiting and worth the additional points saved.

     

    From what I have seen a large number of campaigns have max powers set at 60 to 75 points. And that type of power set up could bust 20 PDr with out to much problem.

     

    Double Penetrating

    Double AP

    Pen and AP

    Any number of higher powered killing attack

     

    And them there is the normal every day stuff. Military weapons have an disturbing tendency to show in Champions games. 6D6 RKA AP man portable Anti-tank weapons any one. :)

     

    So in response to your question, yes it would have to be a higher powered attack to defeat the armor, but far from unheard of.

     

    And why would you make a Tank with paper thin armor? :cool:

  9. Retractable Nanotech Force Armor

     

    Trillions of nanotech machines made of non-ferrous alloys ooze to the surface of the skin. Covering the subject form head to toe in a smooth, fluid moving, dark metallic armor. This nanotech armor, while durable is the not the primary source of protection. All the Nanotech Machines are in constant contact with each other through a series of rapid energy pulses. All of these trillions of energy pulses intertwining inadvertently create a web of energy force that significantly strengthened the nanotech armor in to a kind of force armor.

     

    This electro-force armor side effect as also has two other beneficial side effects. First it allows hyper conductive communications between the subject’s nerve centers increasing his reaction time and overall speed. And second the force created that covers the subjects body augments his already impressive strength by allowing the muscles to work at peak efficiency due to hyper communication. While working in conjunction with the strength of the force armors electro field.

     

    This nanotech armor however impressive is not perfect. Exposure to significantly strong magnetic fields will interrupt the initial communications processes of the nanotech machines and not allow the armor to activate successfully. Oddly enough once the armor is active and in place these magnetic field have no effect on the armor. Finally, if significantly strong attacks are used against the armor holes can be created in the energy web, until the nanotech machines have time to regenerate and or repair the damaged nanotech machines.

     

     

    Armor PDr20 EDr 20

    +1/4 Hardened

    -1/4 OIHID

    -1/2 Ablative (Body)

     

    Power Defense 10 points

    -1/4 OIHID

    -1/4 Linked to Armor (Ablative roll if any)

     

    Knock back Defense -5 points

    -1/4 OIHID

    -1/4 Linked to Armor (Ablative roll if any)

     

    Lack of Weakness 5 points

    -1/4 OIHID

    -1/4 Linked to Armor (Ablative roll if any)

     

    Mental Defense 10 points

    -1/4 OIHID

    -1/4 Linked to Armor (Ablative roll if any)

     

    Safe Environment Cold, Hot, Radiation

    -1/4 OIHID

     

    Stat increases will only have only the -1/4 OIHID Limitation

     

     

    Well what do you think?

  10. Re: Retractable Armor?

     

    Dust Raven: Would your Armor be Persistant?

     

    Getting Con Stunned or KOed and having your armor go down is sucks! I have had 2 characters killed because of this. That’s one of the main reasons I don’t use Force Fields for my PC any more…..unless the character concept really demands it.

     

    So yes the armor will be persistent.

     

    Magmarock: If the STR cost isn't higher than the armor, you can also link it to the armor since it is there only when the armor is.

     

    It really is a good idea. And I do think that strictly by the letter of the rule it’s legal. But I am afraid it might be points fishing.

     

    Vorsch: Armour is Visible, I dont care what it says in the rules, no Character EVER made in Enemies that had armour was "invisible" to sight, by sfx.

     

    invisible armour is PD/ED/res oddly enough the same cost.

     

    I am going to have to totally disagree with you here. I see where your coming form but I don’t agree.

     

    Dust Raven: An EB 2d6 AVLD vs Smell Flash Defense AE: One Hex, Autofire 5 for 45 Active Points is legal, and a little bit abusive... Doesn't make it a good idea or that a GM should allow for it.

     

    Thats going to be My Primary Attack Power :D

     

     

     

    Thanks all for the input!!

  11. Retractable Armor?

     

    Working on a cyborg type character that has billions of Nanotechs Machines in his body and on a mental command they ooze the surface of his skin and cover him form head to toe in a metallic armor. While so “armored†his STR and a few other stats are increased.

     

    What is the best way to represent this?

     

    I was thinking…

     

    Armor 15PDr 15 EDr

    +1/4 Hardened

    -1/4 Visible

    -1/4 OIHID

     

    Then just buy STR (or what ever) with the -1/4 OIHID

     

     

    Or should this be a Multi-Form?

     

    Or something else?

     

    Thanks for the input.

     

    Demonsong

  12. Re: Sidekick v FREd, among other things.

     

    As far as other books, I'd recomend the Besteary first and foremost. It's not geared to any genre, though it leans toward Fantasy with it's list of "fantastic beasts." It has all the rules for making animals as well as the lists, which can be a bit help when trying to write up your own unique creations.

     

    I would agree with this. If you want NPC beasts this is the way to go.

  13. Re: Wizards Armor Spell?

     

    Ah, yes.

     

    The old "Armor = Force Field with +1 3/4 power advantages built in, but only costs half again as much per DEF provided... therefore it is a far more efficient to take an effect that -should- use Force Field, but make it using Armor that has a bunch of power disadvantages that make it act like a forcefield instead."

     

     

    If you don’t like it don’t allow it in your game. That’s perfectly reasonable.

     

    On the other side of that I don’t find it resemble to make players pay and vastly inflated price for some thing all in the name of special effects. To me that’s just silly. (This is wear I go off on my linger advantage cost too much rant. But alas this is not the place)

     

    And I have found that if you do such things character just change there special effect.

