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Christopher

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Posts posted by Christopher

  1. Re: Ward to keep out vampires

     

    In Let the Right One In the vampire was unwilling to enter without the invitation. Not unable' date=' but unwilling. Once she entered without invitation, she began to bleed rather seriously, until the boy relented, seeing what was happening, and invited her in.[/quote']

    I am very unwilling to impale me on a sword or walk into vacuum of space, so no wonder.

    Take this:

    Susceptibility To Green Argonite: 3d6 damage per Phase (Uncommon): 25 Character Points

    And relabel it to "private homes, she's not invited to" and change the Common/Uncommon Value and Point Value accordingly (Most likely Very Common/35 CP). Damage is STUN, no defenses. After loosing conciousness, damage is BODY, no defenses.

     

    When she has a Ressurection Power, it most likely has the limitation: Not when died while suffering form Susceptibility. Most likely all of her powers have this limitation (just like the Argonians and the Green Argonite), so no Regeneration/Self Heal, Turn to dust, Charm people to invite her, etc....

  2. Re: Counter-stereotyping

     

    Aizen's big power by comparison with his peers is his ability to create illusions in the minds of others' date=' so no I wouldn't count him as a brick.[/quote']

    Not only. Before the Hogh-thing (can't remeber the name from memory) transformed him, he could have beaten everyone except the Head Captain (which he disposed of, using Wonderweis).

    After that, only Ichigo could deal with him and only by using all of his powers. And he was pretty much immortal, greatly speaking for Brick.

  3. Re: Ward to keep out vampires

     

    My only issue is that I'm used to vampires being constructed as having high EGO' date=' so while a -6 is a lot, it might still be surmountable by a sufficiently powerful vampire. However, if that is the intention, then it works.[/quote']

    Depends on the interpretion. Is is not unusual to have lesser and higher vampires. In d&d there are Vampires and Vampire Spawns (basciall feral; everyone under level 4, bitten by one).

    In other adoptions there are usually Normal Vampires and Single Master. Or even a chain of Spawns, Normals and a Master.

     

    The higher usually controll the weaker ones, especially those they created. That speaks for a high PRE/EGO for them, and only them (as one with to much EGO might break free).

  4. Re: Counter-stereotyping

     

    Perry Mason and Matlock are good examples of lawyers with different ways of doing things.

    Well, they usually (95%) defend people. Often Pro Bono. And someone who defends, is stereotypically good.

     

    Subtle brick:

    If you count him as a brick, I think Aizen from Bleach may qualify.

    He was so obsessive with using psychology, he even used it when totally unnessesary.

  5. Re: Super Heroic Behavior

     

    Thanks for bringing this back up Opale. I think there is something usefull I can contribute.

    My goal is to prevent one player to rot a party. Specially with an unappropriate behaviour ( unappropriate for the others characters and the gameplay ).

    Your entire search reminds me of a problem I faced once: Totally incompatible gaming styles with my group. You want to play a certain way, and...

    ...either all players don't want to play that way

    ...or that single player don't wants to, but he/she is so important for the others to start gaming that you can't throw him out (friend of all, only one with a car, the guy with the place to play, ...).

     

    My advice: When you can't change the group or this player, don't try to do it. Just stop.

     

    The Hero players have some really stable ways to play online, either forum based gaming (herocentral.net) or the maptool comunity (chat/voip based play, can be found here and here).

    For the later, the time difference may be a problem (I come from germany, have the same problem) and it requires good english skills (fluid speaking), so better take a look at herocentral. Here is a list of all superhero games looking for players. Here is the same, but for "Teen Champions". Most gm's announce their limits (pionts, disadds, Active Piont Maximum, etc.) either in the description or in the Campaign Messages. Usually along with guidelines what (gaming style/character types) they want.

     

    And if enough french are out there in the forum or on herocentral, maybe you can even find enough people for a french game?

    I am trying to do the same thing for german language, but you have the advantage that french was a colony language. Hero gets played in canada (Official languages: English and French) and there is even a own suplement for Canada, Champions Of The North so there are certainly a lot of french speakign people on thsi forum.

    Just open a thread in the player finder and with a little luck, you even find someone else willing to play the gm ;)

  6. Re: Quote of the Week from my gaming group...

     

    Holy crap. I can't imagine standing around for two hours in the woods arguing over whether or not to attack a guy. At least if you spend two hours arguing at a table' date=' you have pizza, chips, and soda.[/quote']

    I can't imagine one group of 5 players on a table who would not charge the single orc on first sight. Then again, Larp-players tend to be more carefull with their characters. They are more like a "life time investment", nothing you can just "role up again, on same level or 1 lower".

  7. Re: Encyclopedic General Knowledge

     

    +Security Systems to bypass passwords

    I think that goes more in the direction of a technomancer. I think it was only about "Knowledge accessible to public" (at least that is it for me).

