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TheRealVector

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Posts posted by TheRealVector

  1. Re: Code vs Killing (Total)

     

    But the problem got fixed in a way I was very happy with. I put them up against a superstrong villain with a CvK(they're not neccesarily just for heroes!)' date=' who, at a critical moment in the fight, pulled his punch against a member of the group who's defenses he was uncertain of. As a result, they were able to rally and take him down, when it easily could have gone the other way.[/quote']

     

    Thanks for that example. I certainly learned my lesson!

     

    CvKs invite defeat!!

     

    :nya:

  2. Re: Code vs Killing (Total)

     

    Clearly the issue of CvKs is a varied and complex one. Therefore, this discussion has convinced me that from now on all my characters will have Code To Kill, not only will they kill at the drop of a hat, they'll drop the hat. That should simplify things :P

  3. Re: What Marvel/DC storyline have you ripped off...err been inspired by?

     

    I tried sending the party into an alternate-future 'Nightmares of Future Past', only with VIPER conquering the world instead of Sentinels and a mutant war.

     

    It worked so well that the DM got too depressed (and the campaign got too dark) to continue. (elaboration: well, actually, the campaign stopped due to scheduling conflicts. The 'damn, that got *dark*" is why I haven't restarted it, even after said conflicts mostly un-conflicted themselves some months later.)

     

    ... IOW, whoops.

     

    Next time I shall try to be slightly less ambitious.

     

    Wow, just like what actually happened to the X-Men comics after they morphed into "What alternate sucky future are you from/are we stuck in/can we somehow prevent?"

     

    When this seemed to become the theme of every X-Men storyline (and the horror that wast he Spiderman Clone Saga was when I stopped reading comics on a regular basis.

  4. Re: I can't wrap my head around a....

     

    Just like you mentioned Hermit; for me its aliens. I've always liked to run my superhero worlds with as much "realism" as possible, trying to ground the characters in the real world as much as possible. Maybe I lean towards what some have called a "people with powers' sort of game. I've used the approach in both my own superhero world for previous games and in my current game where I use my own modified version of the Marvel Ultimate Universe.

     

    I can deal with genetic mutations and "science gone wrong" origins. Hey, those two are almost like real science. LOL

    I can also deal with high tech gadgets and armor. Although, Bloodstone has a good point so I limit the kinds of tech I allow and try to play out the consequences when possible. Even more similar to real science.

    When it comes to aliens (and to a slightly lesser extent magic) I just think they ruin the "real" world feel. No invading alien fleets, exiled alien princes, or stuff like that for my world. Or, if there just has to be such things I like to keep them subtle and in the realm of government cover-ups and conspiracy.

     

    DISCLAIMER - This is just my opinion so if you love aliens you just go right ahead and have them in your game. Have fun.

  5. Re: Help! Would You Allow This?

     

    I want to take this opportunity to personally thank Fox1!

     

    These boards wouldn't be nearly as exciting (or full) if not for your ability (and/or desire?) to get into an argument on most any thread you post to. You ROCK my friend! :hail:

     

    I sincerely love reading the debates and arguments on these boards. Fox1, I owe you big time rep for making the day go faster. Thanks again. :D

  6. Re: The Essential Bad Golden Age

     

    Totally off topic' date=' but I recall a story (in Spawn of all places) that kind of explored the "thuggish" way to solve problem and how it wouldn't work. Spawn beat up and humilated a crooked cop that was abusing one of his kids to make him change his ways. He didn't. He went home and took it out on his kid as soon as the Hero was out of sight, forcing the boy's brother to shoot his father to save his life. Very dark, but surpringly effective story.[/quote']

     

    That is a very effective story. Moral of the story: If you're in the Iron Age don't beat the crooked cop up, kill the bastard right then and there. :bmk:

     

    ...now cue the Afternoon Special theme music...

  7. Re: How do you track END?

     

    Scratch paper? Is that that new software app that comes with tablet PC's? Made by some little company that got bought out by Microsoft? Are the system requirements really high? Do all of your players use laptops' date=' or do track everyone's stats with this "scratch paper"?[/quote']

     

    I can assure that reliable scratch paper systems can be purchased at any office supply store for well under $300.00.

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