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dbcowboy

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Everything posted by dbcowboy

  1. Re: Gadgets from Ultraviolet I seem to recall Rolemaster having some magic items that did that kind of thing. What about using Extra-Dimensional Movement with the Usable as an Attack advangtages and then appropraite limitations to restrict it to small/medium sized objects, one at a time, if bracelet looses power/broken objects unable to be retrieved, etc.. Something like: Compression Braclet: Extra-Dimensional Movement (Single Dimension), Reduced Endurance (0 END; +1/2), Usable As Attack (+1) (50 Active Points); OAF Durable (braclet; -1), Limited Power Power loses about a third of its effectiveness (only one small/medium sized inanimate objects; -1/2) - Real Cost: 20 Add more limitations on number of objects, charges, etc as desired.
  2. Re: Martial Arts END Costs? Okay, that helped. Appreciate the clarification.
  3. Re: Martial Arts END Costs? Okay, that seems to go againsts the 1 END minimum rule listed earlier for things like Block and Dodge (and I was pretty sure I had read in my 5E book under Endurance section). When you say the maneuvers don't cost END: - if it is a Str + 2d6 maneuver - pay END for the Str used but not for the extra 2d6? I guess I'm confused on what "the maneuver" actually is. In my example above, is "the maneuver" the whole "Str+2d6" or just the extra "2d6"? Or are they really and truely completely END free? If so, why does Martial Dodge not cost any END but a regular old Dodge does?
  4. How much END does a Martial Arts attack use? Is it: a. Only that for the Str the player chooses to use as the base for the attack? - Example: In a superhero campaign with 1 END/10 Active points, a character with 20 Str using a "Str+4d6" attack would cost 2 END? b. The base Str + the cost of the effect of the attack? - Example: Again, Superheroic campaign, 20 Str, using a "Str+4d6" attack would cost 2+2=4 END? c. Do extra Damage Classes impact the final END cost? I think I understand that some maneuvers that don't depend on Str will cost 1 END (like Block and Dodge). I'm wondering about the the ones like "Str+2d6" or "Grab One Limb, 2d6NND" kind of maneuvers.
  5. Re: Two-Weapon Fighting Two Greatswords? What's his str?
  6. Re: Two weapon fighting in HtH and Ranged Are those rules covered in the un-revised edition as well?
  7. Re: Character trick suggestions?
  8. Re: New Avengers Haven't read comics since the mid-90's but from what I can tell, one thing remains the same: No one stays dead. No individual, no team. You can come up with a handful that have? Great, tell that to the truck-loads that have been brought back. Sounds to me like the reason Alpha Flight was dropped between panels is related to the above. Everyone comes back. Death is no big deal. There's no great loss, no profound meaning, no lasting impact. Presumably their characters visit the john between panels and death in their minds is about as significant as that. Just sad.
  9. Re: House Rule: Banning Multipowers & Elemental Controls? lol A disadvantage that's not a disadvantage is NOT a disadvantage. If it's not something that would ever come up in the game, no points. (now if his character is around pigs often or forced to wear a tuxedo often, okay maybe, I'd be entertained by the rationalization) He probably won't understand. You have my sympathies. I'd let him leave them on there, fine roleplaying reminder for the character, but I'd make him either pick different disadvantages or give up the points to balance out the character. Hates ham, hehe
  10. Re: post-apocalyptic genre book You guys know they're working on Morrow Project 4th Ed., right? Timeline Ltd. It was suppose to be out in June. They're a "tad" late. Some day. Some day.
