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Susano

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Everything posted by Susano

  1. Point. I should have made that "Best Power Name."
  2. I suspect its due to the nature of her powers. She's all high-and-mighty on the side of (her perceived laws of) justice, but her punishment is akin to eternal torment. She also punishes the good along with the bad, *and* her punishment is descibed as escape proof. So she really doesn't have much sympathy going for her, and one really ends up wanting to shove her into "Duress" so she can see how it feels.
  3. Heh... here's some from some character's I'm developing for either Digital Hero or maybe an e-book. These are all for the HK "killer" character. I'll just list the SFX and let you all guess at the powers (don't want to give too much away!): God Of Guns Far Cooler Than You Will Ever Be Just Soaks Up Bullets One Gun = Super-Man Two Guns = God These are for a scattering of characters. Once again, all you get are the SFX names. He Is, After All, The Hero Martial Arts: Self-Developed Tennis Style That’s A Big Gun Veteran Chambara Samurai Play Guitar Like A Mother-Luvin' Riot
  4. You could also buy a large HKA with the limitation "Only To Disable" and (maybe) "All Or Nothing" and link it to a small HKA. Possibly treat it like a venomous bite with "(Smaller) HKA Must Do BODY" or some such.
  5. Re: Weapon Familiarity & Weapon Element In my opinion? Both. The WF means she knows how to use the weapon. The element means she knows how to use the weapon with her specific martial art. Now, if she bought the weapon with points, then she doesn't need to buy the WF, just the element.
  6. Re: Re: Re: Re: Re: Re: Re: Re: Re: Bejita Well, considering my "toned down" Vegita is around 1200 points, and Kayli is around 750.... Vegita cleans Kayli's clock in about a turn. take a look: http://www.devermore.net/surbrook/dbzhero/dbzvegita.html
  7. Re: Re: Re: Re: Re: Re: Re: Bejita Yeah... oh, and for all you NINJA HERO fans, Kayli the Destroyer was not, I repeat NOT meant to be a pastiche of DRAGONBALL Z. Nope. Not at all. Not one bit. No way, no how. I mean, would I lie?
  8. Yup. hence my character of A.P.E. (who only saw play like... twice... ). http://www.devermore.net/surbrook/original/ape.html
  9. One of my all time favorties comes from the Byrne run on the Fantastic Four. The Thing versus Terrax (after being revived by Doom). The Thing: Now nuthin' baldy! If there's one thing I can't stand, it's a super-goon a makin' speeches! A close second has to be virtually all of Mongul's lines from the Superman annual "For The Man Who Has Everything" written by Alan Moore and drawn by Dave Gibbons (before WATCHMEN). The comic is packed away, so let me paraphrase: Mongul: I understand distinctions on this planet are made according to age and gender. So to be polite, which of you should I kill first? Mongul: Is that a neural impactor? Do they still make those? You should use the plasma projector, it's lighter, more of a woman's weapon. Oh, and Superman gets mad: Supes: Burn. (insert heat vision here)
  10. Hey, I know some Danes and can get that for you!
  11. And a nice play off of "Tokyo Rose," the Japanese propoganda broadcaster from WWII.
  12. Okay -- DOJ requires all published characters to have a special effect listed for all powers (even if it is a simple as "fleet footed" for an extra inch of Running). What I'm wondering is, what's your favorite special effect you've seen for a character? This can be in an offical DOJ product or something made for a personal setting. To start with, I'd have to go with Captain Chronos, who gave us "No Sleep Till Brooklyn," Walkin' To Jerusalem," "Gone Out For Food," and "The Best Omnichromometer Ever Made." A close second is Bulldozer, with "Ha! You Think You Stupid Attack Can Hurt Me?". And then there's the Black Harlequin with "Look What I Made!" and "Not-So-Silly String."
  13. No need, Rage. I got in touch with someone from the Phillipenes and am waiting for his infodump.
  14. Greetings! As some of you may know, I am developing and writing a bestiary of Asian creatures from folklore, legend, and myth. What I am asking now, is if anyone can direct me to any good souces for Asian folklore and the like. Or, any Asian monsters/creatures you'd like to see included. Or, any information you might have on any creatures. Thanks!
  15. Does anyone have any information on creatures from Viet Nam or Mongola. Specifically, the Con Rit -- a Viet Nam sea monster, or Moghur, a Mongolian dragon of great size?
  16. Define basic races. The format is the same as the HERO System Bestiary. I don' follow you here. The tengu hasn't been "let out", it is in the book. As for a simian race... I don't specifically include a race led by Songoku/Wu Kung, as there isn't one. I do have the yet-teh and the hsing-hsing, both primates and/or real creatures. Oh, and I just found something called Olgol-Khorkhol. The "Mongolian Death Worm." Now how can I leave that out?
