How can i change spells, powers and characteristics from the famous TSR game Marvel Superheroes Roleplay game (of 1989) into Herogames Champions?
FASERIP is used in the MSRP game:
Short story:
Fighting, Agility, Strenght, Endurance, Reason, Intelligence, Psyche are the chars to be reckonned with ; Karma: R+I+P
Health= F+A+S+E
A hero with spells can have spells from Universal spell list, Personal spelllist (shields, alter self, ...) and Dimensional Spells (spells of some Gods) A mage has a alignement (Master of Order, Druid , Master of Chaos, ...)
Hero popularity is measured in POP : lower then 0 then he is a villan
the Hero is based on 6 basic professions: Mutant, Hitech, Altered humans, Aliens, Robot
Additional hero is a spellcaster (mage): he selects his spells as they were powers from the spells and link them with energies
(UPD)
(There is a list of 50 other professions in the Ultimate guide book with also additional powers)
with that book the character can go from 1 power until 12 powers which in return can be all be magic or non magic (when magic is rolled for, magic is the basis the hero is build on otherwise he is simple a superhero)
The hero also can have up to 12 talents and up to 5 contacts
they cost nothing
I know this is an old gaming tool i am using but this is the only reference tool i have and HEROGAMES i have bought know
Am i better of with other gamingtools (like MM or SAS)? Or am i right here ?
What is the difference between the tools?
MM= Mutants and Masterminds (D20)
SAS: Silver Age Sentinels (D20)
I have no knowlegde sofar of any rules with d6 system