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Ragitsu

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Everything posted by Ragitsu

  1. Re: Ctrl+V "Warning: Objects may be further away than they appear"
  2. Re: Ctrl+V The thing is, i always liked the "harsh" continue/game over screens that Capcom had. It illustrated a rather important point that was somewhat lacking in a lot of earlier games: if you, the hero, failed to get back up and continue fighting, then you died. The bad guy won. Which, in retrospect, made me wanna continue. I didn't want to see my hero die. In a lot of games back then, if you didn't continue, you were just "defeated," but, in these ones, you were DEAD. No going back. That's awesome.
  3. Re: Ctrl+V Pardon me for replying to an old comment, but I'm pretty sure the reason why you don't know of any nice, tolerant vegans is that they aren't loud about it, as you can surely imagine. Some may not even want to disclose this information until you know them quite well.
  4. Re: Ctrl+V I didn't type that, so it wasn't me! --- http://www.youtube.com/watch?v=eK6lX1c-OUc
  5. Re: Ctrl+V Oh, but it is relevant. A time traveler goes back to 1914, the era of The Wild Bunch, with a M1911A1 Kimber. Only it's in 0.40 S&W and has aluminum and titanium parts and these fancy glowing tritum sights that can actually be adjusted. The magazine holds 8 rounds instead of 7, is loaded with +P jacket hollowpoints, and includes a rubber shoe to prevent the classic "Colt bite" that you get when your hand is pinched between the mag and the well. This Kimber has a longer beaver tail grip safety, a beveled metal surface around the trigger to prevent the finger from cutting against the edge of the trigger housing, and belongs to a custom line of Double Action Only with a shaved hammer spur. He drops it. Our NPC gangster scoops it up. He has seen an M1911 before, captured from an Army shipment like our desperados did in The Wild Bunch. But just picking it up, it feels alien. Too light. Funny glowing lights in the fancy sights that have been adjusted for the hand and eye of the time traveler. Thinking it is single action, he goes to thumb the hammer and discovers it isn't there. He pulls the slide back because that is what he was taught to do, and readies himself for the expected recoil. It doesn't shoot like he expects, misses his target, and the time traveler has now closed enough distance to hit him over the head and gets his pistol back. A short time later. Our hero exhausts his ammo. 0.40 S&W won't be invented for 80 more years. And the gun has been dropped a few times, knocked about in cinematic explosions, etc. He takes it to a smith, who has no idea how to work aluminum or titanium, and has never touched an M1911A1. Our hero picks up a Government .45 and discovers that 1914 .45 ACP does not shoot like 2000 0.40 S&W. Or--our hero tries to reload his spent .40. Discovers that smokeless powders aren't the same in 1914. He succeeds in his handloaded cartridge rolls, but the pistol is now a bit underpowered. It doesn't cycle as reliably, and the lead dum-dums don't have the same trajectory as his JHPs. It goes on and on from there...
  6. Re: Ctrl+V It's an artist's character concept. That's all I know. Yeah...sorry . ---
  7. Re: Ctrl+V AND SUDDENLY A LICKER JUMPS THROUGH THE WINDOW! Why, oh why, even when I know it is going to happen, it still scares me?
  8. Re: Rogues...and Soldiers...and Assassins...and...Gallery (Dark Champions Art) Thank you, Payback.
  9. Re: Ctrl+V J. R. Henderson
  10. Re: Ctrl+V One of O'Neill's ("that's TWO ls!") defining characteristics is his sarcasm/dry sense of humor. Are you sure you watched enough of the series? --- Dead Island
  11. Re: Ctrl+V There are many negatives to gardening in the desert—which is why many people think that growing plants in very dry, extreme heat is impossible or at least a fool hardy endeavor. Since the definition of a desert is an area that has limited water resources and does not receive much precipitation throughout the year, water quantity is an obvious problem. However, this is easily cured by irrigation. A drip irrigation system is considered to be the best in a desert climate as it can produce the healthiest plants with the least amount of water. You should also keep plant selection in mind. Rather than trying to grow plants, fruits, vegetables, or flowers that require moisture rich climates or a great deal of available water, you need to stick to hardy plants that can survive scarcity of water and a harsher environment than is offered in temperate zones. Compost and mulch are also key to helping plants thrive in the desert. The soil in a desert climate is not simply hot and dry. It is also very much lacking in organic matter that healthy plants need. Using compost will act like a sponge in your desert garden as it keeps what few nutrients are present in the soil locked in place and then slowly releases its own organic nutrients into the roots of the plants. Mulch that is placed on the surface of the soil aids in keeping moisture in and weeds out. Dry lawn clippings, wood chips, pine needles, and old straw are all effective mulch bases that work hard to keep the soil from drying out even in intense heat. Newspapers placed in garden rows can also be useful as they break down at the end of the season to contribute organic matter in the soil. Mulch composed of sawdust should be avoided though as it takes out the important nutrient of nitrogen that is vital for healthy plant growth.
  12. Re: Ctrl+V Hey, some of us do like alignment you know.
  13. Re: Ctrl+V http://www.youtube.com/watch?v=OUwg-n1GgOo&feature=related
  14. Re: Ctrl+V ░█▀▀ ░█▀█ ░█ ░█▀▀ ░░█▀▀ ░█▀█ ░█ ░█ ░█▀▀ ░█▀▀ ░█ ░█ ░░░░█▀▀ ░█▀█ ░█ ░█ ░▀▀▀ ░▀ ░░░▀ ░▀▀▀ ░░▀ ░░░▀░▀ ░▀ ░▀▀▀
  15. Re: Ctrl+V No matter what, Thomas is willing to take Extra Time (Campaigns, Page 346) in order to get a +4 bonus (15x as long) on the roll.
  16. Re: Ctrl+V When a group of people is treated badly there is usually a reason, something that caused the world to view them with distaste, hatred, or fear.
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