     

    “You don’t like it fine. I will change it to create an actual suit of visible magical armor that is weightless and noiseless.â€

     

    To each his own. :)

  14. Re: Wizards Armor Spell?

     

    Just as matter of interest, don't your mages ever consider just wearing armour?

     

    cheers, Mark

     

    It’s all a matter of style. :D

     

    A war wizard that carries a great sword and wears chain mail is one way to go.

     

    The humble looking Warlock dressed in robes that carries only his walking staff is another style.

     

    I just want to even things out a bit. A warrior can spend 10 pts and wear a suit of chain mail all day, taking it off only and night to sleep. I just want a way for mages to do basically the same thing for about the same points, but with a magical effect.

  15. Re: The Duplication Paradox

     

    So players are expected to just throw away an extra 14 points? No I don’t think so.

     

    Even if it is technically, by the exact letter of the rules, it would be a very anal retentive GM that forced there players to just throw away 14 extra points. I certainly wouldn’t do it.

     

    But then what do I know. :)

     

    Demonsong

  16. Re: House Rule: Can defend after attacking?!?

     

    Character only need to loose there next action if aborting to a dive for cover or if they do not have a ½ action left to defend.

     

     

    I guess my first response would be to ask if you ever watched fencing, or partaken in any kind of hand to hand or melee fighting? The parry, block, and dodge are corner stones of virtually every type of martial arts fighting (hand to hand or armed) in existence. So it make since to me as a GM to have these maneuvers available and used. To a trained fighter, defense is every bit as important as offence. You can’t win a fight if you’re dead. And as I said it really adds a feeling of the “Duelâ€. Not just two idiots standing there trading blows.

     

    Yes it does lengthen combat a bit. But not very much. And it makes it a lot more intriguing and dynamic.

     

    it sounds to me that you’re just making a knee jerk reaction with out testing it out?

     

    Above and beyond every thing else. I can see no reason why a character should suddenly loose a ½ action because they made an attack. Where did this other half action go? Was it sucked up by the game fairy?

  17. Currently in my Fantasy Hero Campaign I let PC’s and NPC’s Dodge, Parry, or Block with there last half action if they attack in there first half action. As long as they state there intention to do so before they roll any attack dice. Now this has been going on for almost a year. And I really like the way it is working out. It really brings out a feel of actual swordsmen dueling. And it adds a depth in to the game that my players and I really like.

     

    I think it also makes the lightly armored, high DEX fighter, thief, or swashbuckler actually a viable combatant. Where with out this slight modification to the rules, this type of fighter never could attack, only defend. Because if this type of fighter gets hit, even once, its can very well be the end.

     

    Now as I said I use this in my fantasy Hero Campaign, with the average player having a speed of 3. I also do not allow armor to stack at all. The only reason I mention these thing is because I have never played this way in higher point’s campaigns. So this method may very well not work in higher point’s campaigns or in campaign with higher armor values. But for us it really seams to add character to the game.

     

    Any one else do this or some thing similar?

     

    What do you think?

     

    Thanks

     

    Demonsong

  18. Warriors can wear armor almost continuously. All they need is to spend a few points to buy off any DEX and DVC penalties (if any) and have a high enough strength that encumbrance is not an issue.

     

    It stands to reason the wizards should be able to have some sort of always on protection as well.

     

    It is recommended in the HUGE Fantasy Hero book that GMs do not allow any magical spells/effect that doesn’t run on endurance. It’s obviously a balance issue and I can see there point. However I already ignore this rule on a fell small spells such as Light Spells.

    So I guess I need to ignore it for this effect as well.

     

    So I am thinking something like this:

     

    Wizards Armor

    Armor PDr 8 EDr 8

    -1/2 Non Persistent

    -1/4 Noisy

    -1/4 Easy to Dispelled

     

    Active cost 24pts

    Real cost 12pts

     

    Reasoning:

    - I used armor instead of force filed with +1/2 END = 0 for a few reasons. 1) The spell is representing armor, and has the same armor value as Plate mail. 2) Armor is (arguably) inherently invisible, where force fields are not.

     

    -Non Persistent because if the spell requires a small part of the mages concentration and if he is KOed, stunned or he goes to sleep the spell goes down.

     

    -Noisy because any magical active character with LOS to the user would automatically know it was a spell and what its general purpose is.

     

    -Easy to dispel because any spell that can be on for such a long period is going to be designed to use the lease amount of power possible and there for should be vulnerable to such attacks.

     

    -No Skill Roll to active because it would interfere with the effect I am trying to create and a for a mage to be able to cast and hold a spell on for a long period of time the spell would have to be relatively simple to use.

     

    Well what do you think?

     

    It is simple but achieves the desired effect. Can any one find fault with it? Or better yet can any one improve on it?

     

    Thanks

  19. Your standard brick grabs an opponent and squeezes. The opponent does not break out next turn. The Bricks next turn he is still holing his opponent, can he take another action that does not require him to move and retain his hold? Like shooting eye beams at a different opponent? Or activating a darkness field?

     

    I would assume the answer is yes as long as the action does not compromise this hold on his opponent.

     

    Thoughts?

     

    Thanks

  20. Re: The great armour race...

     

    I simply do not allow armor to stack at all.

     

    A character wearing full plate, with combat luck and a magical force field (or a character own natural Damage Resistance, like Ogres thick skin). Great use the highest and the characters own natural PD and ED that’s it. It keeps thing simple.

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