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Jerry A!

HERO Member
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Everything posted by Jerry A!

  1. There is no singular. From MedTerms.com Feces: The medical and scientific term for the "excrement discharged from the intestines." The word "feces" (or its English version "faeces") in Shakespeare in this context until the 17th century "feces" merely meant the "dregs or sediment" of wine or some other fermented product. From the Latin "faex" and "faecis" meaning the dregs or sediment. "Feces" is the plural. There is no singular. It's only the Latin root that has a singular version.
  2. WoTC stores are now only carrying WoTC and select D20 stuff. That's why non-WoTC stuff has been on clearance for the past few months.
  3. I'm reading through my copy of Millenium City. Two things I can't figure out. 1. There's the illustration that says something like "The fate of Seeker revealed" (sorry, don't have my book handy right now). However, I don't recall actually reading anything in the text. If I've missed it, could someone please point me to a page number? 2. Where are the stats for Kid Rock and Ted Nugent? Please don't tell me that The Nuge couldn't survive something as wimpy as a nuclear bomb.
  4. Re: Traveller Hero This is something I've thought of doing, and would definitely be interested in. Please tell me you're in the DC Metro Area. As for ideas, here's a few. Use the hit location table. This definitely helps speed up combat. If you've got lots of dice handy, I recommend giving each player three of one color to determine hit location, and a fistful of other unused colors for the damage rolls. Thus, with one big roll, you've got damage and hit location right in front of you. Have a copy of Star Hero handy. Is it my imagine, or do the package deals "feel" like a direct lift of various Traveller classes. Not that I'm complaining, just makes this easier. Check out www.travellerhero.com. This guy has taken a stab at some ship conversions. Nice work and a great "jumping point" (pun intended).
  5. Re: Re: Re: Re: Common complaints It may make you happy to know that 3.5 is supposed to remain compatible with 3e. It's mostly the combat stuff and monsters as characters stuff that's being cleaned up. Also some work on Prestige Classes. That being said, you should still stick with Hero. You'll be happier in the long run. I'm pretty sure that many will agree with me that it's the better system.
  6. Check this out: wget [url]http://herogame.dans.cust.servlets.net/SupportFAQ/errataHero5.htm[/url] Check out this attachment to see what I get. Damn, how do I enable an attachment? Regardless, the entire page, nav bars and all is the only thing that's available.
  7. Does this include the nicely formatted PDF version? If not, is there any way to get a downloadable version or something that'll printout w/o the top & side nav bars?
  8. I'd like to see some detailed examples of how to create and work with various magic frameworks. Maybe a concrete example on creating a lvl/spell book based system (like D&D) and a sorcery-based system (like Ars Magica). Not conversions, just a decent yardstick and a good kick in the rear to get things going. Beyond that, Chapters 2 & 5 sound exactly like what I've been waiting for.
  9. Hmm. This is a tough one. I'd break it down into categories (probably relating to the archetypes). For instance a section on elemental powers. Probably with a general framework, and add-on packages for various additions and specials based on specific types of elemental powers (earth, water, etc...). Powers for bricks. Regeneration packages, different types of "iron skin". Someone else has already mention speedsters. A slew of "heroic" mental powers (different from the psionics of Star Hero). And examples of building and scaling a power. Show how a character can plan out additions once character points are gained. Think of it as packaged, planned growth. Maybe a section on sample powers/levels through the various ages of comics (eg typical gold/silver/modern age, etc...)?
  10. Careful. I tried this approach once. Described his character. Came up with Psych Lims like "bloodlust", "enjoys killing combat" etc... Then I realized that would just give him more points to go on his body count spree. Though, this is the same player that borrowed my copy of MnM and based his entire character around the Disentegration power. Just b/c it did massive amounts of damage. Now that I think about it, maybe it is a good thing to make these chumps build out each power.
  11. Re: Re: Common complaints I don't think that the original poster was talking about game settings. Then again he may have been. Now, while I'm a big fan of creating my own stuff, I'm also lazy. More so now that I'm living in a grown up world and expected to handle grown up stuff. Sometimes, it is nice to pay a few extra bucks with stuff already put together. The time-savings alone make it worth the money. Time aside, I've run across many players who are put off by having to create every aspect of a character (and I believe this is what Hero mostly gets panned on in reviews). Then again, it could be my players (they're idiots).
  12. Well, since everyone is jumping on this bandwagon. First, let me say that having played MnM I have to say that I honestly like it. It is a tight system. And I think it speaks to it's economy of design that it does rather well in 192 pages what most games can't do in twice that much space. Keep in mind, this isn't D20 Champions. It's streamlined to a different degree. Now, having said that, I'll say that I still prefer the uber-flexibility of Hero. In my opinion, this is both it's strength and it's weakness to the average game player. Comparing the two, I think that I've boiled down a list of where I believe Hero could improve. First, a better set of pre-built powers complete with optional extras that can be tacked on. I've noticed that people enjoy just picking a power and doing a general tweak, as opposed to building it from scratch. And it makes character generation so much quicker. Yeah, I know some of you out there aren't fans of the spoonfed method. But apparently, there is a market of uncaptured players that are a fan of said method. I understand that Steve is working on such a book. It can't get here fast enough. Second, combat, combat, combat. I've seen both rule sets have combat suck and drag. Part of it is due to complexity, part of it is due to inexperience. For instance, my one friend (I have two ) can run the combat as fast as any system I've seen. Then again, he's been playing for almost 15 years. I would love to see a FAQ annotates a medium-sized combat (5-10) people put up on the web site. Something that can walk someone through actions, the speed chart, END, REC, where some optional rules might come into play, etc. And like I said, annotate it. Put in some design notes, why some choices were made, and page references in FREd. Well, maybe this is just wishful thinking, but I know that it would help the morons that I play with. To end on a positive note, here are the things that Hero does extremely well. Out of the box, it's great for multi-genre play. As we all always point out, it's infinitely customizable. Limitations work in a much more balanced way. It's more internally consistent. Though, it's a lot easier to carry around the MnM rulebook.
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