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Pegasus

HERO Member
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Posts posted by Pegasus

  1. Re: The Last Word

     

    I'm going to go mad between Madstone's "Teehee" and Starlord's :rolleyes:

     

    Ahh, don't you just say the sweetest things? Teehee :love:

     

    And Madstone, what is the avatar from?

     

    It's probably a catsuit, but who knows? I was just going through my pics and felt inspired...

     

     

     

     

     

    Teehee :D

  2. Re: A Thread for Random Musings

     

    I just watched the "Squidbillies" debut on Cartoon Network Adult Swim.

     

    **NO SPOILER**

     

    It sucks. It has to be the dumbest thing I've ever seen. Not stupid, stupid's funny. It was just dumb. Not entertaining, not clever, not surreal. Just random not funny spoof of, umm, well, there was anime reference. Please don't waste your time. And it was done in that crappy flash animation that all of the Adult Swim original stuff is done in. :sick:

     

    Just dumb.

  3. Re: New To Hero: Character Advancement

     

    I think experience points in the HERO system are strictly secondary. I mean, in DnD your primary goal is often advancement, a natural by product of the level based system. However IME most players see exp almost as a surprise. "What? We get exp too? Awesome!" The charactre development isn't hinged upon advancement so much. I've known players who banked it and never spent.

  4. Re: Musings on Random Musings

     

    Hell, I'M probably taller than Eddie Guerrero.

     

    I know he was never one of the big guys, but it's still odd to see someone shorter than myself as a pro wrestler. I'm only 5-10 or 5-11, depending on who is doing the measurement. I had an inch, maybe two on him.

     

    Unfortunately, I've prolly got a hundred pounds on him, too. :rolleyes:

  5. Re: Quantum manipulation

     

    I was working on a similar concept for a high point character. My route was expensive, but fun. It includes:

     

    Duplication

    Duplication, NCC, Only when no one is looking

    Teleport

    Teleport, NCC, Only when no one is looking

    Desolid

    Invisible

    N-Ray Vision

    Images, only to make mirror duplicates

     

    Note: All dupes have all powers (excluding duplication)

     

    The offensive power was the tricky one. I finally settled on some indirect explosions.

  6. Re: Are there ever too many points?

     

    That's not something I noticed... my two submissions (I felt really enthused, ok?) were very different. (Okay, both could fly, and both were invulnerable... but interesting variations showed up.)

    Interested in posting them? I'd like to see your variations. Maybe it will trigger one for me :)

     

    Actually, if you want Duplication, the "Cannon-Fodder-Duplicate" model is pretty good. (Essentially, the main PC makes them, and ONLY the main PC. The copies are not as good as him)

     

    Take a lot of 100pt Duplicates. (or maybe a little more powerful).

     

    And take a lot of Duplication SFX powers.

     

    Oh, and the ability to "Castle" with any Duplicate. That's nifty. :)

     

    Actually, this is a cool idea. Scusey (puts on hero designer hat)

     

    Go for it :) The Fodder Dupe is what I was trying to avoid. I wanted dupes that were actual duplicates of the main character, but especially after I added the 0 phase recombo adder and multiple dupes, the maximum points for any dupe was around 350. That's nowhere near the prime duplicate.

     

    btw, what do you mean by "Castling" with your dupes? I have an idea, but not sure...

  7. Re: Are there ever too many points?

     

    You could always go for 80 Point VPP' date=' Cosmic, Limitation: SFX ( 176 points if its a fairly broad SFX worth -1/4 ).[/quote']

     

    Would that be legal? I guess it depends upon the interpretation of what an 80 point cap really means. Of course, I would love to submit something like this in person just to watch the GM's spit take? :D:lol:

  8. Re: Are there ever too many points?

     

    The person isn't their powers.

     

    Remember, (some of?) the Seeded have just been empowered (if I understand the setting correctly), so you can have someone wake up _tomorrow_ with the full power set of SA Superman (okay, _part_ of the powerset... sheesh).

     

    And wonder what the hell they do now.

     

    I understand what you're saying. What I'm saying is that at 750-1000 points the characters tend to look like copies, especially with an 80 point cap that guarantees they have to buy numerous powers rather than get really good with a few. The "cosmic archetype" has flight, str, speed, invulnerablity, energy blast, maybe another type of energy manipulation. Sprinkle with life support and enhanced senses and voila! Cosmic hero. Sure, the personality should differentiate the characters, but I wonder how satisfied a player would be with just another flying-blasting-brick? Even in the comics they step on each other's toes.

