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Blue Jogger

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Posts posted by Blue Jogger

  1. Re: Dragon-riders of Pern

     

    Okay, here's the stats for the dragons. Noteworthy dragons, of course, have better stats than this.

     

        Green  Blue Brown Bronze Gold
    STR    40    45    50    55    60
    DEX    18    18    18    18    18
    CON    20    23    25    27    30
    INT     8     8     8     8     8
    EGO    10    10    10    10    10
    PRE    20    21    23    25    28
    OCV     3     3     3     3     3
    DCV     3     3     3     3     3
    OMCV    3     3     3     3     3
    DMCV    3     3     3     3     3
    SPD     2     2     2     2     2
    PD      8     9    10    11    12
    ED      8     9    10    11    12
    REC     4     5     7     8    10
    END    20    26    30    35    40
    BODY   16    17    18    19    20
    STUN   32    40    42    47    52
    Run    36    40    44    48    50
    Flight 36    40    44    48    50
    Swim    4     5     5     6     6
    Leap    4     5     5     6     6
    KB     12    14    16    18    20
    Reach   3     4     5     7     8
    Size Enom  Enom  Enom  Huge  Huge
    

  2. Re: Ranged HA - What so bad about it

     

    The reason is convoluted but here goes.

     

    You used to be able to by STR Ranged. This was considered bad/distasteful because it was dirt cheap. You not only got STR and all the benefits of STR (secondary characteristics as well as lifting heavy objects) AND you got Telekinesis. This was not play balanced.

     

    I think most of the complaints on using HtH Ranged stems from this. Since HtH is basically STR with a limitation.

  3. Re: Dragon-riders of Pern

     

    Here's my attempt to rate the other dragons based on Green as a template. I didn't know if intelligence and ego increased linearly with size, so I left it alone. When we come to consensus on the stats, I'll help write up the HTML for Susano.

     

     

    Blue being one step bigger then Green would be:

     

    +5 STR

    +3 CON

    +1 BODY

    -2 meters more Knockback

    +1 PRE

    +4 meters more Running

    +2 PD

    +1 ED

    +1 REC

    +6 END

    +6 STUN

    Stretching additional +1 meter

     

    Brown being 1.5 times bigger than Green:

    +10 STR

    +5 CON

    +2 BODY

    -4 meters more Knockback

    +3 PRE

    +8 meters more Running

    +2 PD

    +2 ED

    +3 REC

    +10 END

    +10 STUN

    Stretching additional +2 meters

     

    Bronze being twice as big as Green

    +15 STR

    +7 CON

    +3 BODY

    -6 meters more Knockback

    +5 PRE

    +12 meters more Running

    +3 PD

    +3 ED

    +4 REC

    +15 END

    +15 STUN

    Stretching additional +4 meters

    Physical Limitation: Huge (Frequently, Greatly Impairing)

     

    Gold being one level of growth bigger than Bronze

    +20 STR

    +10 CON

    +4 BODY

    -8 meters more Knockback

    +8 PRE

    +14 meters more Running

    +4 PD

    +4 ED

    +6 REC

    +20 END

    +20 STUN

    Stretching additional +5 meters

    Physical Limitation: Huge (Frequently, Greatly Impairing)

  4. Re: What labs are in your wallet?

     

    The only thing every superbase should have is four walls and a ceiling.

     

    Actually, one of the base that I wrote up was a Fairy Grove that didn't have that. But, it was important to define how big the area was since it had some unusual magical properties including a mental compulsion to avoid the area to prevent people from accidentally discovering the place.

     

    I also wrote up the Squid Cave where the fourth wall was a waterfall that provided privacy.

  5. Re: What's in YOUR future history?

     

    One of the things that I like in histories is the dead end. The "revolution" that becomes remembered as a passing fad. Something that lasts a solid generation but fails to take off. Why it doesn't take off (and why it almost did) explains the culture shifts and prevents the history from sounding too much like, "And then, right on schedule, we developed FTL travel."

     

    Star Trek's Botany Bay is also a good example of this. Not only did it explain why Federation was into Eugenics, it explained why it did not pursue that path further.

