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FogHat

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Everything posted by FogHat

  1. I ran for several years "Pepe'" the Skunk Ok, not exactly a normal run of the mill skunk but a 230 lb one. More Skunk crossed with Brown Bear. Someones idea of a guard dog with built in "defense" gone bad. Skunk juice - AOE Cone 3D6 NND continous Sticky. He could also convince people he wasn't there (SEP feild - some elses problem) as well as other attacks that came later. 10D6 Mind control - mostly to get people to give him rides (to get places) and get him food. 18 Inteligence (Got around the can't speak disad with a oversized (walk on)keyboard and then a univeral translator (he sounded like Jamer Earl Jones) Lots of fun, hell on agents
  2. BS-Galatica Alright I really like the idea of the old Battlestar even with the robotic dog and annoying kid. BS-Galactica was painful. No action, a very fine Cylon who is going to be in Maxim, geeze. Loved the glowing spine, "nope, no way to detect Cylons, nope." 10 or 15 seconds of CGI Cylons during the whole thing. The Cylon fighters fired nuclear tipped missiles and the Vipers had guns. Who is going to win this fight? OK, anyone tell me why the humans can't count. 5... They introduced charactors to make you "feel" 4... The introduction of a child just to kill her off. 3... Why did Baltar survive? Why let him live? It isn't like the Cylons expected only the Galactica to survive. To gloat? 2... I did like Starbuck just cuz. Apollo was a whimpy whiner. Adama was the best of the lot. 6 or 7 (the hot chick - ) was BSG's version of Jar Jar. No reason, except as an action figure if they make a series. Ack Execute... (I was rooting for the Cylons to just get the sad excuse for humanity out of the gene pool.)
  3. Instant Cash Got a brick? Add ATM and a truck. Drive up.. rip out.. repeat. Not tons of money but hey it is quick, don't even need to get out of the escape vehicle. Banks are a classic - depends on powers. Not high on my risk rewards meter. They expect to be robbed. Armored Cars - Always fun to plan how to take one out quietly. (Or just use the "Heat" method) Sporting events - Hit the collector of all the beer and hotdog cash before it is picked up. (The tickets are most likely pre-bought) Valet park for a fancy party. Use the registration to find out where the guy with the Maybach lives and send the rest of the time to visit before he leaves. Oh yah and you get to keep the tips.
  4. Thanks Great links thanks very much. The looker gun give me an idea.
  5. Is this legal? If so cool 2d6 EB, NND, Continous, Explosion, Charges 30, lasting 1 min, AF-5, Range Based on Str, Must use full AutoFire. OIF (You can take one away, not all) ; 60 Active, 30 real Is this legal? How is the range based on strength?
  6. It would help to have more info about the villain: any particular theme or style? Stealthy type or combat monster? What types of gadgets would he favor, ultramodern or updated archaic like bows or swords? I'm building a "batman" like Villian with tons of gadgets. However you never know what he may drag out if he sees the need.
  7. Hello, Well, I've got a gadget pool that I need to fill for a villian Ok, the rules. The total pool is 120 points Less than 82 active points for any device. Must be Tech based Must be IIF or better. Weapons, sheild, useful stuff and anything else you fine people can come up with. Thanks
  8. Invisibility -- hate it Nothing is worse than getting surprised by a charactor who is invisible. Your winning a fight and bammo your hit from behind by whatever attack they have. If it is ranged or hth your left trying to cover yourself rather than fight the other guys who can at the very least pull a recovery. A subset would be an ALD Flash. Blind... I hate blind..
  9. Opps Random Violence (Brick) If he ever found himself in that situation would laugh at the cops and say. "If I did that trivial damage you'd be right to arrest me, if I hit him he'd be landing about.... now." Blaze (5 foot 2 redhead with a 32 Com) "Nope not smoking, I didn't do it" blink blink.. Besides there would be cops there all the time trying to get her number. Hera (Brick with Drains) "So much for justice... that was ugly... Can I go get my hair done now?" They may let her go just because she wasn't messed up and no one wants to listen to her whine (uncontrolled AOE NND disad when mad, yes the group hates it when she is mad) Advocate (Martial Artist/ Gadgeteer) Would be trying to heal him till he passed out. After that he claim he was innocent and tried to save him. BB (Armored suit) He'd looked very confused and then I have no idea.. Depends on his mood. Fight or Flight or pout. Bale (OK) Martial Artist-(minor) Mentalist (Gray Hero) He'd claim his innocents then try to "convince" them. If that didn't work he'd get mad and kick the crap out of the corpse for getting him into all this trouble. (Not the most stable guy). I see him in a jail cell waiting trial with little chance of not going to strong hold.
