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Patriot

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Posts posted by Patriot

  1. Re: Harbinger of Justice

     

    Once Dr D is down could not HoJ do a coup de gras and end it all for the Dr?

     

    And while most heroes would not do such a cowardly act, well I can definatly see HoJ do it

     

     

    There are a few opponents a Coup De Gras should never work on...he is one of them.

  2. Re: 6ed terminoligy

     

    From the sounds of it the changes in teminology were just for the sake of making it look different' date=' not to improve the gsme system.[/quote']

     

    Several rules modifications have been made. As of this point I only have Hero Designer, but they all look for the better.

  3. Re: WWYCD: HE is not himself.

     

    OK, to get over the onforseen beating myself with a stick hurdle.

     

    I have ran Patriot since march of 1991.

     

    Back then there was a different GM

     

    I am running the show currently, but My time is nearly up (not by a vote or anything, but I have less and less time these days) .

     

    No GM in there right mind would let me run Patriot, as is, he could fight Superman to a stand still.

     

    I love the character , and my final plot will be the most hideous Luther Black/DEMON scenario in the demon source book with this retcon woven in so (when) if someone else decides to run the game, There might be a chance that I can run him once again.

  4. The Other super heros in the city have stumbled upon the fact that the current incarnation of your hero isn't the real deal.

     

    In 1993 the Supergroup visited hell, to release the soul of a fallen hero. It went marginally well. What wasn't know is that when they returned, the power of the plane of hell, ( Asmodeus , for arguments sake) , Cloistered your hero away, and sent a duplicate in his place.

     

    For the last 16 years, you hero has been replaced by a new duplicate, the amount of good he has done, and has been exposed to has made him (actually a unholy creation) like being good.

     

    Until the last replacement, who has sent the local Supergroup on wild goose chase, made deals with "The Duchess" of Viper, And worse yet , is in talks with Luthor Blacks immediate minions(these parts , are not fully exposed as of yet).

     

    Meanwhile Your hero , Who is a classic 500 point Superman styled brick , bides his time waiting with a sliver of hope that either he can find a away out , or someone will realize that hes still down there.

     

    Question #1 :Out of game: If he was rescued, would you want to play him at his current point level (A lot, 1900+), would you be willing to run him at 500 points, or somewhere in between ( we can assume he wasn't sitting on a rock for 16 years, he may have made himself useful in a good way somehow).

     

    Question #2 : In game: Besides not being totally in line with current events, How would you play him? Would he be a broken man? Would he Return as the 4 color hero he once was?

  5. Re: Killing Attacks vs Stun Lottery

     

    Well, not really. I mean it is remotely possible that, somehow, a punch killed someone, but in the vast majority of such cases it is not the punch but hitting the head on a sharp enough object as the victim falls that kills, cracking the skull or such.

     

    More to the point, single punches kill, if at all, once in a very blue moon, and not in a few hits, or boxing would be a much more exciting experience.

     

     

    Isn't that called a critical hit?

  6. Re: About PRIMUS

     

    JmOz,

    I like the idea a whole lot. I think having Gold, Silver and Bronze level Avengers makes a whole lot of sense. You might even have a super secret Platinum Avenger that gets activated only for Dr. Destoyer Level.

     

     

    I have used the Platinum avenger option as well. It is used for Players who:

    1) are patriotic thru and thru.

    2)like the idea of being a member of Primus

     

    They are off the normal grid of the chain of command, and answer to 2 people, the Leader of Primus( name slips my mind ATM), And directly to the POTUS.

  7. Re: Surprisingly Effective Builds?

     

    About 15 years ago, we had a guy write up a clown as a hero, with a carpetr bag the turned into a clown car, a small pool for things like seltzer water, cream pies, etc.

     

    The hero caused the team the most headaches, but ultimately was a diverse, often leaned upon utility character, surprisingly he was also respectable in a fight.

  8. Re: New Power: Invulnerability

     

     

     

    2) Absorption (to Body and Stun, +0 Healing Effect Advantage", Arbitrary Amount of Autofire, Persistent)

    Note: "Healing Effect" Advantage is described in UEP, it allows healing to starting values only, but can have unlimited effect (ie. no Maximum)

     

     

     

    Auto fire on absorption.....I run a pretty high lvl game, and I am pretty lax with the rules, but auto fire on absorption seems a little ....off to me

  9. Re: New Power: Invulnerability

     

    Invulnerability follow up time:

     

    Inside normal campaign guidelines to power has limited use. Most bricks probably won't take that much body to begin with.

     

     

    That being said, when the "annual" event comes up, when an alien armada is attacking our fair planet, or some god-creature sees us as an appetizer. The power does have its uses ( notably because most bricks are using the ape sh@@- ballistic tactics and are scrambling into the fray).

     

    The end result is this: even in the worst of situations, It allows a team to man up behind a brick, coordinating with him ( or them) and be heroes.

     

    As such , This power is now a fixture in my campaign , yes, it will have a stop sign, and yes it is approved case by case. It leads to good heroing and gets my seal of approval:thumbup:

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