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Blue Jogger

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Posts posted by Blue Jogger

  1. Re: Nature + Fire = What?

     

    In my game, I have something called Death Magic (sometimes called Dragon's Fire), it has some aspects of Fire and when you are touched by it, it doesn't just burns not your flesh, but drinks the very essence and grows stronger from it.

     

    Some call it a poison, some call it an addiction, even the toughest of pyromancers don't play with Dragon's Fire lightly.

  2. Re: Describing Potions

     

    Potion of Water Breathing: This effervescent (fizzy) potion is dark blue, so much so that hiccups are almost guaranteed until underwater. It has a strange salty sweet taste with almost metallic aftertaste. The potion must remained sealed to gain the full effect. Sadly, most potions are improperly sealed and so the amount of time is not always dependable.

     

    Potion of Nothing: People who drink this strawberry flavored potion tend to dissociate and find it difficult to react (Drain 1D6 Characteristic points from INT, EGO, DEX, recover 5 points per hour). But it is nothing to get hung about.

  3. Re: Why horses?

     

    They have a lower Real Cost than most exotic animals. Even going so far as to consider them equipment bought w/ money vs unusual Followers paid for via a Perk.

     

    Before I get the brain bleach, I had to share this thought.

     

    "This, this is Arnold. He's far better than a horse in every way, and turns out, much cheaper. After four battles, he practically pays for himself." (Camera pans to show a guy riding on someone's shoulders and carrying a heavy backpack.)

     

    (Heavy accent) "Hello, I am Arnold."

     

    "Come on Arnold, lets go back to town. You're not tired are you?"

     

    "I could do this all day. And then I will set up camp and cook your dinner, while the others are still taking care of their horses."

  4. Re: Opinions: A 'Hero' Stealing Their Gear.....????

     

    Does her initial act of theft (which was, in part, compelled on her by the artifacts...Think Witchblade, or perhaps the Rogue Angel series of novels) make her less of a hero?

     

    I'd say yes. Even though it is perfectly within genre to "find" a mystic item and be compelled to use said item.

     

    Who said life in a comic book was fair? :D

  5. Re: Old races, new tricks.

     

    I had trolls that when they got really, really old... would walk into the forest and find a quiet place and wait for their joints to lock up. Eventually they would become indistinguishable from a tree. This is where treants came from.

     

    On the negative side, you really didn't want to mess with a treant since it was a slow moving, 30 foot troll. On the positive side, being incredible old and sound sleepers, treants rarely awoken unless the entire forest was under some serious danger.

  6. Re: Fantasy Cosmologies

     

    Didn't the old World of Darkness setting go with the idea that the world started out flat' date=' then became a sphere only when consensus reality concluded it was a sphere?[/quote']

     

    That would fit well with the idea in the old World of Darkness that the moon is actually Arcadia and the Technocracy hid this fact by faking the moon landings. :rolleyes:

  7. Re: Fantasy Cosmologies

     

    I have a dark "moon" in my game called Capricious, named after its erratic movement (it's actually a planet). It can only be spotted with magic (it gives off a detectable amount of heat to those who see into infrared, but no visible light). There's a theory that it somehow influences the magic of the world.

  8. Re: Catgirls (and Catboys) for Fantasy

     

    I would also like some input on these beings' role in fantasy campaigns and how they participate in a multi-species society.

     

    In my campaign, catgirls/catboys are second-class citizens. They are basically treated as if they are smart pets that can talk. Catgirls/catboys aren't born, but are summoned, and when they are done they return to whence they came.

     

    Think Pink from Dragon Pink as a summoned creature.

  9. Re: The Thread Of Stuff

     

    I have tons of Stuff.

     

     

    Walking Stick - 0 END on 3" Run (3 Active Points); IAF (-1/2) NOTE: This allows a limping wizard the ability to outwalk anyone of an equal speed. While it can't outrun a galloping horse, it can certain outpace a horse eventually.

     

    Memory Book - Eidetic Memory (5 Active Points); Independent (-2) NOTE: As long as someone carries this large book, the book will remember all that his carrier hears and sees. The drawback is this book can become stolen or lost. The biggest advantage is that it can be shared.
  10. Re: Songs that inspire(d) you to make a Champions Character

     

    "Wanted Dead or Alive" by Bon Jovi

    (Was a maggot-ridden skeleton on the left side, immortally beautiful on the right side. An elf exposed to Death Magics.)

     

    "She's Come Undone" by The Guess Who

    (A half-human effit that would take damage from using her powers without restraint and an Enraged that triggered by seeing the heroes and believing that they killed her mom.)

     

    "Maxwell's Silver Hammer" by The Beatles

    (A magically possessed and evil silver hammer hears the song and decides to re-enact the song. It possesses a poor cop and he goes on a killing rampage. It taunts the players that it will kill Joan next and the players learn that there are four possible victims. A co-worker, a recovering drug addict, and two relatives...)