  11. Re: How to Overthrow the Alien Overlords: Reboot Well, in some respects the original goal was a role-reversal. The aliens come from a situation where they were being pressed back and slowly exterminated. Now, due to a quirk of fate, these survivors have put the Humans in the same situation they faced in their home galaxies. This point would be lost on some of them but might be a catalyst for others to question their actions. At the same time, some would view the barbaric Humans and their planet as nothing compared to nine galaxies and trillions of inhabitants. The difference in scale would blind them. In addition, it is not necessarily true that the destruction of an entire galaxy only slowed the extra-dimensional invaders down. It may well have halted their invasion. It may have crippled their ability to invade again in the future. The details of their war aren't fleshed out so sky's the limit on what the situation is way over there in some far-off cluster of galaxies. Up to you if you think it should have only slowed them down and how long it would take for them to finish off the alien's home galaxies and expand to Earth. Part of the problem with this is that I took the storyline from another game, twisted it a bit and tried to apply it to a different setting. In this case, humanity is not part of the alien Alliance with all its vast resources, they don't have the protection of the Mutzachans, and would more than likely end up as a slave race to either the Eridani or Phentari empires if they were anywhere near the being's territories (in BattleLords most of the core races originated in the Milky Way, I believe). So, instead I chose to have the other aliens far enough away that their empires could not interfere in the campaign events. Do they show up at the end? That's one possible resolution I've considered (along the lines of "get another set of aliens to take care of these"), allowing the ones stranded here to return home and leave the Humans to pick themselves back up. Also, the issues Basil and Vanguard00 raised are all good points. I'd prefer not to have generations go by. I'd like the PCs to be old enough to remember what life was like before the aliens came. The meta-gene would obviously be important to the aliens, so culling the slaves would be in place. Given that I'm already in an environment where super-powers exits, I'm okay with some use of "handwavium" to allow this to happen. I like the idea of pandemics though as it would be a reminder that the alien's care and feeding of their Human slaves would be dangerous to disrupt. Now, I'd said maybe the aliens only target Earth cities in their bombardment, half of Humanity survived. I don't know how much of humanity lives in all our cities, maybe less than half, so if only one or two billion died from the assault, the rest could have died from the pandemics/pollution/lack of infractructe/etc. that followed. What if the Human slaves are not the majority of the remaining population? Say there's only 1.5 billion Humans left. Only 500K are slaves to support the aliens. The rest are hiding, living, not interfering with the aliens to ensure they don't share the fate of others (death or enslavement). Hmmm, I don't know if that provides the feeling of hopelessness I was going for for the beginning of the campaign.
  12. Re: How to Overthrow the Alien Overlords: Reboot Here's a link to the list of BattleLords races. Races I expect to definitely use the Eridani, Mazian, Phentari, Python Lizards and Zen Riglen. Those Phentari would be good because they hate the Eridani and like the taste of Humans (interesting position if they ended up being the ones the Resistance had to ally with). Chatilians in small doses since they're telepathic and could make it too difficult on a hidden resistance movement. Mutzachans in small doses, since there're aren't many to begin with. Won't be any near the power level to generate Matricies as high as Space Fold (Lord, what would the point cost for that be in HERO?). Ram Pythons are a very popular race but I don't think I need both them and the Python Lizards. Again, maybe in small doses. Cizeracks are okay but in the end they're just big cats and not as exotic as I'd prefer. We'll see. Most of the other races I'm just not fond of and some are down right silly. I think the above would be more than enough to keep me busy. While it will be work to convert all these, hopefully they'll be new to the players and BL actually has some rich racial histories and descriptions in the rule books. Hopefully borrowing from that will save me time to work on other areas of the campaign.
  13. Re: post-apocalyptic genre book More than one of our Morrow Project characters were suspected of having been "damaged" by the cryo-tube. Ice crystals in the brain maybe. Some of them were just...off. You sure the game you're thinking of wasn't Phoenix Command? It was military like Morrow but used d1000 for to hit location instead of Morrow's d100. More body locations than you could shake a stick at. Think I only made a character but never actually got to play PC so I don't really remember what the setting was suppose to be.
  14. Re: Your PCs might be overpowered if... You are actually one of Steve Long's real life psychological limitations and he's never even met you. It probably involves nightmares and cold sweats. Or crying uncontrollably ever time you roll your dice. I hope you're happy.
  15. Re: How to Overthrow the Alien Overlords? Although dead Humans would probably make good fertilizer for the fields, they wouldn't get much work done planting or harvesting the crops needed to support the alien armada. Therefore since it is necessary to keep the slaves alive; the conquerors MUST expend resources in this area. In my own campaign, one race with matrix (ie: psionic) ability is the Zen Rigellians. They are a race of healers, their medical science surpasses all other races in the alien Alliance. Though I'm sure they and the rest of the personnel in the fleet's Medical Corp (they're not ALL Zen's) would be pulled into other duties from time to time, it would seem the only major ongoing medical task they have is care and feeding of the animals (Humans). My thought was that, given their medical technology, they could probably vaccinate the lot of them through additives the food. Do they have the resources to do so? Dunno, what else are those medical frigates doing? I like the idea because here would be a bit of alien infrastructure that the Resistance would avoid damaging at all costs. As for the dead, I estimated the two-thirds died in the invasion and since then the population is probably down to only one-quarter of the original 6 billion. Humans would still be having babies but the population continuing to decrease would be another reminder that the race as a whole is dying. Whether or not the aliens could support something like this for this many Humans still seems to hinge on just how many ships they have, how extensive their medical personnel are, how powerful their tech is and the state of their resources. Edit - actually though, I'd toyed with the idea of having the fleet be engaged with another nearby alien race. If there WAS a major on-going conflict then the medical personnel WOULD be tied up. Hmmm. You know, it's all just one BIG balancing act... Edit again - btw Basil, those are all excellent issues and makes me think that one of the largest set of "alien collaborators" would be the Humans who help perform medical duties. Might be a good organization to place Resistance spies in, thought they’d be under greater alien scrutiny.
