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Susano

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Everything posted by Susano

  1. AESGIR "Spear of the Gods" (Christian Fasal Hansen) Val CHA Cost Roll Notes 8 STR 2 11- Lift 75 kg; 1 1/2d6 HTH Damage 13 DEX 6 12- OCV: 4 / DCV: 4 11 CON 2 11- 10 BODY 0 11- 10 INT 0 11- PER Roll 14- 16 EGO 12 12- ECV: 5 8 PRE -2 11- PRE Attack: 1 1/2d6 10 COM 0 11- 4 PD 2 Total: 24 PD (20 rPD) 4 ED 2 Total: 24 ED (20 rED) 3 SPD 7 Phases: 4, 8, 12 4 REC 0 22 END 0 20 STUN 0 Total Characteristics Cost: 31 Movement: Running: 6" / 12" Swimming: 2" / 4" Cost Powers & Skills 80 Aesgir: HKA 4d6 (4d6+1 with STR), Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2); OAF (-1) plus +1 OCV; OAF (-1), plus Ranged (+1/2), No Range Modifier (+1/2) for HKA 4d6; OAF (-1), 1 Recoverable Charge (-1 1/4) 5 Mental Stability: +10 PRE; Defensive Only (-1) 40 Invulnerability: Armor (20 PD/20 ED); IAF (Aesgir; -1/2) 40 Invulnerability: Physical Damage Reduction, 3/4, Resistant; Stun Only (-1/2) 7 Mental Stability: Mental Defense (10 points) 41 Open Portal To Valhalla: Extra-Dimensional Movement (any point in Valhalla), x32 Increased Mass, Reduced Endurance (1/2 END; +1/4); IAF (Aesgir; -1/2), END 2 8 To Me!: TK (10 STR), Line Of Sight (+1/2), Reduced Endurance (0 END; +1/2); Extra Time (Extra Segment; -1/2), Can Only Be Used To Retrieve The Aesgir (-2) 12 Alertness: +3 PER with Sight and Hearing Groups Perks: 3 Fringe Benefit: Military Rank (Colonel) Skills: 8 Combat Skill Levels: +4 OCV with Aesgir 0 AK: Norway 8- 3 Climbing 12- 0 Concealment 8- 0 Conversation 8- 1 Cryptography 8- 0 Deduction 8- 1 Demolitions 8- 3 Language: Danish (Completely Fluent) 2 Language: English (Fluent) 2 Language: German (Fluent) 0 Language: Norwegian (native) 1 Navigation (Land) 8- 0 Paramedic 8- 9 Persuasion 14- 2 PS: Solider 11- 0 Shadowing 8- 5 Stealth 13-- 1 Survival (Temperate/Subtropical) 8- 1 Systems Operation (radio) 8- 3 Tactics 11- 0 TF: Small Motorized Ground Vehicles 6 WF: Small Arms, General Purpose/Heavy Machine Guns, Shoulder-Fired Weapons, Spear, Thrown Spear 284 Total Powers & Skills Cost 315 Total Character Cost 150+ Disadvantages 5 Distinctive Features: Uniform (EC) 20 Hunted: Enemy governments, 11- (MP, NCI, limited area) 15 Psychological Limitation: Hatred Of Nazis (C, S) 20 Social Limitation: Subject to Orders (VF, M) 105 Experience 315 Total Disadvantage Points Background/History: Christian Fasal Hansen manifested his paranormal Talents in April of 1940 when the German army attacked his home city of Eivann, Norway. For three weeks he fought the German invasion forces before fleeing to England. Once in England, Christian, calling himself Aesgir, was made a member of the British Free Norwegian forces, and attended the training course of British Special Executives (i.e. Commandos). Upon graduation, he returned to active duty, leading Commando units into Axis-held territory by bringing them through an icy land he called Valhalla. Aesgir was killed in 1944, outside of Cean, assaulting what turned out to be the Twelfth SS Panzer Division. Personality/Motivation: Aesgir stated his spear gave him his special powers, and even went so far as to claim the weapon spoke to him and warned him of potential dangers. His death came from his refusal to abandon the men under his command. Powers/Tactics: Aesgir's spear is nothing more than a cheap theater prop, but in Christian's hand it can penetrate armor plate with ease. It can be hurled as well, and is known to change course in mid-flight in order to hit its intended target. While holding the spear, Aesgir is effectively invulnerable, and