     

    "Kryptonite" by Three Doors Down

    "Knock On Wood" by Mighty Mighty BossTones

    (Guy with no-range telekinesis, flight and uncontrolled empathic powers. Runs himself ragged as he keeps sensing people needing his help. Believes his powers are gravitic rather than psychic in nature.)

  11. Re: Would you allow?

     

    Usually Knockback Resistance with the Always On limitation is how our group buys Extra Mass. The Always On limitation in this case means that you are always as heavy as the extra KB resistance implies. Although, nowadays, you take the physical limitation to represent that you are heavier instead of always on.

     

    Clinging looks like the wrong build, if it is truly low center of mass, then KB resistance is the way to go, you can even put a limitation that the character still takes the KB but remains standing. Also, if he takes an uppercut, the KB into the air would still remain the same since low center of mass does not keep him attached to the ground, but would (up to his limit of KB resistance) prevent him from becoming prone from being airborne.

     

    Anyway, my 2 cents.

  12. Re: What is Your Favorite Item?

     

    Honorable mention: tHe HEadpiEcE of FriNn

     

    http://www.yamara.com/yamaraclassic/index.php?date=2005-07-18

     

    The short descriptions are just wonderful.

     

    Why do you want it?

    a) It wants us to rescue it.

    B) It is shiny and will enhance our nest.

    c) Frinn will make more if it is absent too long.

     

    Is it dangerous to handle?

    a) Not at all.

    B) It is an honor.

    c) Define dangerous.

     

    Will I get a saving throw?

    a) It only rarely adheres to flesh.

    B) Euclidean dice would not avail in any case.

    c) We will care for you tenderly in the event of a mishap.

     

    Although it gives the user some amount of power (flight, increased intelligence, spell resistance to common spells), it appears to gives dangerous delusions of demigodhood.

  13. Re: A Torch is a Torch?

     

    I'm tempted just to make it a Power called Light.

     

    Light starts out at 1 hex explosion. Each hex, it loses -2 PER until there is nothing left. This can be increased by +1/4 Advantage, Double Radius.

     

    Moonlight - Removes up to -2 of night penalties in one hex - 5 Points

     

    Candlelight - Fills a hex with bright light (no night penalties), next hex removes up to -2 of night penalties - 10 points

     

    Torch - Fills a megahex with bright light (no night penalties), then the next two hexes out removes -2 of night penalties - 12 points

     

    Campfire - Fills a 4" radius with bright light (no night penalties), then the next four hexes out removes -2 of night penalties - 15 points

  14. Re: What is Your Favorite Item?

     

    What item stands out in your mind? Maybe it's something you came up with for your PC used' date=' maybe it's something relatively ordinary that you or another player used in an innovative fashion, or maybe it's something you as a GM gave out that had unintended consequences.[/quote']

     

    My favorite story has got to the sword and the box. The PC went on a quest to get the most powerful magic sword in the world. Now, to prevent just ANYONE from getting the sword, whoever touched the box and was not Chaotic Evil would simply die.

     

    Player: "How big is the box? How heavy is the box?"

    GM: "It's just a box, big enough to hold the sword."

     

    And so the player had TWO magic items. A mighty powerful sword, and the box it came in.

     

    Player: "Is he Chaotic Evil?"

    GM: "How are you checking?"

    Player: "I hit him with the box. Is he dead?"

    GM: :eek:

  15. Re: Bandages and such

     

    This is just a number, but I'm thinking 2' per BODY for the first 7 BODY, x2 per BODY after 7. So a 10 BODY wound (or 10 1 BODY wounds), would be 112' feet, basically to wrap the entire body while a 5 BODY sucking chest wound would take 10' feet.

     

    Note this assumes a 10 BODY, multiply by 10 and divide by the maximum BODY of the victim. Because a 20 BODY barbarian needs half as much bandages ("Tis, but a flesh wound"). Advanced techniques might cut this in half, while a lousy roll might double it.

     

    Of course, it depends you need to evenly distribute the pressure (because you're going to walk on it) or just trying to keep it from being infected.

  16. Re: Minotaur Racial Package

     

    According to Wikipedia, The original Labyrinth was so elaborate that the creator could barely escape after it was built. To me, that suggests that while minotaurs can find their way easily in most mazes, dungeons, and the like, while the Labyrinth is specifically design to trap creatures and people inside (Darkness to Direction Sense?).

     

    The only known people to escape the Labyrinth followed a thread that the hero specifically marked his path with so he could follow it out.

  17. We've all seen the endless collections of magic armors, magic weapons, boots of (verb)ing, and all sorts of containers of holding, hauling, and storing, etc.

     

    But around this time of year, special magic items are built. The type of magic items that just seem to go with the holidays. So drink some of that special eggnog and tell us what you've built or want built...

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