  16. Re: How to Overthrow the Alien Overlords? Yeah, Chuckg was one of the first to mention a regime change as a possible solution. More I thought about it, 5 years stuck on some primitive rock could really eat at the invaders. I'm thinking factions within the alien's ranks will have developed, and I'm not sure exactly that "regime change" completely describes one of the possible solutions I've pieced together but it's pretty close. It seemed to make sense why it might be an option now rather than in the beginning of the war. Feedback everyone has provided so far has been fantastic; I really appreciate it.
  17. Re: How to Overthrow the Alien Overlords? This is the history I had put together so far. These are the events the Humans would have learned from the initial meeting with the aliens or from their own records. In a distant part of the Universe, the nine races of the Alliance are locked in a multi-galaxy-spanning conflict in with higher dimensional beings invading this Universe. Of the 10 galaxies that make up the aliens' empire, one was completely lost. The final stages were in place to abandon it entirely. Each galaxy had at least one massive hyperspace gate, capable of propelling ships between galaxies (smaller versions were used within a galaxy for inter-galactic travel). Three of the alien races have psychic abilities (matrix abilities as they call them); at the highest level they are absolutely terrifying. Of the trillions upon trillions of inhabitants of the empire, only a handful of each race has reached such a level. Once the galactic exodus was complete, the greatest energy controllers of the Alliance would initiate the dreaded space-fold, collapsing the overrun galaxy and utterly destroying it. Never in the history of the races had this horrible matrix ability been used, but never before had the situation been so grave. If the creatures were not stopped, the entire Universe might fall. But the invaders mounted a massive suicide wave of attack ships that threatened to decimate the defending fleet and allow them to spread to the gate's destination galaxy. So with over 150,000 Alliance ships still in the doomed galaxy, the leaders of the alien alliance ordered the space-fold take place immediately before the invader's taint could further spread. The fleet would receive the retreat order with only minutes to spare, but it was hoped some would be able to make it though the gate in time. The aliens on Earth don't know what happened to those ahead of them, nor those behind, but they were just entering the event plane of the galactic hyperspace gate when the space-fold's effects were felt. Instead of arriving in their target galaxy, they wound up in ours, with ships spread across an area over 30 light-years wide. If any more survived the desperate flight from the doomed galaxy, they were swept much farther abroad. The last stragglers made their way to the Sol system over 3 years ago and no sign of others has been seen since. Several ships appeared near the Sol system and initial contact with the humans was peaceful. Over the course of a few weeks, more of the survivors made their way to the system to link up with their comrades. After a few months their numbers had mounted and world leaders began to worry. It was never clear exactly why they chose to attack, but by the time they did, their force and firepower was overwhelming. The combined might of Earth's heroes, villains and military forces was only able to destroy a pitiful few of the aliens' battle cruisers. Though their final tally was low, the human's actually did repulse the first attack. The alien's ensured such would not happen a second time. The orbital bombardment unleashed touched every continent. No major city was spared. The weeks of conflict that followed were merely a formality; the war was already decided. It only lasted that long because the aliens could not afford to further obliterate the remaining humans they would need to support their vast fleet. Today the aliens have established huge farming colonies on Earth to feed their numbers. Meanwhile their support ships sit in orbit or out in the asteroid belt, working feverishly to keep the ships of the fleet maintained. A large portion of the fleet has spread out to find other worlds, ones that might have greater technology and possibly the knowledge of where their home galaxies lie, if not the means to reach them. Less than 2 billion humans survive today compared to the 6 billion that called Earth home on the eve of the attack. Most are confined to the farms where they till crops to feed their alien masters. They live in tent cities and makeshift buildings often on the outskirts of their decimated cities. Their overseers reside in ships landed on the planet's surface or fortresses built since the occupation. The resistance numbers around 1 millions worldwide. Most are ordinary people still seeking a way to drive the aliens from their world. The early organization came from the surviving nations’ militaries and UNTIL forces. But by the end of the first year of occupation they were sustained by an unexpected source: the remnants of VIPER, now under the command of a new Supreme Serpent, the former would-be conqueror of the world, Dr. Zerstoiten the Destroyer. Or what is left of him. VIPER's independent and widespread cell structure had allowed more of its hidden resources to survive the alien bombardment than either UNTIL or the nation's militaries. From these bunkers around the world, the secret bases of heroes, or the hideouts of villains the resistance reorganized, dug in and prepared for a long, long fight. And that was exactly what they got. I notice I still have the part about an initial attack being repulsed, if I stick with the overwhelming surprise attack idea that would probably have to change.