was once witnessed deflecting an 88 mm shell from his open hand. Aesgir could also use his spear to open a portal to a place he called "Valhalla." By traveling through Valhalla, Aesgir could cover an equal distance in the real world, although such travel was taxing and dangerous. Aesgir could take people with him as well, and once brought 80 Commandos through in a single trip. If separated from his spear, Aesgir could recall it instantly, as long as he could see the weapon. Appearance: As of 1940 Aesgir was a Norwegian youth of 17. He stood 5'9" and weighed all of 133 pounds. Designer's Notes: Aesgir is one of the Talents from the W.W.II RPG Godlike. His stats and powers were adapted from his character sheet and reflect the idea that in Godlike one is a very normal human physically with some very unnormal super powers. To make him more "super human" pump up his DEX, CON, defenses, and SPD (you have 35 points to spend to bring him up to 350). To really pump up Aesgir power level, you could give him some of the powers hinted at in his descriptive text, but not actually expressed in his Godlike character sheet. For example, his ability to deflect an 88 mm shell could be defined as Missile Deflection. He could have Danger Sense defined the spear warning him of things he can't see. The spear was also supposed to offer, advice to Aesgir as well, at which point you could even define the spear as an AI computer, with various appropriate KS. Finally, Aesgir was supposed to be able to instantly recall his spear. This can be done in several way. The power shown here was an attempt to simulate Godlike's Fetch power, although that was more like Teleport Usable As Attack (and this can get very expensive!). In this case, remove the spear's focus limitation, and apply a -1/4 limitation to his powers of "Not Usable If Out Of Sight." (Aesgir created by Dennis Detwiller, character sheet created by Michael Surbrook)
  2. SHION NYS This is my projected 5th edition revision of the KAZEI 5 anime esper weapon Shin Nys. This is only the character sheet, and is posted here with the direct permission of HERO Games. No, I will not be posting any other revisions from KAZEI 5. You'll have to wait for the revised sourcebook if/when it comes out. Comments, corrections, suggestions welcome. Val CHA Cost Roll Notes 20+20 STR 23# 13-/17- Lift 100 kg/ 6400 kg; 2d6 (8d6) HTH damage [1/4] 26 DEX 48 14- OCV: 9/DCV: 9 25 CON 30 14- 14 BODY 8 12- 21 INT 11 13- PER Roll 13- 23 EGO 26 14- ECV: 8 30 PRE 20 15- PRE Attack: 6d6 24 COM 7 14- 8 PD 4 Total: 37 PD (29 rPD) 8 ED 3 Total: 37 ED (29 rED) 6 SPD 24 Phases: 2, 4, 6, 8, 10, 12 12 REC 6 80 END 20 40 STUN 3 Total Characteristics Cost: 233 #: No Figured Characteristics (-1/2) Movement: Flight: 25?/50? Running: 7?/14? Teleport: 40?/320? Swimming: 2?/4? Cost Powers END 140 Psychokinetic Powers: Multipower; 175-point pool; Side Effects (All nonliving objects within 6? affected by either 15 STR TK or 1D6 RKA. Objects may be bent, twisted, overturned, pushed about, or outright shattered. Effects depend on Active Points in power; -1/4) 12m 1) Psychokinetic Bolt I: EB 18d6; Cannot Be Bounced (-1/4) 9 12m 2) Psychokinetic Bolt II: EB 14d6, Reduced Endurance (1/2 END; +1/4); Cannot Be Bounced (-1/4) 3 12m 3) Psychokinetic Bolt III: EB 12d6, Reduced Endurance (0 END; +1/2); Cannot Be Bounced (-1/4) 0 12u 4) Kinetic Bolt I: EB 12d6, Does x1 1/2 Knockback (+1/2); Cannot Be Bounced Or Spread (-1/4) 9 12u 5) Kinetic Bolt II: EB 10d6, Double Knockback (+3/4); Cannot Be Bounced Or Spread (-1/4) 9 7m 6) Psychokinetic Knife: HKA 3d6 (5 1/2d6 with STR) 4 8m 7) Psychokinetic Shatter: RKA 6d6; Only Versus Rigid Nonliving Objects (-1) 9 14m 8) Psychokinesis I: Telekinesis (70 STR); Cannot Punch (-1/4) 10 14m 9) Psychokinesis II: Telekinesis (35 STR), Area Of Effect (5? Any; +1); Affects Whole Target (-1/4) 9 14m 10) Psychokinetic Shield: Force Field (20 PD/20 ED), Protects Carried Items, Hardened (+1/4), Reduced Endurance (0 END; +1/2) 0 6u 11) Psychokinetic Wall: Force Wall (24 PD/24 ED; 2? long); No Range (-1/2), Restricted Shape (ring; -1/4) 12 8m 12) Psychokinetic Flight: Flight 25? 