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VictorVonDoom

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Everything posted by VictorVonDoom

  1. How can i change spells, powers and characteristics from the famous TSR game Marvel Superheroes Roleplay game (of 1989) into Herogames Champions? FASERIP is used in the MSRP game: Short story: Fighting, Agility, Strenght, Endurance, Reason, Intelligence, Psyche are the chars to be reckonned with ; Karma: R+I+P Health= F+A+S+E A hero with spells can have spells from Universal spell list, Personal spelllist (shields, alter self, ...) and Dimensional Spells (spells of some Gods) A mage has a alignement (Master of Order, Druid , Master of Chaos, ...) Hero popularity is measured in POP : lower then 0 then he is a villan the Hero is based on 6 basic professions: Mutant, Hitech, Altered humans, Aliens, Robot Additional hero is a spellcaster (mage): he selects his spells as they were powers from the spells and link them with energies (UPD) (There is a list of 50 other professions in the Ultimate guide book with also additional powers) with that book the character can go from 1 power until 12 powers which in return can be all be magic or non magic (when magic is rolled for, magic is the basis the hero is build on otherwise he is simple a superhero) The hero also can have up to 12 talents and up to 5 contacts they cost nothing I know this is an old gaming tool i am using but this is the only reference tool i have and HEROGAMES i have bought know Am i better of with other gamingtools (like MM or SAS)? Or am i right here ? What is the difference between the tools? MM= Mutants and Masterminds (D20) SAS: Silver Age Sentinels (D20) I have no knowlegde sofar of any rules with d6 system
  2. 1) is there somewhere a table i can use to make random rolls on for creation characters with skills, talents, weapons? (i like randomized characters) or general ideas how to do that? 2) can a character be build using the D&D way of creating characters ? Instead of using a pool of points using dice? How can i do that? 3) can this game be changed in a d20 game? how are the rolls affected? Is there in considered of time that this game will have a conversionstable ? 4) as stated in one thread i have said i liked the Marvel Superheroes game (with the Faserip chars) How can they be transformed in Hero equivalents and also how can the powers be transformed?
  3. I have a bit of a problem with Combat skill levels will you please give me some examples CP: 150 points usage ; no powers Disadvantage (what is relevant to the character) you may pick the profession you want , the age( era) also how do they work ? please explain your example fighting any foe; Foe must be also be created to serve as dummy same points same era where the character originated as soldier vs goon as knight vs bandit, ogre, wizard as alien vs robot as starhero vs alien etc
  4. In the manual it says that magic spells must be played in a group called magic and not taken as seperate powers but in the sidebars there are a couple of spells listed ; 1)how can they be used? 2) can GM tolerate that powers can be used as spells (as in the Superheroes game of Marvel )? 3)can a hero in current timeline have a mixture of spells , powers , etc ? or must they all be spells? 4) If spells are located in a Variable VPool (magic Pool) it is put that only points are located to that branch (Magic) with a certain of points (eg 60 Magic points); Where does the hero get his spells ? Can they be the sidebar spells? Or can the hero create a list of spells up to 60 points that he can use always and never change? 5)can magic be put in a package? I use my reference of magic to Marvel Heroes RPG from 1989 (defunct game) because that is what i liked... Magic here is a group but the player may create a list of spells which are listed on his gamecheet with powerlevels EG Magic spells (Master of Order) Universal : Beam of Develment 30 damage Personal: Shield (30) Dimensional: Bands of Cyttorack: 30 to break Personal: Alter self (30) Each time he learns a new spell or he gains one or he retrieves an item that spell is listed under his/her batch Spells are or in a spellbook or in an item or on scrolls depends how the character is formed Sometimes it is knowledge
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