Frankly, the problem isn't the basic brick powers - it's the funky defenses that get expensive. The campaign is going to have a lot of opponents like vampires, evil spirits, so forth and so on, so I can expect to face tons of presence attacks, drains, mind control....in order to be an effective character 24/7, I have to have defences versus all of the 7 major categories of attack: physical, energy, mental, power, sense-affecting, presence, and NND (immunity: poison and self-contained breathig should be fine for that - I don't expect anything much more exotic than poisons and similar stuff).
So here's pretty much what I was thinking:
STR 50 (20 base, 30 bought in IIF: Cybernetics, Restrainable -1/4) 30 CP
DEX 15 15 CP
CON 25 (15 base, 10 bought with Cybernetics limitations as above) 23 CP
BODY 25 (15 base, 10 bought with Cybernetics limitations as above) 23 CP
INT 10 0 CP
EGO 20 20 CP
PRE 10 0 CP
COM 10 0 CP
PD 30 (10 base, 20 bought with Cybernetics) 13 CP
ED 30 (5 base, 25 bought with Cybernetics) 16 CP
SPD 4 15 CP
REC 15
END 50
STUN 63
TOTAL CHARACTERISTICS COST: 155 CP
Powers:
15 Hardened (+1/4) for PD & ED
16 Damage Resistance for 25 PD/ED (Cybernetics Limitations)
10 +25 PRE Presence Defense (Cybernetics Limitations)
6 Mental Defense 10 pts. (Cybernetics Limitations)
6 Power Defense 10 pts. (Cybernetics Limitations)
13 Multipower: Brick Tricks 20-CP reserve (Requires Skill Roll: Brick Tricks -1/2)
Various Multipower Slots Include 1.5x Knockback on STR, Flick of Unconsciousness, AP STR, so forth and so on - probably no more than 6 points worth of slots tho.
so, so far.... 72 + 155: 227 CP. 23 CP isn't a lot for serious skills, but maybe it's enough. The real problem, that makes me uncomfortable so far, is my lack of life support and extra senses - but given how few points I have, I'll have to survive.