    The OP's idea may have the Limitation: (Not up to date) instead of the others. So while he has perhaps "downloaded the internet", his informations aren't up to date and are only syncronised every time he is at home for some time.

  8. Re: Ward to keep out vampires

     

    I agree with the others: Either it's a complication of being a vampire (like the compulsion to count things, Susceptibility [garlic and holy symbols]*, can't cross running water, Vulnerability to Wood[x times BODY], etc., etc., ...) or a Barrier.

     

    On a though for that barrier:

    How about declaring it a "Mental" Barrier? It has Mental Defense instead of the others (perhaps double of what 1 Piont PD or ED costs), you attack it with OMCV and use EGO instead of STR (including the 1 END per 10 EGO used).

    Perhaps the Advanced Players Guide I or II (comming soon) has some rules about that? (Vampires are among the most typical undead out there).

     

    _____

    * The basic rulebook even contains this:

    Susceptibility To Holy Ground: suffer Drain STR 2d6 + Drain CON 1d6 every Turn character is on holy or sacred ground

    (Uncommon): 20 Character Points

  9. Re: Quote of the Week from my gaming group...

     

    From the same LARP-player as above comes this story:

    The player are devided in two camps: Good guys and Orks. 5 good guys stumble trough the forest, doing something like "collecting herbs" or other non-combat activity.

    A single orc player also walked trough the forest. Suddenly they meet, for both sides suprisingly. The orc player is oviously at a disadvantage, but instead of fleeing he just deceides to stand there and tries to look meanancing.

     

    The good guys don't attack either, instead they are arguing. The ork player can't really hear that, but from what he understands they fear that a medium orc army is just waiting behind the trees to attack them when they attack him. So he deceides for one thing: Just continuing to stand there, looking as meanacing as a single orc can.

     

    So he stand, they argue. This goes on and on. After a total time of two hours the good guys finally have reached a decision how to deal with this single orc:

    They retreat.

     

    Thats right: a single orc not only held off five good guys for two hours, he forced them to retreat. Just by standing.

    Thus was born the campfire story of the mighty orc warrior, who defeated five enemys without even lifting his sword.

  10. Re: Counter-stereotyping

     

    The unusual Black Magican (in this setting it meant "someone who would use any magic, regardless of ethics or questions of good and evil"):

    Played him in d&d. True Neutral. He wouldn't hesistate to use a succubus or undead for a job, but when demons/devils where the foe, angels where the right choice. Both good and evil beeings where just tools for him and he used the right tool for the right job.

    He detested the classical "evil black magicians" who thought "just because I can summon a demon/use forbidden magic/use evil magic, it's the only way to do something" and entered into demon pacts.

    "These fools give us true black magicians a bad reputation"

  11. Re: Encyclopedic General Knowledge

     

    I'd probably allow the Computer Access Perk to cover most of this. I'd allow any character with access to the Internet to have . . . access to the Internet. If you want that access to be perfect' date=' instant, and/or impossible to be taken away, that's gonna cost some extra points.[/quote']

    Didn't realize there is a perk for that.

    How would you calculate what it costs if not restrainable in any way? Asume the cost already includes Limitations like "radio-dependant", Concentration II, Extra Time, OAF, etc. and just calculate the Active Cost from there?

  12. Re: Counter-stereotyping

     

    Or is this about listing "counter-stereotypes that you know of?

    The answer is obviously yes. So sorry for the missunterstanding. Let's go on and have fun.:)

     

    As to your example are most programmers actually pretending to see the future?

    Nope, just customers sometime think/act like we are able to. Some actually ask "Haven't you predicted that?"

    Some actually say "That is not what I had in mind" (but I never told you what I had in mind).

     

    The Lawyer: Ok' date=' you gots me on this one. A lawyer is always evil.[/quote']

    Always evil sound like a stereotype. So they obviously need a "Drizzt Do'Urden". I think I know a potential, fictional candidate for that...

     

    Smart isn't the same thing as subtle and manipulative.

    Subtle and manipulative (in the psychological sense) literally say "evil". But how could you build such a charater? Preferibly a good one...:think:

  13. Re: Counter-stereotyping

     

    Christopher,

    Nobody is saying that there are no pre-existing exceptions to the existing stereotypes. We're just giving counters to the existing stereotypes.

    The problem is: Everything on this list and 90% of the counter stereotypes you can come up with have already been used. The guys at Marvel/DC/whatever and Anime/Manga writers needed something to sell.

     

    Or is this about listing "counter-stereotypes that you know of?

     

    If that is the chase:

    A psychic programmer:

    He actually can read minds/see into the future (well, actually that is only something most customers asume we are able to do already).

  14. Re: Flame manipulation?

     

    I think I just asume you want to make the fire-manipulator from the 2. X-Men Movie:

     

    Attack:

    Simple Blast, must have fire source; using a lighter is similar to an IAF (you may not notice the lighter with the fireball flying toward you).

