This one has been driving me nuts. I have a character, I have a time-period, an origin, and all that. But I can't come up with a decent superhero ID and costume.
The basic origin is of a 1930's police officer in San Francisco trying to help clean up Tong/Triad activity in Chinatown. His efforts result in his being attacked by a horde of Tong soldiers. In the fight he looses his arm, and is dumped in the Bay.
He is fished out by an eldery Chinese gentlemen, who nurses him back to health, and along the way instructs him in the art of kung fu.
Unable to rejoin the force, and presumed dead, he starts a new life. As a one-armed crime-fighter (and defender of Chinatown and elsewhere).
Here's the character sheet:
One-Armed “Boxerâ€
Val CHA Cost Roll Notes
15 STR 5 12- Lift 200 kg; 3d6 HTH damage [1]
18 DEX 24 13- OCV: 6/DCV: 6
16 CON 12 12-
12 BODY 4 11-
18 INT 8 13- PER Roll 13-
16 EGO 12 12- ECV: 5
18 PRE 8 13- PRE Attack: 3 1/2d6
14 COM 2 12-
8 PD 5 Total: 11 PD (3 rPD)
7 ED 4 Total: 10 ED (3 rED)
4 SPD 12 Phases: 3, 6, 9, 12
6 REC 0
32 END 0
30 STUN 2 Total Characteristics Cost: 98
Movement: Running: 8â€/16â€
Leaping: 6â€/12â€
Swimming: 2â€/4â€
Cost Powers END
17 Chain-Whip: HA +4d6, Reduced Endurance (0 END; +1/2); OAF (-1), Hand-To-Hand Attack (+1/2) plus Stretching +2â€, Reduced Endurance (0 END; +1/2); OAF (-1), Always Direct (-1/4), No Noncombat Stretching (-1/4), Only To Cause Damage (-1/2), No Velocity Damage (-1/4) 0
13 Spinning Chain-Whip: HA +4d6, Area Of Effect Nonselective (2†Radius; +3/4), Personal Immunity (+1/4): Extra Time (Full Phase; -1/2) OAF (-1), Hand-To-Hand Attack (+1/2) 4
13 Utility Belt: Multipower; 20-point reserve, OIF (-1/2)
1u 1) Colt Police Positive: RKA 1d6+1; 6 Charges (-3/4), OAF (-1), Beam (-1/4), Real Weapon (-1/4) [6]
1u 2) Flash Grenade: Sight Group Flash 2d6, Area Of Effect Nonselective (1†Radius; +3/4); 4 Charges (-1), OAF (-1) [4]
1u 3) Smoke Grenade: Darkness to Sight Group, 1†Radius; 4 Charges (-1), OAF (-1), Limited Effect (Normal Sight only; -1/4) [4]
Martial Arts: Boxing and T'an T'ui Kung Fu
Maneuver OCV DCV Notes
4 Arm Sweep Block +2 +2 Block, Abort
4 Cross/Front Kick +0 +2 6d6 Strike
4 Disarm -1 +1 30 STR Disarm
3 Footsweep +2 -1 5d6 Strike, Target Falls
5 Hook/Side Kick/Roundhouse Kick -2 +1 8d6 Strike
3 Jab +2 +1 4d6 Strike
4 +1 Damage Class (already added in)
1 Use Art With Chain-Whip
4 Leather Body Armor: Armor (3 PD/3 ED); Activation Roll or Locations 9-13 (-1), OIF (-1/2) 0
4 Fleet Of Foot: Running +2†(8†total) 2
2 Acrobatic Movement: Leaping +3†(6†forward, 3†upward); Requires An Acrobatics Roll (-1/2) 1
-1 Poor Swimmer: Swimming -1†1
Perks
3 Contact: An old friend on the force 11-, useful resources, limited to normal identiy
2 Fringe Benefit: Private Investigator's License
Talents
3 Resistance (3 points)
Skills
10 +2 Hand-to-Hand
4 +2 OCV with Colt Police Positive
3 +1 with Acrobatics, Breakfall, and Climbing
3 Acrobatics 13-
3 Breakfall 13-
1 Bureacratics 8-
2 CK: San Francisco 11-
2 CK: San Francisco’s Chinatown 11-
3 Climbing 13-
1 Conversation 8-
5 Deduction 14-
1 KS: Boxing 8-
2 KS: Criminal Law 11-
1 KS: T’an T’ui Kung Fu 8-
2 KS: San Francisco Underworld 11-
1 Language: Cantonese (basic conversation, English native)
1 Mechanics 8-
1 PS: Ex-Police Officer 8-
2 PS: Private Investigator 11-
3 Shadowing 13-
3 Stealth 13-
3 Streetwise 12-
3 WF: Chain-Whip, Nightstick, Pistol
Total Powers & Skills Cost: 152
Total Cost: 250
150+ Disadvantages
10 DNPC: Shing Peng (his sifu)11- (LessPow)
10 Distinctive Features: Style (Not Concealable, Always Noticed And Recognizable, Detectable By Large Group)
Hunted:
15 Physical Limitation: One Arm (Frequently, Greatly)
Psychological Limitation:
Reputation:
Rivalry:
15 Social Limitation: Secret ID () (Frequently, Major)
Experience Points
Total Disadvantage Points: 250
Background/History:
Personality/Motivation:
Quote: “In the back-alleys of Chinatown there’s no justice. There’s just me.â€
Powers/Tactics:
Campaign Use:
Appearance:
Anyone have any suggestions for his Heroic ID? (and a costume)