  9. Re: Are there ever too many points?

     

    I wonder about the idea of "valid concept" with "power levels". I mean' date=' what if a player's concept is the planet moving Superman? That's a valid concept, certainly a nightmarish one to GM, but still valid (as far as being that's what all Kryptonians can do.)[/quote']

     

    It's a perfectly valid concept, I admit. But you can't build him with 80 point caps. That's what I was saying. You also can't do Indestructible Guy, for example. And there are a lot of energy manipulation powers that, with advantages and reduced END are going to stretch above 80 points. The brick with a 60 STR is weak for a 750 point character, but if he wants 1/2 END that's the max he can have. Duplication and multiform are out or severely limited. Etc.

     

    Then again, I've seen absolutely lousy concepts at 250.

     

    Who hasn't? There's a number of threads devoted to the most memorable awful concepts. :D

  10. Re: Are there ever too many points?

     

    Oh yes. If you ever feel the need to burn more points' date=' don't forget that bases and vehicles are excellent ways to soak up more points. Remember that Batman may well have twice the point cost of Superman once you factor in the number of bases and gadgets and the external gadget pool that he has access to.[/quote']

     

    Not if you buy Superman's Fortress of Solitude, and his rarely seen though expensive vehicles, robots and gadgets. I'm just saying. :)

     

     

    I think you make a good point, but there are many heroes and concepts that such expenditures would not really work. Spidey with HQ? Maybe in the Spider-Friends toons, but not usually.

  11. Re: Are there ever too many points?

     

    It helps if you "let it all hang out". I got to 750 by essentially tacking on "Brick" to 'Shapeshifter-with-all-the-tricks-and-then-some' and by tacking "Brick" to 'Telekinetic-with-all-the-tricks'.

     

    Start with a high end concept. (I got the shapeshifter by thinking 'realistic martian manhunter... realistic martian manhunter...').

     

    Then add something to it.

     

    Worked for me. (Twice! :))

     

    I guess that's the problem for me. I really like J'onn, but I don't want to play him. Nor Superman, Green Lantern, Captain Atom, the Silver Surfer, etc. My characters are more specific, more flawed than that. And while 350 is still a bit limiting to a lot of my concepts, 750 is just too much. 500 is about right, depending upon the game and the character.

  12. Re: Are there ever too many points?

     

    Well, I tried upgrading a few of my characters to 750 points, and I just couldn't do it without suffering from unnecessary bloat. In fact, I don't think I've ever made a character that could be done for that many points. Well, I do have this one brick character who could if I maxed him out, but he's wrong for Nexus' campaign anyway, and that's the challenge I was trying to meet. I actually thought 750 would be good for this duplicator I've always wanted to make, but the 80 point cap kills that, too. (750 with an 80 pnt cap is very odd. My archer could fit the cap, but maxes out around 600.)

     

    I should stress that I could make a character for that many points, but not one that I'd want to play. (Villains no problem.) Not yet, anyway. I'm still thinking on it... :think:

  13. Re: Election Day Special - The Best Artist In Comics

     

    I really think you give Byrne far too much credit. Byrne and Perez rivals?? Contemporaries, yes. Artistic rivals, never. If there was a definitive artist of the seventies, you can make a stronger case for a Buscema, Romita, or Golden.

     

    Some notable absences from your list: Art Adams, Kevin Maguire, Adam Hughes, Mark Bagley, Walt Simonson

     

    Then there are the controversial ones, the love 'em or hate 'em stylized artists, such as Larry Stroman, Sam Keith, or Bill Sienkiwicz.

  14. Re: Favorite Rules of "X"

     

    :snicker: ...pokey...:snicker:

     

     

    Seriously though, I have played with these kind of rules and without, and I find that when they are in place they cause much more trouble than they're worth. You virtually guarantee that all characters will max out their attacks according to speed rather than building toward a concept. I understand what you're going for, but I think you'll find it counterproductive in the long run. I think it fosters at least slight resentment in the players as well.

     

    I'd be careful with def maximums, too. There are too many concepts that could be thrown out the window with that one.

     

    I prefer a benchmark system myself, where the players concept is compared to current benchmarks and characters. Once in a while a Superman-wannabe does pop up, but if that's what the player wants, why not? It can be worked with. If it's a problem, that should be nipped in the bud long before the final character creation. Just tell your players not to expect to do everything at once, there has to be some give and take in concept.

  15. Re: Musings on Random Musings

     

    But what about sending a dupe out to have sex and then re-merge with you later? Would it be "the same"?

     

    Only in the way that you'll have a (hopefully) fond memory. Of course, if it were my dupe, it would be just two snowball's chances in hell of ever having sex again... :rolleyes:

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