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OddHat

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Posts posted by OddHat

  1. Re: In Progress From Blackwyrm Games: Mythic America

     

    Yeah... which is why' date=' as much as I love to include his, Superman is not going to make it in... by name, anyway (if he's included.)[/quote']

     

    Go the Pulp Superman route, with the correct power set and the civiliian id "Allard Savage". Then have him fight crime Superman Radio Show style, doing everything except the fight scenes and disaster relief in his Civillian ID. Keep the existance of the costumed Tomorrow Man an urban legend believed only by gullible criminals.

  2. Re: Alternatives to the internet?

     

    ...Except keep spammers' date=' viruses and malware out. :P:D[/quote']

     

    Depends on your choices as storyteller. If you like the idea of Collective Unconscious Spammers, Viruses and Malmemes, keep them in (and they'll be "better" since they'll go straight to the brain). If you don't want them, keep them out.

  3. Re: "Raise Dead" / "Resurrection": for those of you that DO, how do you handle...

     

    I have a pretty complex spirit world in my Fantasy campaign.

     

    Short version: After death, the spirit goes to the Void, where it walks the Black Road towards the First Gates.

     

    So long as the spirit is on the Black Road, or if it leaves the road to wander the Void (and the many worlds that fold into the void), it can be contacted and coaxed back to a body. If it's still on the Black Road, it can only be coaxed, not compelled; if it has left the Black Road, sufficiently powerful magic can pull it back against its will.

     

    Once a spirit steps through the First Gates, it can return should it so choose, but it can no longer be sensed, contacted or compelled in any way.

     

    The body the spirit is placed in need not be its original body. If it is returned to its original body, or any living body, that body must be repaired sufficiently to continue to live on its own (otherwise the spirit will just fall away again). A spirit may also be placed into another vessel, from living humans or animals (either co-existing with or displacing the spirit of the living body's rightful owner) to Golems and Homonculi.

  4. Re: Alternatives to the internet?

     

    As an alternative to the internet. What can do what the internet can do' date=' but better?[/quote']

     

    Global hive mind. Everyone has a telepathic implant / virus / alien parasite / super drug / nanite colony / cojoined twin, which allows them to enter a trance state from which they're able to access the collective memory, imagination and conscious minds of everyone else in the system / building / city / state / country / world / solar system / galaxy. Everything the Internet can do, but better.

  5. Re: Support Your Local Collie (whiny)

     

    I agree that a silly one shot might help you. (I suffer from burnout myself; convention games help me).

     

    Usually I pick a book I've wanted to try, pick a movie in that genre to swipe the plot and structure, and go with it.

     

    So, if you have Lucha Hero say, you might grab the Luchadores from the back (update them to 6th or not), watch a Lucha movie from the bibliography, simplify it and write it up as an adventure, and give it a one shot.

     

    Maybe you'll want to run a campaign in your new setting, maybe you won't. It'll at least be one night of fun gaming.

     

    Of course, you could go really old school. Grab a villain team, have them knock over a bank, and let PCs pulled from the back of a book or from a website try to stop them.

  6. Re: In Progress From Blackwyrm Games: Mythic America

     

    I will say this -- to dismiss the project because it will be for 6E is to potentially miss out on a number of interesting character concepts as well as folkloric and historical information that could prove highly useful to just about any supers game.

     

    I pick up supplements from entirely different game systems (at GenCon, a bunch of Wild Talents stuff, including the Kerberous Club) so long as there's something I can use for something I'm GMing. So, yes, agreed.

  7. Re: In Progress From Blackwyrm Games: Mythic America

     

    Well' date=' the bulk of the material is pretty backwards compatible. About the only character who's going to be a problem is Joe Magarac because of his Damage Negation.[/quote']

     

    Even then, 6thER Damage Negation can be moved back to 5th by counting it as +3rPD or rED and adding in +1 KB resistance per two levels.

  8. Re: Alternatives to the internet?

     

    Well, looking at older Sci Fi, I always liked Piers Anthony's Macroscope. Every alien race would broadcast their science, art, entertainment, etc out into the universe. When you could detect the broadcasts, you were ready to join as much of an interstellar civilization as existed (which wasn't much at the start of the series). Macroscope fits into the Macroscope - Faith of Tarot - Kirlian Quest timeline, iirc.