  18. Re: How to Overthrow the Alien Overlords? This is the text I have so far to set the tone for the campaign. It's meant to be from someone in the same position as the PC's. Sometimes as I lie awake at night I try to remember what it was like not to be afraid all the time. When I went to school in the morning, Mom and Dad came home in the evening, and we ate dinner together as a family. When you could walk outside carefree instead of continually scanning the sky for danger, constantly running from one cover to the next. It’s like a dream now. A sweet and beautiful dream whose memory fades as soon as you wake up but leaves you sad and crying though you can’t remember exactly why. So much of the world is broken now. Not just the cities and the machines but the people too. It wasn’t just because their armies were defeated. Their heroes fell that day and sometimes I think humanity’s spirit fell with them. When it was all over, when less than half the human race was still alive, that was all they were. Alive. Today people are alive but I’m not sure any of them are really living. That’s what I think we need to do, the only way we’ll finally win, is to give the human race a reason to really live again. It’s affected all of us. Every time I’ve watched a squad head out, you can see it on their faces. Sometimes you can just look at a man and know he won’t be coming back. He’s empty; that will to live is all used up. After 5 years of fighting one loosing battle after another many of us just have nothing left inside. I’ve even seen it in our leaders. Not so much in Mr. Z but then he doesn’t let anyone get close enough. But James, behind his eyes, I can see the void growing. If our leaders succumb, the ones who’ve held us together for this long, we’re finished. Soon it will be our turn to walk out those doors. When the cities burned and the aliens came, they said we were too young. We still are. But it’s our world too and there are so few left to fight. Some of us will spill our blood, just as those who’ve fought before us. But if any alien bothers to look at it, they’ll find that though it may be young, it’s just a red as any humans. And they will have paid a MUCH higher price to claim it... Edit: I should add, I'm considering naming the campaign Young Blood, hence the references to youth and blood in the text.
  19. Re: How to Overthrow the Alien Overlords?
  20. Re: How to Overthrow the Alien Overlords? Couple things: 1) Again, no four colors campaign here. I think the original premise is totally not four color, there's too much initial loss and I think the campaign would have to start off with the initial hopelessness of the human's situation. While I doubt I could perform up to their standards, I'm interested something like X-Men Days of Future Past. I'm thinking more Iron Age I guess. 2) I haven't really considered the interaction issue (ie. shield blows up if hit with a fusion cannon, etc.). I'm inclined not to take that route. However, even if it was feasible to create some catastrophic effect like this, it would not necessarily follow that the resistance would use it. For instance, I had the idea that the agriculture enclaves would be guarded by alien warships landed nearby. Even if the resistance simply hit the thing with a smuggled nuke, they'd kill most if not all of the nearby human slaves. I can't see that as a sustainable strategy since, in the end, nobody wins. While I'm sure there would be some in the resistance who would advocate that approach (hmmm, that might make a cool subplot the characters have to deal with), as a whole it doesn't seem to result in anything they could call a "win". At this time, the closest I think I could come to this is would be if I used the idea that the alien's are completely unfamiliar with Magic and have problems countering it. So, to me, even though their situation is definitely desperate, rational minds would not necessarily say, "screw it, let's just kill ourselves and all the aliens on the planet". Sacrifice small number of humans to take out large number of aliens, yeah, I could see that but destroy the world? No, not by the resistance leadership as a whole. 