5 16m 13) Psychokinetic Matter Transmission: Teleportation 40?, x8 Noncombat Multiple, x4 Mass 10 2u 14) Psychokinetic Matter Transmission: Teleportation 10?, x4 Mass, Mega-Scale (anywhere on Earth; +1 1/4); Increased Endurance Cost (x2 END; -1/2), Side Effects (9d6 Explosion upon arrival, only affects surroundings; -1 3/4) 13 21 H&K P29: RKA 2d6-1, 3 Clips Of 9 Charges (+1/4); OAF (-1), Beam (-1/4), Real Weapon (-1/4), STR Minimum (-1/4) plus +1 OCV, +1 RMod; OAF (-1) plus Silencer: Invisible To Hearing Group (+1/4); OAF (-1) plus Laser Sight: +1 OCV, +1 RMod; OAF (-1), Works Poorly In Adverse Conditions (-1/4) [9] 12 Sword: HKA 1d6+1 (2 1/2d6 with STR), Reduced Endurance (0 END; +1/2); OAF (-1), No Knockback (-1/4), Real Weapon (-1/4), STR Minimum (10; -1/2) plus +1 OCV; OAF (-1) 0 Martial Arts: Aiki-jutsu and Tai Ch?i Ch?uan Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 3 Counterstrike +1 +2 10d6 Strike, Must Follow Block 4 Disarm -1 +1 50 STR Disarm 4 Dodge ? +5 Dodge vs All, Abort 3 Grab/Hold -1 -1 Grab Two Limbs, 50 STR Hold 5 Palm Slap/Kick -2 +1 12d6 Strike 5 Redirect +1 +3 Block, Abort 5 Strike +1 +3 8d6 Strike 3 Takedown +1 +1 8d6 Strike; Target Falls 1 Use Art With Blades 10 Clamshell Vest: Armor (9 PD/9 ED); Activation Roll 11- Or Locations 9-13 (-1), OIF (-1/2), Real Armor (-1/4) 0 10 Esper Shields: Mental Defense (15 points) 0 2 Fast Runner: Running +1? (7? Total) 1 1 Esper Physiology: Life Support (Longevity) 0 15 Esper Awareness: Mental Awareness, 360-Degree Perception, 18- 0 Perks 10 Contact: Nishi Tenno 14- 2 Fringe Benefit: Concealed Weapon Permit 1 Fringe Benefit: International Driver's License 1 Fringe Benefit: Passport 10 Money: Wealthy 9 Reputation: world?s most powerful and stable esper weapon (on Earth; 14-) +3/+3d6 Talents 3 Esper Awareness: Lightsleep Skills 40 +4 Overall 3 Breakfall 14- 3 Bureaucratics 15- 3 Computer Programming 13- 3 Conversation 15- 3 Electronics 13- 5 Defense Maneuver II 3 High Society 15- 3 Language: French (completely fluent; English native) 3 Language: German (completely fluent) 3 Language: Japanese (completely fluent) 3 Lockpicking 14- 3 Power: Esper Powers 14- 2 PS: Mercenary 11- 3 Security Systems 13- 3 SS: Esper Powers 13- 3 Stealth 14- 3 Streetwise 15- 2 TF: Common Motorized Ground Vehicles 6 WF: Small Arms, Autocannons, Blades, Grenade Launchers, General Purpose/Heavy Machine Guns 3 Scholar 1 1) KS: Aikido 11- 2 2) KS: Current Events 13- 2 3) KS: Fashion And Fashion Sense 13- 2 4) KS: Military Technology 13- 2 5) KS: The Corporate World 13- 2 6) KS: The Mercenary World 13- 2 7) KS: The Psychokinetic World 13- 1 8) KS: Tai Ch?i Ch?uan 11- 3 Traveler 1 1) CK: Hong Kong 11- 2 2) CK: Mega-Tokyo 13- 1 3) CK: Neu Berlin 11- 2 4) CK: Neo York 13- 1 5) CK: Neo York Zero Zone 11- 1 6) CK: Paris 11- 1 7) CK: Sydney 11- Total Powers & Skills Cost: 562 Total Cost: 795 300+ Disadvantages 15 Distinctive Features: Extreme Beauty (Easily Concealable; Causes Major Reaction [lust]) 10 Distinctive Features: Powerful Psychokinetic User (Not Concealable, Noticed and Recognizable, Detectable Only With Unusual Senses) 10 Distinctive Features: Style (Not Concealable; Always Noticed And