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Turmoil

HERO Member
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Everything posted by Turmoil

  1. Thanks Lucius Ars Hero v18.pdf
  2. Thanks Altair. If you've any questions (I'm not sure how 'reader friendly' it is) just ask away.
  3. Here is the link to the PDF https://www.dropbox.com/s/5vhhnkt2zcvxtk3/ars%20hero%20v18.pdf?dl=0
  4. Hi All I've been running a Delta Green style game using the ORE (One Roll Engine) system, aka NEMESIS http://www.rpgnow.com/product_info.php?products_id=90427&affiliate_id=48458 I've recently switched the system over to HERO 6. A big part of the campaign is the emergence of Hermetic Magic into the game world which is modem day earth. Now I've always loved the Ars Magica Magic system and I've always loved the Hero Ganes rules system soooooo, a natural progression was to combine the two. Fast forward to now, and after numerous rewrites I finally have Hermetic Hero ready. It's not been properly play tested yet as we are only on week 2 of using the Hero System in the game, so are there any volunteers out there to cast an eye over it? It's current format is a 124 page PDF and I've shamelessly borrowed ideas form numerous sources (many of which I can't remember but if which some are Ars Magica obviously..., Mage the Ascension, Nemesis and Unknown Armies etc Any Takers??? - Thanks in Advance
  5. Thanks everybody for the ideas. I like mhd's idea of a sanity 'stat' that takes damage and can recover (As per body). As Nolgtroth mentioned it looks easier to replace Trump and Expert dice with a variety of skill levels. We are now in the process of doing the character conversions (and introducing Hermetic Magic eg Ars Magica) into the game (Which was a surprisingly easy conversion lol)
  6. Hi All I've been playing HERO since 1st Ed. currently running a Call of Cthulhu, Delta Green game using the Nemesis rule set (see title) onto which I've bolted the Investigative Skill system from Gumshoe. I now want to convert the whole thing to HERO. Could do this myself if I had time, so just wondering if anybody has some quick conversion notes (particularly for the Madness Meter rules and the more 'unusual' dice types eg Trump Dice and Expert dice) Thanks in advance
  7. Hi All I've been playing HERO since 1st Ed. currently running a Call of Cthulhu, Delta Green game using the Nemesis rule set (see title) onto which I've bolted the Investigative Skill system from Gumshoe. I now want to convert the whole thing to HERO. Could do this myself if I had time, so just wondering if anybody has some quick conversion notes (particularly for the Madness Meter rules and the more 'unusual' dice types eg Trump Dice and Expert dice) Thanks in advance
  8. Re: Torchwood Style, Delta Green Brainstorming Aha, thanks very much. Will have to browse those.
  9. Re: Torchwood Style, Delta Green Brainstorming Hmm, i like the sound of that. Esoterrorists by Pelgrane Press had a similar idea...i think! Thanks
  10. Re: Torchwood Style, Delta Green Brainstorming No, no restrictions on the aliens as yet. Nothing is written in stone so i am very open to ideas
  11. Re: Help!!!!!! Hi https://www.herogames.com/viewItem.htm?itemID=242420 The link above will take you to the 'Basic Rules' on the Hero Games website. 130+ pages $19.00 and everything you need to get started.
  12. Hi All Just starting 'brain'storming' for a low-powered DAC game. I'm looking to the great Hive-mind of the forums for ideas. I've not run out of ideas, but i'm just looking for suggestions that i may never consider. I've listed below some very basic ideas i have (all can be subject to change ) PC's built on 175 with 50 complications Using 6th Edition Based in England All players are part of Other Organizations but work for ?? (Not decided on name yet) Inspirations are Delta Green (No Cthulhu though) Torchwood (But more dark and grim) Conspiracy X (But less global) Thinking of weak or latent psi talents (not sure about this) Reverse engineered Alien tech (eg Majestics 12) Alien presence very hidden with possibility of multiple races of which some are working with the Government? hmmm Possible first 'Eruption' of Super-powers from Alien contagion/plague/bio-engineering??? (Thinking of Progenitor here) I'm open to any ideas and thought it might be fun to brain-storm to get some cool ideas.
