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shadowcat1313

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Posts posted by shadowcat1313

  1. Re: Prefab for Herbs and Poisons

     

    a lot of the herbs are going to be specialized variants of healing or aid

     

    with limitations such as extra time due to needing prep, and they might require a skill roll to use properly, along with side affects for addiction or other fun things.

  2. Re: "Yor Momma" one liners needed

     

    ooops I forgot an old standby

     

    "your mother swims out to meet troopships"

     

    and you could throw in "and they threw her back"

     

    but thats from something called "The Limerick Song" which is best left untold

    or just google for it if you must

  3. Re: "Yor Momma" one liners needed

     

    how to really insult a demon prince

    "Your mother was a red cross volunteer who gave cookies to paladins children"

     

    how to really insult a klingon or other warlike race]

    "Your Mother Didnt wear Combat Boots"

     

    for an ork:

    "I hear your mother bathed in rose water, and liked it"

  4. Re: On SIZE and blueprints

     

    I have most of the old traveller deck plans from FASA, and a set of Azhanti High Lightning with an extra set of maps here

     

    thats one disapointment about Ultimate Vehicle, they went away from the older rules that covered how much space something took up, the new version is just a little too vague for my tastes

  5. Re: On SIZE and blueprints

     

    we had a thread going over on the star hero fandom site, about ship design and how much space things take up, but it kinda died

     

    I seemed to do most of the posting, I could go back to work on it easy enough, but I would hope to see a litttle more input

  6. were starting to try and organize some chat sessions on Undernet IRC

    on our #traveller channel, but we have a lot of GURPS and D20 folks too

    and a couple of us are big hero fans...

     

    I want to try and drum up more interest in Hero and traveller both

    even Hero in general

     

    we usually start about 7pm eastern time

    and were trying to organize something for this friday night

     

    if this is stepping on any toes, it wasnt intended

    i figure cross-system/genre interests are always a good thing

     

    if any questions catch me here or by e-mail

    or stop by #traveller

     

    if nobodys in #traveller, theres at least one of us in #callahans most of the time

     

    Callahans being based on Mike Callahans famous crosstime saloon of course

  7. heres a small subsidized passenger liner thats commonly seen plying routes off the beaten path, capable of gas giant refueling, and carrying a decent load of cargo, and about 40 passengers in comfort. this ship can also carry up to 20 peoplesicles.

     

    this design has also seen lots of other more interesting uses, q-ships, mercenary transports etc...

  8. Re: Computers In Star Hero

     

    Radar and Lidar

    IR and UV

    Radio

    Optical Telescopes

    Densitometers

    Neutrino Scanners

    Radiation detector/scanners[at lower tL than neutrino scanners]

    Magnetic Anomaly Detectors

    Neural Activity Sensors

     

    For Communications, my Heroverse assumes no FTL Commo

    Radio

    Laser/Maser

    Meson

     

    Gravitic Pulse Transmitters are just coming into experimental military use

  9. Re: Computers In Star Hero

     

    I was going for something similar to old traveller or space opera in the first place

    refering to the discussion thread on space opera conversions, I wasnt really clear about that in my initial post

  10. Re: Computers In Star Hero

     

    your mileage may vary, In my universe most early starship computers arent AI's to begin with. I guess I am a little harder on my players... but again its my game

     

    theres been considerable debate on other boards about this very subject, I think we have to agree to disagree on this one. an AI computer makes sense for an NPC, but if its not an AI, then its a bit different

     

    I just think the current system gives players and the ships computer too much flexibility.

  11. Re: Computers In Star Hero

     

    I'm not a big fan of the VPP for a lot of things

     

    I like the idea of a multipower with set slots for the programs you have loaded

    so there are limits on just how much you can have running at once

    even an AI has its limits, at least in my universe.

     

    I also dont allow VPP for sensor arrays, they are hardwired and installed when the ship is built, but you cant just decide yesterdays meson comm link is a tachyon beam dictator or Hyperpulse generator.

    but I grew up with old school traveller and space opera, and old habits die hard

    I know Hero isnt either of the above, but I just like something a little more plausible for heroic level games. sensor VPP works fine for something liike a Star Trek or soime higher B5 tech levels.

     

    I allow swapping out of some sensor modules to simulate new tech or upgraded arrays. but its not something you do in 12 seconds on a whim etc.

     

     

    allowing a vpp for sensors etc makes more sense for a superheroic level game than heroic etc

     

    yes, I am quite the heretic

  12. I've been looking at doing something a little different in my Star Hero universe

     

     

    each computer gets a multipower for programs, and this way your are limited in how many programs you can have running at once.

     

    this is based on whats been done with Traveller, Space Opera, and Spacemaster

     

    for example say you have a 20 pt multipower for software

    and you need to have various programs running

    (You get 1 1pt progam per 3 pts of int that dont count in the MP)

     

    I know it says your not supposed to put skills in a MP or Veep

    but this is the one time I allow it in my universe at least

     

    other ideas?

    opinions?

    Brickbats... tacnukes?

  13. Re: Anybody remember Space Opera?

     

    ok, I will start the ball rolling with ship design

     

    SO volume 2 gives the volume of each ship hull size

    so its a simple matter of converting said volume to hexes

     

    and its the same formula I use for converting traveller stuff over

    you take your total volume in cubic meters and divide by 14 to get displacement tons

    1 displacement ton is 2 Hero hexes

     

    SO hull Hero Size

    100 12

    250 14

    500 15

    1000 17

    2500 18

    5000 20

    10000 22

    15000 23

    20000 23

    25000 24

    50000 25

    100000 27

    125000 27

    150000 28

    175000 28

    200000 28

    250000 29

    300000 29

    400000 30

    500000 30

    600000 30

    750000 30

    1000000 32

     

    theres a copy of my full hull chart on the boards and over at Starhero fandom

    or I could repost it here if needed

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