  6. Re: I'm building a gold dragon on 350 points

     

    How about an ability to Firebrand (Wizard Mark) an item and find it later. Presumably it would be items already in your hoard, but, occasionally there could be certain items that you want to keep track of. Sounds like a good greedy power.

     

    A Magical Taste at range might be nice. You don't want to chase after pyrite or bismutite, or eat too much mercury for that matter. Although whether it can be fooled by simple gold plating is another thing.

  7. Re: Dragon-riders of Pern

     

    Pern Dragon Sizes

     

    I'll take a stab at it. It looks to be Enormous size category. Although I don't know how fast they fly without going "In Between". They also Psychic Bonded with their riders, but that only gave vague emotions and physical responses rather than telepathy.

  8. Re: What are the chances of multiple sentient races to evolve/be created on one world

     

    I am working on a fantasy campaign and like to know how unlikely a fantasy world with multiple races would be. Also' date=' how would one figure that out and what variables would be used?[/quote']

     

    I guess the biggest variables are:

     

    1) How related are they? Dogs and wolves can interbreed because dogs were breed specifically from wolves. Donkeys and horses can produce mules which are usually not fertile.

    2) Is there something separating the species? The original species when separated on different continents often diverge based on different evolutionary pressures while retaining some of the original ancestor qualities.

    3) When does sentient develop? If sentience developed earlier (somehow) during the reptile phase, then you could have reptiles, birds, monotremes and mammals all as sentient creatures.

    4) Did magic or technology cause the species to develop?

     

    Just throwing some ideas out there. Until we find another planet with life (and its similar to us) we won't know how likely any of the possibilities are.

  9. Re: Rare Triggers

     

    Generally reloading a non-clipped power took a day

    That be the base time scale I use so an increased recovery time of a month would be two slots down on giving a -1/2 limitation

    the increased reloading time limitation is broken and redundant

     

    If we go without clips and only Increased Recovery Time, 125 charges for a month OR 32 charges a week is still a -1/4 limitation. Not much of a limitation granted, but perhaps not nearly as broken.

     

    Unless we can say being knocked unconscious is something that happens "only" 8 times in one week or 32 times a month, that's a -1 limitation.

     

    In any case, that's how one can use Charges to model a rare event. So I'd say that it's somewhere between a -1/4 limitation and a -1 limitation, depending on how often you expect that rare event to occur.

  10. Re: Rare Triggers

     

    Ok, let me clarify. One way to think of rare events is Charges.

     

    Let's see if I understand Sean correctly. It's a rare event that can happen 128 times in a month and say up to 16 times per combat (a bit overkill, but bear with me). So 8 clips of 16 charges that take to a minute to reload, that's a -1. Granted, if you are knocked unconscious 17 times before having a chance to reload, you're SOL.

     

    Let me repeat: 16 charges -0, 8 clips (+3/4), Increased Reloading Time: 1 minute (-3/4), Increase Recovery Time: 1 Month (-1)

     

    Using a combination of Increased Recovery Time, Clips, and Increase Reloading Time, you should be able to model fairly rare events, allow for huge clusters and STILL get some limitation value out it. -1 might not be unreasonable in that case.

  11. Re: Need Super powered Mysteries!

     

    Double Trouble

    A new villain has been seen doing robberies and an NPC hero wants him to be caught. The plot twist is the villain is wearing the same costume and similar powers as the hero. The NPC will truthfully answer that it isn't him, but he can't provide an alibi for the time (not without revealing his secret identity).

     

    Permanent Retirement

    One of the oldest heroes, thought to have retired in the 80s, is found dead in his superhero costume. How did he die, why was he killed? And was he really that famous billionaire playboy? His Last Will will uncover several possible motives, but he also has a collection of villains.

     

    Crime of Passion

    One of the heroes is found dead. His wounds suggests that his sexy supervillain lover is the most likely suspect. She claims that she truly loved him and that she was framed, but proving it when she's already wanted by the Law will be tough.

  12. Re: Faith, Courage and Humble Obedience

     

    Faith, in my opinion, is a combination of EGO and PRE.

     

    EGO is the willpower. To resist temptation is always an EGO roll. To push yourself, physically and emotionally, requires an EGO roll. A humble man can still have a huge EGO stat since it is not necessarily being egotistical. Indeed, it might be easier for him if his cause isn't about himself. Such is the reason for bonuses to EGO roll to save the world.