  17. Re: Re: Re: Re: Re: Bejita Not me! (And if his hair goes gold I'm leaving this universe for a safer one!)
  18. Yeah, I'm pretty sure I have this one covered with my rakshasa write-up. Yaksha seems to be an alternative name for it. I'll be adding some notes about the yaksha to the text.
  19. Correct! The problem is, SE isn't supposed to affect other people like that... according to the rules. Also, the target of a Side Effect isn't supposed to be useful in combat. Yeah... Trigger would work. I picked Damage Shield, as it did what I wanted -- and there is no reset time. That's what I've done here. I used Limited Conscious Control at -1 to represent the idea that the characer can trigger it "at will' (just get hit by something physical), but can't control the output. Doesn't fit the description of the character's powers.
  20. I'm trying to create a character from the WWII RPG GODLIKE in HERO terms. Ah! I forgot, kinetic attacks only! Hmm... I need to redo the limitations there.
  21. ATTACKED MYSTIFICATION POLICE SPINNER STOZWIND (MAGESTICWIND) Val CHA Cost Notes 4 SIZE 20 2.5" x 1.25"; -4" KB; -2 DCV 35 STR 5 Lift 3200 kg; 7d6 HTH Damage 20 DEX 30 OCV: 7/DCV: 7 14 BODY 0 4 DEF 6 4 SPD 10 Phases: 3, 6, 9, 12 Total Characteristics Cost: 71 Movement: Ground: 30"/120" (180 mph) Flight: 44"/352" (540 mph) Swimming: 0"/0" Cost Abilities and Equipment 98 Antigravity Engine: Flight 44", x8 Noncombat; 1 Continuing Fuel Charge (easily obtained fuel; 3 hours; -0) 19 Motorized Wheeled Vehicle: Ground Movement +24" (30" total), x4 Noncombat; OAF (standard tires; -1 1/2), Only On Appropriate Terrain (-1/4), 1 Continuing Fuel Charge (easily obtained fuel; 6 hours; -0) 5 Reinforced Tires (3): (5 DEF/5 Body) -2 Ground Vehicle: Swimming -2" 2 Heavy: Knockback Resistance -1" 5 Internal Radio: Radio Perception/Transmission; OIF Bulky (-1) 10 Emergency Lights & Siren: Sight and Hearing Group Images, +4 to PER Rolls, 1" Radius, Reduced Endurance (0 END; +1/2); OAF Bulky (-1), No Range (1/2), Set Effect (-1) Talents 3 Internal Clock: Absolute Time Sense 3 Internal Locator: Bump of Direction Skills 4 Excellent Handling: +2 with Ground Movement 6 Excellent Handling: +3 with Flight 153 Total Abilities and Equipment Cost 224 Total Vehicle Cost Cost Disadvantages: 25 Distinctive Features: AMP Spinner (NC, Extreme [fear]) 10 Hunted: AMP (MoPow, NCI, Lim Geo, Watching) 11- 35 Total Disadvantage Points 37 Total Cost (224/5)
  22. AMC SKY LIMO 550SE Val CHA Cost Notes 6 SIZE 30 4" x 2"; -6" KB; -4 DCV 40 STR 0 Lift 6400 kg; 8d6 HTH Damage 15 DEX 15 OCV: 5/DCV: 5 16 BODY 0 4 DEF 6 3 SPD 10 Phases: 4, 8, 12 Total Characteristics Cost: 61 Movement: Ground: 30"/120" (140 mph) Flight: 45"/360" (421 mph) Swimming: 0"/0" Cost Abilities and Equipment 80 Antigravity Engine: Flight 45", x8 Noncombat; Limited Maneuverability (-1/4), 1 Continuing Fuel Charge (easily obtained fuel; 3 hours; -0) 19 Motorized Wheeled Vehicle: Ground Movement +24" (30" total), x4 Noncombat; OAF (standard tires; -1 1/2), Only On Appropriate Terrain (-1/4), 1 Continuing Fuel Charge (easily obtained fuel; 6 hours; -0) 10 Ten Tires: +6 wheels (total of 10) 5 Reinforced Tires (10): (5 DEF/5 Body) -2 Ground Vehicle: Swimming -2" 5 Internal Radio: Radio Perception/Transmission; OIF Bulky (-1) 117 Total Abilities and Equipment Cost 178 Total Vehicle Cost Cost Disadvantages: 15 Distinctive Features: Very Large Flying Car (NC) 10 Hunted: AMP (MoPow, NCI, Lim Geo, Watching) 11- 25 Total Disadvantage Points 30 Total Cost (153/5) Description: The AMC Sky Limo appears in Silent Mobius: the Movie I. It is used by Rally Cheyenne as her personal transport and is capable of carrying up to seven people. The Sky Limo is very large, measuring a full 30' in length. It has 10 tires, four in the front for steering and six in the back to support the passenger section and the massive antigravity generator and engine. In the manga, this vehicle first appears in Side 5.
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