Jump to content

rentauri

HERO Member
  • Posts

    73
  • Joined

  • Last visited

rentauri's Achievements

  1. Re: Enerjutsu Never Smelled or Tasted something so bad you dropped something or fell down?
  2. Re: Pinball Punch Yep. I think that is actually want inspired it except that instead of Superman hitting Darkseid down into the ground the second attack would be in any direction. Well its going to be Double Knockback and around 6 to 10 DCs worth of damage so I was going to try and figure out an above average knockback distance and put the flight at that. The idea being if he exceeds it then he just sent them to hit them to far to get to making it a power he can improve via xp. The thing about the actual punch is that it is not really full of Huge Damage, its about average in damage its just measured in distanced.
  3. Re: Enerjutsu Thats what I was assuming, hopefully I was correct. Martial Arts book, 6th edition, page 80
  4. Re: How many of you use END outside of magic? and other questions... Ah. That would be a reading failure on my part. Because of where I try to cap my DCs and his use of STR + big weapons + Skill Levels he really doesn't need to push, just adjust some stuff.
  5. Re: Enerjutsu Well Enerjutsu seems unique in that the weapon elements are powers themselves not SFXs. The weapon element is listed as Usable with Blasts; Blasts Weapon Element is Free and the Elements Section were you normally list kicks, swords, staffs abilities has +1 Use Art with Ranged Killing and +1 Use Art with Drains. That said I would image that all Blast powers no matter the SFX are covered with theoretical Ranged Trip attack and if we wanted to use a Deadly Cutting Laser well you would need to buy the Weapon Element Ranged Killing Attack to do it.
  6. Re: Paladin Martial Art? It can work very well but my understanding of the sweet science is not good; it seems kinda limited in its nature. For me the biggest problem with Paladin Marital Arts is that traditionally guys in Full Plate don't move around a lot, this is what lead me to Sumo mainly. They may be slow but once they get moving watch out they are coming. In the same sense however that could lead to boxing being a good choice. Outside the full plate I could see Karate and Muay Thai I think would be good. Karate would be good since it was developed to combat a weaponed foe and the Paladin is probably in deep crap if he is outside his armor and weaponless. Muay Thai I orginally thought of but rejected only because doing elbow and knee strike in Plate would hurt the paladin (I don't think it bends that well) but outside I could see them taking to it as a brutal way of harnessing the body as a weapon. They may seen the knees and elbows are clubs and see its effectiveness.
  7. Re: My Campaign Is Starting to Flesh Out... I Need Help!
  8. Re: Paladin Martial Art? Using the Martial Arts book: Savate - Many for for the symbolism. Its a French Martial Art and Paladins are from there. Sumo - Guy in full plate and a guy that practices Sumo could be the same wiegh (wild guess on my part) so the limited movements may work for the armored paladin. Pankration - Its an old Greek style that is a grappling/striking art.
  9. Re: How many of you use END outside of magic? and other questions... Well there is a difference between having the REC/END to use it and just not wanting to be bothered with the mechanic. He has a decent REC for other things, his cantrips, its just for 80% of the character's usage just wants to minimize his usage.
  10. Re: How many of you use END outside of magic? and other questions... One of my players buys his strength with the advantage 0 END because he doesn't want to worry about it.
  11. Re: My Campaign Is Starting to Flesh Out... I Need Help! Sure, using one city as the base of operations helps flesh it out in ways traveling does not. Me personally I would make it a mid size city that can get many normal things but may have trouble with the expensive and exotic stuff this way the City Districts become like cities of a kingdom. Something to explore and see plus the classic sewers or old ruins in town can be adventure seeds for in town affects. If that is to big a small frontier town can work as well but the smaller the town is the more the people matter. In a Mid sized city the adventures may have competition and it may take awhile for the to gain reputation to meet the mayor but in a smaller town they may be the only real game in town and the mayor could also be the tavern keeper they talk to all the time. re-hashing old stuff with players that are missing games. Once your overarching plot starts to develop if a player missed a week then he will need to be filled in so that he can begin to contribute to the new plot developing. If you and your players can I would suggest http://www.obsidianportal.com/ if just for the adventure log, don't worry its free. Put your more important notes on the site and they can check in at there