     

    PRE is the persuasive part of will. I want to convince you that smoking isn't bad for you, or that my religion is a good religion to follow. (Persuasion, Oratory) That I am not scared when really I am. (Acting) It is also used in Turning Undead, which I guess represents converting the Undead which is PRE. I can convince you that this is the correct course of action, not because of ME but because of the Greater Good.

     

    Hmm, a good cleric really needs to have a high EGO to resist temptation. A successful cleric needs PRE to expand his flock, push back the Undead and convince the spawns of Hell to leave his faithful alone. In short, resisting a succubus' charm is EGO. Commanding that succubus to go away is PRE.

  13. Re: Dancing Weapon

     

    I choose not to do it as Automaton. It didn't feel right.

     

    There's probably more disads I could put on it, but it doesn't make the Summon any cheaper.

     

    It doesn't hide so much as play dead. Simulate Death didn't quite fit though since it's a weapon.

     

    I probably should make the Attack and STR 0 END or 1/2 END. Or maybe just double the END. If you can hold out for six turns, then the sword should take some Recoveries.

     

     

     

    And Matt's probably right, it's probably cheaper to just trash it and model it with Continuous, Uncontrolled attack.

  14. Here's my attempt at a Dancing Weapon creature. It comes in at less that a bear and considerably more dangerous.

     

    OCV: 8, DCV: 7

     

    Val Char Cost

    23 STR 13

    14 DEX 12

    18 CON 16

    12 BODY 4

    5 INT -5

    5 EGO -10

    20 PRE 10

    10 COM 0

     

    8 PD 3

    6 ED 2

    3 SPD 6

    10 REC 2

    36 END 0

    33 STUN 0

     

    0" RUN -12

    2" SWIM 0

    0" LEAP -4

    Characteristics Cost: 37

     

    Cost Power

    20 Animated Weapon: Killing Attack - Hand-To-Hand 1d6+1 (2 1/2d6 w/STR)

    5 Animated Weapon: Damage Resistance (6 PD/4 ED)

    11 Concealment 14-

    3 +3 with any single attack with one specific weapon (self)

    17 Animated Weapon: Flight 6", No Turn Mode (+1/4), Reduced Endurance (0 END; +1/2) (21 Active Points); Limit to six feet off the ground (-1/4)

    10 Small Size: +2 with DCV

    16 Life Support (Eating: Character does not eat; Self-Contained Breathing; Sleeping: Character does not sleep)

    10 No Hit Location (10 Active Points)

    Powers Cost: 92

     

    Total Character Cost: 129

     

    Pts. Disadvantage

    20 Physical Limitation: No Arms or Legs (All the Time, Greatly Impairing)

    15 Physical Limitation: Short (All the Time, Slightly Impairing)

    Disadvantage Points: 35

  15. Re: YACttTOR (Yet Another Challenge to the Theory of Relativity): Space-Time no More

     

    To me, it screams stasis fields. Pump enough energy to separate time and space and now your object is neatly suspended in timeless space.

     

    FTL = time travel is because if you perceive events backwards than since your reference point is as valid as anyone else's, you are effectively going backwards in time. What the theory may allow, possibly, is the ability to say, time is screwed up (because I'm in a time machine) and it may appear that I can go back and kill my grandfather before my dad was born, but in the correct universal reference frame, my grandfather must have lived.

  16. Re: Too Transform

     

    Transform is the Dark Matter of the Champions Universe. We shouldn't need it, but it is what makes the rest of the calculations work without having to rewrite how the basic laws work.

     

    That being said, I have longed for a Creation-type power so I can stop transforming Air into things. I've even gone as far as Summoining nearly inanimate creatures into being and tasking them to act like a couch RATHER than transforming the air into a couch. But, that's a minor quibble I suppose.

  17. Re: Traveler's Purse - Magic Item

     

    I'd like that as well. As my new tagline suggests, I didn't major in economics but my players require the economy to work flawlessly and with mercilessly nitpick it to death if I let them. The trick that I currently use is converting from current dollars back into the equivalent silver, which works as long as I also adjust for lack of modernization (magic supplements this) and a healthy dose of fudge. Always add fudge.

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