     

    Block Fire:

    Barrier that only works on Fire

    Drain/Dispel Fire AOE

     

    Extinguish fire:

    Dispel (as Fire it is Persistant)

    Perhaps the GM can give Fire a Stun/Body count, so that a special "Anti-Fire Blast" works; a "Knocked Out" Flame can always re-ignite (but may produce no damage); "Body" damage vs. Flame means getting the Burning thing under it's Ignition temperature

    Change Environment may work on a lot of small Fires (again damaging the flame)

     

    Here Some ides on how to make a Fire a tangible rule concept:

    Heal's Body while Burning (not Knocked out; Regeneration/Turn)

    Losses Body when not Burning (Knocked out)

    Body determines Recovey of Stun

    Not lost STUN is used to determine if other flames are "spawned" (perhaps damage to nearby neraby items, see next piont)

    Not lost STUN is used to determine damage

    ED of items determine how "inflamable" item are.

     

    Reality facts:

    95% that die in Fires don't do so because of flames, but because of smoke/toxic gasses (that is why you should always have Fire Detectors). Unprotected human has about 2-3 Breaths before passing out.

  15. Re: Looking for Everyman Skill ideas

     

    Thanks for the cell phone ideas Christopher. Does anyone have any Everyman Skill/Perk ideas to contribute?

    Just noticed something: Shouldn't Heroes get free acess to Knowledge skills sorounding their enemys? This could be something like "Gotham Crime". But more specific things like "The Joker", "Viper".

    Well, unless you think the "Character has extensive knowledge of the object of the Skill Roll" bonus is enough to represent this.

     

    For Foldeds broad list, I would only use some of them. Perhaps every skill that matches a perk (when you have "Local Police Powers", you should know somehting about the "Police Procedures"). I wouldn't give my Hero-Version half of the skills on that list.

  16. Re: Encyclopedic General Knowledge

     

    Now I have the rules and I know my idea was stupid. However, I got a different one:

    A Multiform power. Put in the Skills you want to. Then give the entire Multiform limited charges (or any other limitation that aplies to multiform). Only 4 times per adventure would allow you to half the cost for the Multiform Reserve.

    For the seperate skills you could add things like Extra-time/Concentration ("Give me a second to think") and of course Unified. And of course you could always "on the fly" take extra time to get the bonus, as with any normal skill roll.

     

    That way your GM knows what he's up against: what knowledge you have and (more important) wich you don't have...

  17. Re: Detect Life Power, not bound to any sense

     

    Seems like the OP's goal is to have the sense avoid being subject to sense-affecting powers.

    42 Active Pionts + Spartial awaresness isn't that cheap. Especially when you have to fit it in a multi-power/vpp it takes up a lot of space. Mostly it is a fallback-sense if the eyes are "out of order" (this could even be a limtiation for this).

    And the downside is obvious: Just throw your Mechanical/Zombie Minions/Allies at him, or what ever else is considered as having "no Life Force".

  18. As the title sugest, wanted to make a Detect Life "Sense", that is not bound to anything else. A way to fight unhindered (against the living), even if all other senses fail.

    A life 360° Radar that is suitable for discerning and targeting. Here is what I got:

    Detect (Life Force) 10, Sense (+2), Targeting(+10), Discrimatory (+5), Range (+5), Increase Arc(+5) = 42 Active Pionts

     

    Anything I forgot? How could one overcome this sense, short of killing himself and rising as an undead?

  19. Re: Is it possible to build....

     

    NNDs normally do neither Body damage nor Knockback' date=' so neither of those would be a valid limitation on an NND.[/quote']

    Wierd. Checked it back and the Basic Rulebook only says this under Entangle and one hint down by the chemicals (I hadn't read that part). However I found a old 5th Edition rule thats says it can do Body (+1 Advantage):

    Magic Bolt: RKA 1d6, NND (defense is Power Defense; +1), Does BODY (+1) (45 Active Points);

    OAF (wizard’s staff; -1), Gestures (-¼), Incantations (-¼), Requires A MagicRoll (-½). Total cost: 15 points.

    Can be foung in this official "Genre by Genre" Guide for 5th, page 16, Sidebar

     

    Was that a miss-print or was this removed from the 6th edition, is it just so unusual to actually use this rule?

  20. Re: Looking for Everyman Skill ideas

     

    I oopsed.

    There are some errors in the listing:

    The Range is "self only", Range/overcomming Range modifiers is made with normal perception. I would allow to add both hearing and radio bonuses.

     

    "Useable by others" is a usual advantage of most non-implanted systems.

     

    Normal Endurance is "no Cost"

     

    And they get "Persistent" for free.

     

    Using Radio-Transmission may be inobvious(radio/hrrp), with exception of homing beacons, distress calls and other "broadcasting".

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