I'm finding that the important NPCs I'm creating for my campaign have, so far, a lot of points in Skills. When I assign skills, I look at what a character is supposed to do, and what skills would be possessed by someone doing what they do, and from the place they're from.
And yet I seem to come up with skill lists that are long in comparison to many I see published or posted.
Is this just a matter of me trying to be too specific, or the typical character not being built around a full list of what they'd actually be capable of? Or what?
Two examples (and note that I've done nothing with Languages or TFs, or any KS on the first one):
The Enemy Agent
3 Acrobatics 13-
3 Breakfall 13-
3 Bureaucratics 12-
3 Climbing 13-
3 Combat Driving 13-
3 Combat Piloting 13-
3 Concealment 12-
3 Contortionist 13-
3 Conversation 12-
5 Cramming
3 Fast Draw 13-
3 High Society 12-
3 Interrogation 12-
3 Lipreading 12-
3 Lockpicking 13-
3 Paramedics 12-
3 Persuasion 12-
3 Security Systems 12-
3 Seduction 12-
3 Shadowing 12-
3 Sleight Of Hand 13-
3 Stealth 13-
3 Streetwise 12-
3 Survival 12-
3 Systems Operation 12-
3 Tactics 12-
5 WF: Beam Weapons, Energy Weapons, Vehicle Weapons
3 Zero-G Ops 13-
Starship Repair Genius
3 AK: Cold Harbor Station 13-
3 Analyze: Technology 13-
3 Astrogation / Stellar Cartography 13-
3 Bugging 13-
3 Combat Driving 12-
3 Combat Piloting 12-
3 Computer Programming 13-
5 Cramming
3 Cryptography 13-
3 CuK: Spacer 13-
3 Demolitions 13-
3 Electronics 13-
5 Fast Draw 13-
3 Inventor 13-
3 KS: Star Systems 13-
3 Lockpicking 12-
3 Mechanics 13-
3 Optronics 13-
3 Paramedics 13-
3 Scientist
2 1) SS: Dim Drive Engineering 13- (3 Active Points)
2 2) SS: Field Systems Engineering 13- (3 Active Points)
2 3) SS: Hull Engineering 13- (3 Active Points)
2 4) SS: Life Support Engineering 13- (3 Active Points)
2 5) SS: Power Systems Engineering 13- (3 Active Points)
2 6) SS: Sublight Drive Engineering 13- (3 Active Points)
2 7) SS: Weapons Engineering 13- (3 Active Points)
3 Security Systems 13-
3 Shadowing 13-
3 Sleight Of Hand 12-
3 Stealth 12-
3 Streetwise 12-
3 Systems Operation 13-
3 Tactics 13-
6 WF: Beam Weapons, Energy Weapons, Blades, Vehicle Weapons
3 Weaponsmith 13-
3 Zero-G Ops 12-