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wick

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Posts posted by wick

  1. Nice break down in the videos.   And superman's #1 enemy is a human.  Let me be specific, a normal human. 

     

    At his power level it is safe to say that a fight against any opponent who should pose any kind a of challenge would destroy the planet, solar system, and heavily damage the galaxy where the fight occurs.

     

    His power level is only my number 2 pet peeve with him. My number 1 is how people and gaming products (had a DC universe RPG as a kid and sure enough on his card it read  "human") refer to him as a human rather than a humanoid or alien.  #3 is how does a fragment of your home planet cause you to weaken and die, that doesn't even make comic book sense, its his home world. #4 In the last Superman film he picks up a crystal island which is infused with Green kryptonite and sends it into orbit WTF!?!? Don't tell me he powered through the weakness, when far less kryptonite has him as weak as a kitten.

     

    I would build many of his powers like a Variable Power Pool. Many times he uses his powers in unique ways that are used only a few times. For, example, in the 1980's superman II (?) Film he flies really fast around the earth in counter rotation causing time to go back a few minutes, something he does not do everyday.  Leave his other powers as standard since he is super strong, durable, fast, etc...

     

    Good opponents for Supes?:  I would not try to match him force for force.   Good research on his vulnerabilities would be key.  A mega scale teleporter or a magic using character to do major transforms on him ( super frog).  A character with Rogue's ability to take powers, even if temporary can be used to coup de grace the Supes with even a handgun.  How about a guy with a magic sword? Supes laughs at the knight approaching him until he gets a magic sword through his guts. Why would he dodge, hit, or disarm the knight, there are loads of examples where he lets people shoot him why would he expect a sword to hurt him. If it makes you feel better we can change that to magic bullets because we know he will try to bounce those off of his chest. I would have said mind control or mental attacks, but the you tube videos said he has become resistant to mental attacks. How about a sonic based attack?  Use his super hearing against him.

  2. Depends on the villain really.  A psychotic killer, realistically you can expect a grisly death.  Many bad things can happen when captured, death, crippling, torture, rape, etc..   In fantasy or super heroic genres, you can throw in possessions, mind control, and who knows what.   In D&D, loss of possessions is a fairly big deal since they are source of power and are often won through months of gaming, in games like Hero system maybe not so much if your foci are replaceable or even inaccessible and where your powers are usually innate.

     

    Probably the biggest problem I have with capture is that it is often poorly implemented and becomes a hackneyed plot device.  If it is cleverly engineered or I end up surrendering due to the odds turning in my favor I am generally ok ( in games with harsh GMs surrendering may be a viable option as they sometimes put you into situations where fight or flight are both lethal options).

     

    Another thing to look out for, is how do the players treat prisoners.  If they commonly kill or maim prisoners, they will likely expect the same treatment if they are captured.  This is probably not as common in champions as in some other genres or systems.  

  3. Not sure what page you're looking at. 5ER 122 has the example with Golden Eagle. He has Flight 20" and adds x8 non-combat multiplier for a total of 40+10=50 points. It then states, "His Flight costs 5 END, regardless of whether he uses Combat or Noncombat Movement."

     

    No it is not that example, which mentions really nothing about his END costs. 

     

    I am talking about pg 123 in the  text Left Column first paragaph, last coule of sentences are the most pertinent.  Under the Endurance section.

     

    The in text example was 15" (30 Active points) of flight with X8 noncom move (+10 Adder for a total of 40 active points) only spends 3 END rather 4 END becuase you don't count the adder into the Active cost when calculating END cost.   Are we on the same sheet of music now?

  4. The example of a 30 active point movement power with a +10 adder for x 8 noncombatant movement costing only 3 END and not 4 END came directly from the book. It was describing that you do not count the adder for the Noncombatant movement when calculating END cost. IIRC . I am using 5th Ed revised don't have the page number at this time but it should be in the endurance section under movement powers.

  5. Responding to the original post: just because you have a pool doesn't mean you have to buy everything through it. Just because a power can't be bought with limitations doesn't mean they can't have them.

     

    So: a pool built into the costume, taking all the various appropriate limitations, plus CSLs with the limitation OIHID -0

     

    Just saying. These aren't the best solutions, but the post seemed to imply that they weren't options at all.

    Perhaps with GM permission but I am a.) trying to learn the rules and b.) since there are many ways to skin the cat why not pick a way that is simple or cost effective. Also improving Dex seemed the best way, I was just mistaken about it being a figured characteristic

  6. Responding to the original post: just because you have a pool doesn't mean you have to buy everything through it. Just because a power can't be bought with limitations doesn't mean they can't have them.

     

    So: a pool built into the costume, taking all the various appropriate limitations, plus CSLs with the limitation OIHID -0

     

    Just saying. These aren't the best solutions, but the post seemed to imply that they weren't options at all.

    Perhaps with GM permission but I am a.) trying to learn the rules and b.) since there are many ways to skin the cat why not pick a way that is simple or cost effective. Also improving Dex seemed the best way, I was just mistaken about it being a figured characteristic

  7. Responding to the original post: just because you have a pool doesn't mean you have to buy everything through it. Just because a power can't be bought with limitations doesn't mean they can't have them.

     

    So: a pool built into the costume, taking all the various appropriate limitations, plus CSLs with the limitation OIHID -0

     

    Just saying. These aren't the best solutions, but the post seemed to imply that they weren't options at all.

    Perhaps with GM permission but I am a.) trying to learn the rules and b.) since there are many ways to skin the cat why not pick a way that is simple or cost effective. Also improving Dex seemed the best way, I was just mistaken about it being a figured characteristic

  8. Ok, so the books says that for very 10 Active points in a power you pay 1 END, regardless of using normal or noncombat move. So a character with 30 Active points of movement power + 10 points for X8 would pay on 3 END not 4. Got it!