  13. Hi All Just starting 'brain'storming' for a low-powered DAC game. I'm looking to the great Hive-mind of the forums for ideas. I've not run out of ideas, but i'm just looking for suggestions that i may never consider. I've listed below some very basic ideas i have (all can be subject to change ) PC's built on 175 with 50 complications Using 6th Edition Based in England All players are part of Other Organizations but work for ?? (Not decided on name yet) Inspirations are Delta Green (No Cthulhu though) Torchwood (But more dark and grim) Conspiracy X (But less global) Thinking of weak or latent psi talents (not sure about this) Reverse engineered Alien tech (eg Majestics 12) Alien presence very hidden with possibility of multiple races of which some are working with the Government? hmmm Possible first 'Eruption' of Super-powers from Alien contagion/plague/bio-engineering??? (Thinking of Progenitor here) I'm open to any ideas and thought it might be fun to brain-storm to get some cool ideas.
  14. Re: Scion (White Wolf) Using HERO Susano - Thanks for the WOD links. Rex - Think i'll follow your advice and avoid a 'direct' Scion to HERO conversion. I'm going to be using 6ED. PC's starting as competent or Heroic 'normals'. After a few weeks when they receive the gift of their divine parent i will apply a template to the character that will give X amount of point s in characteritics/Y in skills, talents, perks and Z in powers and equipment. Initially the characters will be based on approx 100 points (which will include approx 25 disads) Any suggestions on howe many points should be in the first template when they become a Hero? Might do a direct conversion of the Boons (not sure about this) Thanks All. Any more suggestions are welcome
  15. Re: Scion (White Wolf) Using HERO A couple of questions regarding the conversion. 1. How did you convert the 'Epic attributes where * = 1 auto success/** = 2 auto success and *** = 4 auto success? (did you just give skill bonuses instead? 2. Did you create a 'Legend' attribute
  16. Re: Scion (White Wolf) Using HERO [my Teen Terror player group is hassling me to do a Percy Jackson and the Olympions it'll be good to dig out the scion conversion stuff anyway to double check the scale.] LOL Thats EXACTLY why im starting the Scion:Hero 'HERO' If you found your conversion material that would be extremely helpfull
  17. Hi all I'm looking at running a Scion games in the near future (Hero to Demigod to God) using my beloved HERO sysytem but had no luck in finding out if anybody had already done this and what conversion or template they used for it. Can anybody help?
  18. Re: APG Discussion thread DOOOHH!!!! (repeatedly slapping self on head) it was a brain-fart. Completely missed out the last stage of 'multiply the result by 5 for hexes or by 10 for meters)
  19. Re: APG Discussion thread Hi all, loving the APG but just one query about the realistic throwing table 2 on page 11. I might be having a 'brain-fart' but i dont agree with the figures. For example :- STR 60 is max lift 100 tons and lets assume i want to throw a mass of 1 ton, so using the formula i get the following Max mass i can lift is 100 tons (100 000kg) Mass i want to throw is 1 ton (1000kg) 100 000 divided by 1000 = 100 100 squared is 10 000 Yet the table says 100,000 hmmmm
  20. Re: So when is the PDF going to be available? so does the online store accept solo and maestrodebit cards? that would be good to know
  21. Re: So when is the PDF going to be available? Will the PDFs be available thru Drivethrurpg? - only asking as i dont have a credit card so i need to pay by Paypal or debit card. Ta
  22. http://shop.ebay.co.uk/merchant/mosselly_W0QQ_dmdZ1QQ_ipgZ50QQ_sopZ12 Due to house move im selling a large amount of older HERO books that were lovingly collected over the years. Any questions please use Ebay and good luck
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