  10. Great ideas.. and suggestions Ok.. Black hole.. like that one (finding it may be an issue.. note to self to check EBay) Inviting more supers sounds great (doubt it will happen because of one plot device or another). I'll put forward a plan when we arrive to try and find out if he has any weaknesses or a myth about his "soul" being stored off site. (That sounds like something my GM would do) One character has a gagget pool so flash grenades and sonic NNDs are on the list. Maybe he can whip up some sound suppression grenade - (maybe cutting the number of spells he can cast) We have several types of entangles in the group so one should work, I hope. (maybe cutting the spells needing gestures). After that we will have to see, if he's out he'll get a trip to the sun or something equally deadly, hoping whatever can do is deadly enough. Oh yah, wills filled out before we go. More info on the King: For those who want to know more about the character has us scared as hell. On our first meeting with the king, he wasn't "TOUGH" so he wasn't invunerable to anything we threw at him. He was painful to hit because each time we took a shot meant we stopped dodging. Our Brick took body the first shot with a horrible skin eating "thingy" that appeared from a spell. At the end of the seven party members everyone had taken some body and one was so badly mangled he was retired when we got home. (He was missing limbs and half his intelligence). Some wonderful d&d style spell we couldn't fix in 2008 (with supers of course). The King sent a message that he can't gate to us but will get his revenge. So, to be honest I have no idea how he "comes back to life." However when he comes back fresh as when he started at full power and with all his spells (we are assuming that, as wearing him down involves being cut to pieces and not our favorite option). Trying to figure out his weaknesses while in combat isn't as easy as Rinse & Repeat. Thanks again for all the ideas and info I didn't know about the King in Yellow.
  11. The King Thanks for all the ideas. To clarify the King in Yellow in the campaign is a weaker version, thank goodness. The way he has been played to date is he isn't very fast but his attacks are all very very deadly, lots of dive for cover and group attacks where used to bring him down. We only faced him once while on a quest to get mystic artifact from his world. Looking like an old man he asked to get the artifact back just before we left. Someone guessed who this man in yellow was and attacked from surprise (Fight or flight and our brick likes fight.) So we got the upper hand and in the end won. Ouch.. big ouch. We don't know anything about the Kings enemies. We are more tech than magic. Our GM had a great time having us face D&D monsters on one world but that isn't normal. On the King, I like tossing him into the sun. Now getting him there. I'm thinking stun him - (Easier said than done as we have no idea where he is) sleep box him and somehow get him to the sun. He doesn't have teleport or he would of escaped the last trap. It is the frame work of a plan which is more than any of us had before. Thanks
  12. I'll take any ideas I can get. We are fighting the evil ruler of an alternate dimension that has cast a spell that will destroy all the humans on earth given time. Through some mystic means (The team is far from mystic) we have found out that we must kill the King in Yellow. Sound easy, but killing him, well.. doesn't. Let me explain: We met this truly evil King once before after getting gated to his world after getting drafted by a mystic. After talking failed and everyone in the party took body we killed him. To our shock and horror as the dead body hit the ground he reappeared as if he had never been touched!! Sorta of an Evil Reset. Learning from our mistakes we knocked him silly without killing him and dumped him into deep hole and filled it in with a local artifact. After this we started a local tradition. We had the peasants add a few feet of dirt to the site every day to keep him digging, as he wasn't dead. We returned home and years later the King in Yellow sent us a message that he had finally escaped and was most annoyed but couldn't/wouldn't gate to our world. We where told he'd find a way to make us come to him. He has. Ok, let’s get right to the question: How to kill the unkillable?
  13. Sorry Mister Yikes, This woman always gets a seat on the bus! Great, you have to activate it (nice disad). Not a bad idea of "Fragile Lass" who has three levels of persuasion only for convincing people not to sue here for dropping them in the street by accident when she forgets it is armed. Not real super "hero" stuff. Using a Damsel in distress as a trap has possibilities though. Thanks for finding this.
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