     

    But how does that work with advantages ?   

     

    1. Would I calculate the 40 X (1+1/2)= 60 Active points [example using +1/2 power advantage] and then subtract the 10 point addr  for the X8? 60-10= 50 or cost 5 END?

    2.or would i sbtract out the adder before doing the advantage calculations?  40-10 adder= 30,  30 X (1+1/2)= 45  Active points, or costs 4.5 or 4 END?

     

    Thanks.  The book gave no examples with advantages , so this was not clear.  I do know that the cost of the power is calculated normally and this is for calculated the END cost of a movement power only.

  9. For the AoE with hole in the middle I was thinking one source in the middle of the base. You don't want to zap the base occupants. This was one options but I like the many sources along the perimeter instead.

     

    The base is secret villain base. Any snoopy people end up as experiments for the mad scientist. Since the towers could be destroyed by attack it is better they are a surprise. "What are these strange tow...*the hero collapses mid sentence*

  10. And back into the gutter.

     

    Anyway the character doesn't port people around or objects to attack. He has a setting on his device to cause him to micro teleport constantly which ups his dexterity and CVs. His framework of teleports include:

    1. Blinking

    2. Regular teleporting for travel

    3. Emergency port which automatically triggers to port home on mega scale if he is disabled(still trying to define that trigger, )

     

    His main attack is part of a multi power. He has a blade of plasma that is a no range EB, can be set to armor piercing, and he can use to tunnel a few inches

  11. At first I thought you meant literally through the material of his costume and I pictured a suit still hanging in the air with a naked character a few feet away. "Well, that's a special effect for Instant Change I've never seen before..."

    OMG! LOL! I just meant his power come from his hi tech outfit.

  12. So hyper man suggests just paying straight up for each tower? I am still working out the floor plan for the base and grounds, but that could be a lot of towers at 30 points a pop. At his stats the tower takes up 1 hex and extend out with 8 m radius (4 hexes) so covers 9 hexes of fence line. Now would need the length of the fence to determine number of towers needed for full coverage. Making some assumptions and off the top of my head calculations that shout be 7 to 8 towers so 240 points of towers.

     

    How does change environment cause stun? Will have to take a look at that, since I had not considered that before. Not sure a -2 to stun would be very effective either.

  13. I am doing some base design and I wanted to surround the base with multiple towers that create an invisible fence. Basically as you approach you take stun damage, no normal defense: deafness, flash Defense hearing group . The SFX is sonic high frequency knocks out anyone approaching within a few hexes of the towers.

    Just a few ideas on generally how to do this:

    -I was thinking force wall circle around the base with an EB linked to force wall with damage shield. Maybe make towers immobile foci but not sure if I should buy as multiple foci or just link multple instances of the EB. This is looking quite pricey. Opponents encountering a section of fence can destroy the towers but that just breaches that zone. Although most opponents would just attack on breach rather than multiple points.

     

    -or maybe it is simpler to just make an EB with a large AoE with Hole in the middle but have some modifier to describe its effect through multiple foci .

    Problems with these builds are that the costs add up with the advantages. Continuous, NND, invisible power affects, AOE, etc the base is kind of sprawling 80 hexes with 80 more for the grounds. I am trying to keep it a reasonable cost. EB should only be a few D6, enough to stop a person for sure

  14. 5th ed hero

    Is there a better set of rules for building bases or a source book with good examples of bases?   Most character write-ups I have seen may mention points in their base but you don't see what the base includes or how it is layed out.  It is a little unclear how much space a lab should have or other facilities. I think the rules in the main book would be easier to understand with examples.

     

    Can you use frame works with powers built for a base?

    How would you build a base using Hero Designer?

  15. I would think useable on others armor on the ally with a limitation that effectively removes them from battle while using this UOO armor would be simplest. It can be more complicated if they take damage rather than just disappearing. It makes sense if you think along the lines of summon/unsummon . When summoned they scamper about doing their own thing but when UOO their armor or other abilities they are considered unsummoned.

  16. 1. It is with special permission from GM, I will need to experiment with HD more.

    2. Really?  That would probably be the best bet then, since I can't put both OCV and DCV CSLs in the same slot. And it will help make the slot beefy enough to keep up with the high active points in the other slots without dropping the EC pool too much. What kind of advantage can you put on characteristics anyway? Invisible power effect? Reduced END ( I think STR is the only one that costs END)?   I may or may not give it the limitation of only affecting CVs, I have to look up what DEX actually represents  and think about how the blinking actually works. 

  17. 5th Ed. The theme is that this character teleports through his costume. So I am building an environmental control whic contains a teleport that brings him back to base if K.O.'d or near death only and a teleport for movement. But I also wish to include a power to simulate the benefit of HtH fighting while doing small micro ports. Inspiration is the fight between Deadpool and wolverine/saber tooth in the movie Wolverine Origines.

    I am thinking that he gets a bonus to OCV and DCV while blinking.

    My ideas:

    1. Buy as multiple CSLs. In hero designer I would have to build as two slots in my framework. One to give +4 to OCV and another for DCV. This is a problem to get his active cost comporable to the other powers in the framework (79AC) also the power is OIHID and you can't make CSLs for DCV when you have a limitation.

    2. I then thought of increasing his Dex with a lim to say only to increase CV, but when in a framework characteristics have to have lim of does not improved figured characteristics (Can't turn this off in Hero Designer as far as I can determine).

    3. I was thinking this could be simulated using a Flash attack against sight group but that seems a poor fit and overly complicated.

    4. I could leave the CSLs outside the framework but it makes sense that if his teleport framework is Drain or Supressed that he cannot blink either.

     

    This character has OIHID inmost of his powers.

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