3) At this point, I don't see a final solution being solely a military one, I just can't figure out how it would be possible. When I consider the kind of state I think the Earth should be in at the start of the campaign, I think it's safe to say that the Arcadia had to go in the initial alpha strike by the aliens. I have an idea how the aliens would have known where it was. Truthfully, I can see quite a number of Empyreans who were abroad being recalled to Arcadia prior to its destruction. But I agree that if it or some of the big Empyrean minds were still around then it would put the humans in possession of too much technology and that doesn't seem to fit with where the campaign would need to start. Frankly, I suspect whatever end goal I have in mind, players will come up with something I never thought of so I'd prefer to have several options available and not feel like I have to railroad them down one path. Also, after 5 years of occupation and loss of personnel and equipment, I'm inclined to think that resources will be tight. Very tight. I don't plan on the resistance having won many of the engagements in that time, and every time they loose they'll have lots personnel and equipment that is very hard for them to replace. 4) Heroes or no heroes? I personally like the idea of there having been heroes. Matter of fact, the PCs would have the option of being children of fallen heroes or villains. You know, I have a rough draft of text to set the tone for the campaign. I wouldn't mind getting some feedback on it, I'll try to post it later tonight. 5) Why don't other races invade now? Hmmm, well, what's left to conqueror? I suppose I'd prefer that the aliens holding Earth be a significant threat to any outsider. If that means that their own supply lines can't be as strained as I'd previously mentioned, well, so be it. Maybe in the recent years they've gotten factories going in several locations around the solar system. Like I said before, if it seemed like I'd need a huge, several thousand ship fleet to reasonably overcome Earth's inhabitants, then to occupy those ships now it might make sense to have them in the process of battling another nearby race. The races that make up this fleet would be from a completely different set of galaxies unknown to any inhabitants of the Milky Way. Let me just say that I'm certainly open to changing some of the CU history to try to make this scenario work. I suspect it has to happen. It definitely negates the history from Galactic Champions. I'd like to preserve as much as possible but I'm open to changing some things. Hmmm, maybe it would be easier to say what I think I do need to stay intact: 1) I need the Empyrean history to be relatively unchanged, at least up to this century. Actually I guess everything after that is just personal preference. I'd prefer Dr. Destroyer, Mechanon, the Champions, etc. all have been there when the alien fleet opened up on Earth. But, unlike the previous alien threats, this would be the one that succeeded. Maybe that would be a better question: what do you think would need to be different for an alien invasion to succeed where the previous ones failed? I'm thinking attacking en mass. That was my original idea for these guys. They're lost in a remote part of the Universe, their numbers are large enough that they know they're going to have problems, here's a planet with a population relatively primitive compared to their own technology. It definitely has some threats with its super-powered population but they're few compared to the population as a whole. We think we can take them with acceptable losses, and then use this as a base to sustain ourselves until our own leaders can find us a way home. No other acceptable worlds have been found yet, we're running out of time, let's take this one while we look for more. All ships, attack! Yeah, I'm not claiming that's a perfect setup, only what I've come up with so far. Again though, what do you think it would take for an invasion to succeed? Edit: Oh and no time travel either to make it so it never happened. No annoying tachyons and deflector dishes or any other Star Trek'esque solution. It happened, Earth lost, now the PCs have to deal with it.
  21. Re: How to Overthrow the Alien Overlords? Unfortunatley I don't have Galactic Champions; I don't recall if Hidden Lands says whether or not the Empryans of the modern day know how to reassemble the Mangralagore or not. If so then the survivors might be in the process of that, assuming the Lemurians let them anywhere near it. I was thinking Lemuria woud sit this one out, hiding and hoping they could avoid notice, even though their magic might be very useful against the aliens. The Empyreans, meanwhile, did not expect to be detected and targeted during the bombardment so did not take complete precautions. Ideally I'd like to use the standard Champions timeline as the beginning of the game (though obviously it diverges from there pretty significantly) so I'll have to consider this some more. The truth is, I want the Empyreans to figure strongly into the story. I'm thinking of the average Empyrean being no more powerful than your standard 350 point hero. That just leads me back to the question: okay, then how big would my alien fleet need to be to overwhelm them? Thanks Chuckg, I got a lot to think about.