leisure but the Adventure Log may help. If your players agree to it have one or two type out what happened to the group that week and post it to the portal that way everyone can see it. Add your own notes but even if no one wants you can post the week's adventure to fill in those that missed it. That certain characters you count on to be there, whether they had knowledge or an item/power to greatly help, will not be there. If they come from other games, DnD suffers this greatly, they may have a mind set of kill everything and loot their stuff. This can be fine if you game for it but with Hero I think your missing out on some fun with that mind set. Are you talking about rewards? I would suggest the Resource System, to my mind its the best way to handle Heroic Level gear and can easily balance rewards. While traveling to the next adventure thru a forest the group seems to become hopelessly lost in the forest until they come upon a obviously evil and powerful creature (or group of lesser powerful creatures). Observant characters ould notice that the creature(s) are just as surprised as they but as will adventurers meeting evil creatures combat ensues. Once the adventures are successful a spirit of the Forest appears before them and thanks them for ridding the Forst of the taint of evil. During the conversation (or yelling) the spirit reveals that creatures have been infesting the areas outside of the forest for awhile and are now moving into the forest and it wants them stopped. The Spirit may offer the Forests Bounty (all the food they can eat plus rare herbs) or even quicker travel thru the Forest as a reward for looking into the matter and stopping it. Dropping into the conversation as a seed or aside that the Spirit has offered this to other groups and none have returned can add to the idea it is hard. What they find can be many things; Demon Summoning, Zombie creation, an Ancient Seal broken... Below would be for a larger size city and can go many ways depending on how dark you want to go. The Carnival has come to town and the children are excited but strangely orphans are going missing and those citizens form the upper class along with the guards are coming back strange. The adventurers learn that Illusions, Hypnotism and Mind Games are being played at the carnival and any investigators will discover that this carnival has never existed before coming here. During the quest the characters become trapped in the illusion .... Is that a Monster they fought? ... maybe killed?.... then why did it scream like a Human? Vertigo takes over as they can no longer tell the illusion from reality and beware or they may be the next victims of the Carnival.
  12. Re: The Treasure Thread A fist sized black Magic Ball with two clear areas on the opposite sides of each other known as the Truth and Falsehood. By shaking the Magic Ball and speaking a question both clear areas will turn murky and a ghostly but vague answer will reveal itself. The problem for those asking questions is that one side will vaguely reveal the Turth of the Question and the other side will vaguely reveal the Falsehood of the Question. Further compounding the issue is that the sides seemly randomly change and may tell the truth one time and a falsehood the second time. The most annoying part of the ball is that the side that speaks the Truth is completely accurate no matter how vague. After looking at the answers, if the user is in doubt on which side is truth and which side is not, the Magic Ball casts Aid Strength on the character with the limitation Only for determining Throwing Range and Throwing damage. ...The Magic Ball is very aerodynamic and sturdy.
  13. I have a player that is enjoying the use of the knockback rules and has asked for help with his speeder/brick character to create his signature move the Pinball Punch. It is a punch attack (auto fire 2) that allows him to punch a target then appear where the target was hit to and then punch him a second time, maybe in a different different (like up in the air), all for some nice air time if possible. The thing is I can't think of a way to get the 'appear where the target was hit to' portion of the power down. The only thing I can think of is compound power with flight (in case the first punch is in the air) but if that is the case isn't the Flight Power the first to activate?
  14. Re: Genre-crossover nightmares St. Elmo's Fire staring Elmo from Sesame Street Fate/Zero or Fate Stay Night with the true King of Kings... Mufasa from Lion King
  15. Re: Fear Absorption Power Could buy two END Reserves, one that has only END in it and the other with only REC but make the second one have a limitation that the REC only triggers when the levels of Fear and/or Rage are right. Then have all the powers use only the END Reserve. Of course this idea is less of the Drain/Absorb the fear and rage of attacks and more being around it long enough to use it as a power source.
×
×
  • Create New...