Recognizable; Detectable By Large Group) 25 Enraged: if wounded (takes BODY) go 14-, recover 8- (Uncommon) 10 Hunted: Assorted Megacorporations 8- (Mo Pow, NCI, Watching) 20 Hunted: Her Current Employer 14- (Mo Pow, NCI, Watching) 10 Hunted: Ran 8- (Mo Pow, Lim Geo) 10 Physical Limitation: Powers Are Occasionally Out Of Control (Infrequently, Greatly) 20 Psychological Limitation: Extreme Arrogance and Very Self-Centered (Very Common, Strong) 20 Psychological Limitation: Code of Honor: always complete a job, always fulfill a promise (Common, Total) 15 Psychological Limitation: Disdain for those without the Power (Common, Strong) 15 Psychological Limitation: Greedy (Common, Strong) 15 Reputation: The Empress, a psychokinetic of unlimited power (extreme), 11- 10 Social Limitation: Famous (Frequently, Minor) 290 Experience Points Total Disadvantage Points: 795
  3. Sorry guys... I have stopped coming to the boards due to a lack of time. Okay -- coming to the boards all that often, as I've just stated a pardox by posting. Anyway, Silk Whirlwind is a 350-point character. I have a set of stats, powers, and skills, but no disads or history. Posting her will depend on a proposal I plan to submit to Steve Long next week. I am also debating putting her up her or sending her into Digital Hero...
  4. Hmm... I've been debating it. I have some of mine on the page, and have been consdering have a section of original character donations. It's jsut that I never usually get such a thing, so I hadn't bothered.
  5. If you want the really over-the-top HK feel, with gunfighters able to mow down piles of mooks, super martial artists, and ghosts, then you might want to try 250-300 point PCs. If you want a more down-to-earth feel, go with 150-200 point PCs. Of course, mowing down piles of mooks can be done at the lower powerlevels, just make sure your mooks are pretty low-powered.
  6. Surbrook's Stuff is one of the larger archives of HERO System material on the web. There are several hundred character adaptions, creatures, vehicles, and numerous aricles on armor, weapons, magic items, spells, martial arts powers, and so on. Check it out! Oh, and as I'm a big fan of anime and manga, I have a lot of anime and manga related material on my site. (How's that?)
  7. That's right! Surbrook's Stuff is looking for articles, art, and character adaptions! Please, send in a submission!
  8. That's right! Surbrook's Stuff is looking for articles, art, and character adaptions! Please, send in a submission!
  9. That's right! Surbrook's Stuff is looking for articles, art, and character adaptions! Please, send in a submission!
  10. That's right! Surbrook's Stuff is looking for articles, art, and character adaptions! Please, send in a submission!
  11. Give it (her?) some ghost pistols then. RKAs with 0 END and No Range Modifer. The SFX is the bullets arc around stuff to hit the target.
  12. ...with an eyepatch. And everyone thinks he's dead.
  13. Might as well hit the other major Feng Shui archetypes: The "hands are lethal weapons" martial artist. Give him a lot of wuxia stuff, like running up walls, leaping to the horizon, incredible balance and... (err... just buy NINJA HERO!). Oh, make him a swordsman for the extra edge factor. And, of course, you need a magician. Or a supernatural creature (ghosts are good) out to make up for past misdeeds. Show powers, like fire attacks, are a must. The ghost should be female, and can have really weird powers -- like extendable claws or entangling hair.
  14. If you look, there is an entire website devoted to a LODOSS RPG. The engine is FUZION, however.
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