  22. Re: How to Overthrow the Alien Overlords? Wanted to thank everyone for their input, I've been thinking on it for a while now. It has all been very helpful. What are the aliens like? Well, nothing's definite. I'm considering have them be the survivors of an assault force that is unable to find it's way back to it's home. Mixed races, I'm leaning towards using some of the aliens from another RPG, BattleLords of the 23rd Century. Having multiple races will mean more work but I thought the variety would be interesting. At least one will have psychic abilities in healing. I'm thinking that if I did use the one that has telepathy there will be only a few of them since that could really make it difficult to have a hidden resistance movement when they can just read any captives minds. How did they get here? I'm thinking of having them be the remnants of a defense fleet from a huge battle in a far-off galaxy. They ended up scatter in nearby space as they retreated through a huge hyperspace gate in one of their home galaxies (9 galaxies make up their empire) during an epic event that distrupted the hyperspace tunnel. They have no way to get back home and are not sure exactly where home is. How Many Aliens are There? Lots but I'm unsure how far I want to go. Somewhere between 50 and 5000 warships maybe plus a smaller number of support ships. If I decided to go with a large number I was considering having the bulk of the fleet engaged with another nearby alien empire. I was thinking a smaller number of support ships since that offered the opportunity of supplies issues and difficulty for the aliens in keeping up the maintenance on their ships. The humans will suffer under 5 years of occupation but so will the aliens. Four Color No. No way. I'm thinking the players won't be psychopathic killers (I'm sure the resistance has some but it won't be the players). Code Against Killing would be a bad idea but Reluctant to Kill will probably be assumed if it's not actually on the character sheet. I definitely want heroes. How Did They Takeover I was thinking that some of the ships of the fleet appeared near the Sol system and, because they detected a life-bearing world, met the humans. Things were pleasant at first but after more and more ships arrived over the following weeks/months, the leaders of Earth started to get nervous. Then the day came the aliens attacked in force. The humans were somewhat prepared but it turned out that a large number of alien ships were just outside of the solar system, undetected by Earth. Humanity didn't realize just how many ships there were and were not prepared for the full assault. How Many Humans are Left Let's say, less than 2 billion (less than a third of humanity survives). They will also have the Atlantean and the surviving Empyrean allies. Arcadia was bombarded as the Empryean shield did not hide them from the alien's advanced sensors. The aliens are not aware of the location of Atlantis yet. Alien Weak Points Some are susceptible to Mercury poisioning. Some are methane breathers and cannot survive long exposure to Earth atmosphere without masks. Just vaires from species to species. In either case, their technology will be their strong point though I'm thinking real magic will be unknown to them and difficult for them to detect and counter. At this point though magic should be rare. Their resources should be under stress as they have fewer support ships able to refine the necessary materials and perform repairs on their large number of ships. Reason for the Invasion As far as everyone knows, it was to secure the resources to maintain the fleet until they could find a way to contact their home galaxies. How is the Occupation Run The enslaved humans live on the outskirts of old Earth urban areas in tent cities and makeshift building where the aliens can manage them. They are largely regulated to agriculture to grow the foodstuffs to support themselves and the aliens. The aliens reside in ships that have been landed nearby each agriculture enclave. The ruins of the cities are inhabited by the few escaped slaves and resistance cells. Terraforming No, no need. Not all the races are comfortable in an Earth environment but most are. Players Super-powered or Normal I think I definitely want them to be supers, if nothing else than because of the high tech-level of the aliens. I'm thinking two or three aliens in their powered armor will be an even match for a 250 point hero, 60 active point max. hmmmm, that's what I've been thinking so far.
  23. I'm considering attempting to run my first PBEM/PBP hero game. I tend to prefer grim, gritty scenarios and since I recently watch War of the Worlds I've been considering an alien invasion setting. Rather than start with the initial invasion, I'd like to begin around 5 years after, with the planet devastated, only a little over a quarter of the populous still living and in the grip of the alien conquerors. The players will be young super-humans who are members of the resistance, finally old enough for their cell leaders to risk committing them to the field. This will prove to be a pivotal point; the resistance will finally see a glimmer of hope in succeeding where the Earth's mightiest heroes failed. Question is: how? I have an idea but I'm concerned that it may not be...I don't know...good enough. I mean really, if you're a player and you commit to a campaign and finally reach the end, you really don't want your first reaction to be: "that's it!?!" So, with nothing more than the above information, how would you craft a scenario to bring about the freedom of the human race from alien oppression?
  24. Re: DnD's Spiked Chain I love that comic. Returning to lurk-mode......NOW
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