Haven't played Champions in ages but I picked up Star Hero to use as reference material for another sci-fi game and I was so impressed with the new material that I was hooked once again. Nostalgia kicked in and I've set out to re-imagine some my old characters.
One of my first way back in '89 was Tsunami, a paper-mache brick/energy projector. I wanted her to have a base set of characteristics/powers but to get stronger values when in water. For simplicity's sake, I just bought some additional stats and increases to her defenses/attacks with the limitation Only in Water (-1/4) but that wasn't quite right.
I want this character to become more powerful based on the AMOUNT of water available to her. Just a fire hydrant there, gets a little more powerful. Small reservoir to jump into, a little more powerful. Medium sized lake, even more powerful. Up to: Pacific Ocean, how long can you tread water?
I've come up with two options:
1) By increases for each of the above environments (ie: +5 str small amount of water (-1/4), +5 str reservoir sized (-1/2), +5 str medium lake (-3/4), +5 str large lake (-1), +5 str Gulf of Mexico (-1 1/2), +5 str ocean (-2)) - so i'd have to do that for each characteristic/power I wanted to see increased. Might not go all the way up to ocean, could just stop at large lake.
2) Give her a Variable Power Pool, able to change powers as full or half-phase action and no skill role needed but with some kind of a limitation on the amount of points in the pool she can use based on the amount of water available and maybe a limitation that the pool can only add to characteristics/existing powers, not create new ones (but might allow her to use the points for advantages, so maybe her water blast that effects one hex becomes a 2km tidal wave (megascale advantage) in the ocean).
Anyone done anything similar to this? Any recommendations on either of the above methods, including what would be appropriate values for the disads to the VPP? Got a recommendation for a different approach?
Any feedback is greatly appreciated.