     

    Going really old school, Heinlein's first unpublished novel had people vid-phoning the library to make book requests, then getting the book printed out at home.

  9. Re: Musings on Random Musings

     

    I have the Batman and reviewed in in teh Bunneh's thread. The extras (including the movie with the sex taken out) were worth the price of admission.

     

    I really wish I could rep you for the Batporn review, but the board isn't letting me. Still, well done. :)

  10. Re: "Normals" gaining superpowers: how would they change in terms of mentality?

     

    Well' date=' regardless, some laws really are frivolous.

     

    Sure, and sometimes even some of the non-frivolous ones need to be broken. :)

     

    And most of us will break the law in the course of our lives, in small ways or large. It only gets tricky when we're asked to accept the label "criminal", because of the emotional weight of the term. But you were right; this is really a thread for talking about Super Powers and Normals first, everything else after. Sorry about the thread drift.

     

    I'd mostly use Invisibility to avoid people I didn't want to deal with.

  11. Re: "Normals" gaining superpowers: how would they change in terms of mentality?

     

    Well, i'd argue that rules on petty crimes are in place to prevent an escalation of illegal activity from those that do not know better, and that those who actually gain wisdom learn how to tell the (sometimes) subtle differences.

     

    But...that's a debate for another topic.

     

    In other words, that your moral judgement tells you which laws are important and which are not, and that the crimes you choose to commit aren't "really" crimes. ;)

     

    Almost everyone thinks that, from the guy who goes 10 mph over the speed limit to the guy who kills someone who (the killer believes) had it coming. Reason is a wonderful thing; we can use it to justify anything we want to do. ;)

  12. Re: In Progress From Blackwyrm Games: Mythic America

     

    I totally like the sound of that since my campaign world does have supers going back as long as humanity.

    But can I trust this Surbrook Character? I mean what has he written before?

    :D

     

    A little bit, here and there. :D

     

    On my shelf are Kazei 5, the Asian Bestiaries 1 & 2, Ninja Hero, and the 6thEd Hero System Martial Arts (he was a contributer); then there's his website, which is not on my shelf but is on my favorites bar), plus masses of Digital Hero / Haymaker articles.

     

    So, yup, a bit. :)

  13. Re: In Progress From Blackwyrm Games: Mythic America

     

    I was lucky enough to see some of the character write ups for this project. It looks incredible.

     

    Want a literal Man of Steel who stands unharmed in a furnace and rolls cannon balls from molten metal with his bare hands? All rules legal with no hand waving?

     

    Want a Paul Bunyan who can do pretty much all that Paul could do in the tall tales?

     

    Want a frickin pre-1900 American Super Mage?

     

    As a setting for adventures this is pretty awesome, but it also works very well if you're trying for a Super History (secret or otherwise) for your Supers setting. Adapt it somewhat, and you can have period appropriate Supers starting in the 1800s.

  14. Re: Musings on Random Musings

     

    I've got a copy of the XXX version of Twilight. It's tolerable. Not great' date=' but not horrible either. Probably every bit as good as the movie it's based on, actually.[/quote']

     

    Yup, I've got a few Japanese XXX Superhero and Horror films that pretty much mirror that description. The acting is on the same level you'd expect from Indy genre productions, the cgi and practical effects about the same, the dialog no worse. That probably does say as much about the quality of mainstream Japanese indy genre films as it does about the porn spoofs.

  15. Re: Musings on Random Musings

     

    I think I've seen that one... :think:

     

    There was a not-as-terrible-as-it-sounds 1960s era Batman porn parody out recently, and I remember a few other Batman and Spiderman themed porns. Even a couple of Supergirl porn films, and endless live action Japanese Superhero porns (some of them absurdly close to the source material, right down to using almost exactly the same sets, plots and costumes). The Sexvengers, when it comes out, might be pretty interesting.

  16. Re: "Normals" gaining superpowers: how would they change in terms of mentality?

     

    This one is pretty much the power everyone wants' date=' but few know what to really DO with.[/quote']

     

    There's not really all that much legal most people could do with it. Might be good for a PI, soldier or cop, and fun for avoiding people you don't want to deal with. After that, it's all about the voyerism and crime (petty or otherwise). Might be some industrial uses if it ties into things like radiation resistance, or you could become a professional research subject.

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