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SteveZilla

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Posts posted by SteveZilla

  1. Re: Partially Limited Powers, Adders or Advantages?

     

    What you're wanting to do is very unique -- you're going to have to use a custom Limitation. But here goes:

     

    44 Force Field (10 PD/10 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Usable Simultaneously (up to 4 people at once; +3/4) (55 Active Points); 15- Reducing Activation Roll, Only While Anastasia is Unconscious (-1/4)

     

    OR:

     

    32 Force Field (10 PD/10 ED), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2) (40 Active Points); 15- Reducing Activation Roll, Only While Anastasia is Unconscious (-1/4)

     

     

    That's my $0.02

  2. In this thread:

    suppress damage shield

     

    is this answer:

     

    3. Yes, the END must be paid every Phase. Furthermore, given the way Suppress works, the character has to pay END separately for each person affected to maintain the Suppress effect. Thus, if the power costs 5 END, and four people have struck and been affected by the Shield, the character must pay a total of 20 END per Phase to maintain all those effects, plus 5 END per Phase to keep the Damage Shield active.

     

    Which seems to contradict the quote below, from FAQ: Power Advantages and Add-Ons

     

    Q: Since a power with Damage Shield must be Constant (either normally, or through the application of the Continuous Advantage), does the power keep affecting the victim after he’s let go of the Shielded character?

     

    A: No. A Power with Damage Shield, regardless of the fact it’s Constant/Continuous, does not continue affecting the victim after the victim lets go. To make the effect continue after the victim lets go, you would have to create an appropriately-constructed Linked power.

     

    Which is it? :D

  3. Such an Immunity would be bought through a Focus. When the character doesn't have the Focus, he doesn't have the power, and given the special effect involved, putting the Focus on isn't going to instantly "cure" the infection/poison/whatever. In short, the Focus Limitation covers what you're describing; an additional Limitation isn't needed.

     

    I would agree, if I were using the Focus Limitation (or some other substitute). The F/X in question are "A 'battlesuit' made of a Controlled Polymer that can flow, and harden, at will". But I'm not using any Limitations like Focus, OIHID, or "Battlesuit".

     

    Let me restate my question in a very general (power construction) way:

     

    Since Life Support isn't inherently Inherent :D it can be turned off by the character. Given this, I was wondering about what happens when the Life Support power is turned on after the character has been exposed to something that the LS would normally protect against.

     

    In such an example, is the "default" effect that the Life Support (sans Limitations) rids/cures the character of the "problem", or merely suppresses it until the Life Support is turned off?

  4. Would "Does Not Purge ______ From Body(-?)" be a legal Limitation to take on an Immunity that, due to F/X, wouldn't be active all the time? This is to simulate that while "suited up", the character is immune due to a physical barrier (like an N.B.C. suit), but if exposed to ______ while the power is inactive, activating the power doesn't "cure" the character.

     

    If it is legal, could you suggest a Limitation value?

     

    If not legal (presumimg that activating Life Support doesn't cure), what kind/level of Advantage would achieve that?

     

     

    Thanks,

  5. Re: Global Guardians PBEM: 3 Immediate Openings

     

    You don't need anything in the main message of the email. You will receive a message back to confirm that you want to join the list.

     

     

    I think Jack requests that you put the word "Subscribe" in the subject line.

     

     

    If you don't get a reply don't send another email straight away. It can take a day or so sometimes. If you still have trouble' date=' maybe post here again and catch Worldmaker's attention.[/quote']

     

     

    That's because membership requests are manually handled to keep spammers at bay. They are handled as time and Real Life permits -- usually it's a fairly short wait.

  6. The FAQ states:

    Q: Suppose a character with Duplication, who is not presently Duplicated, suffers injury. He decides to "call for help" by creating a Duplicate. Has the Duplicate also suffered the same injury?

     

    A: Apply the "average damage when recombining" rule in reverse, splitting the damage taken between the original character and his Duplicate. If the Duplicate and original character recombine before any healing takes place, the original character becomes fully injured once again (in other words, an injured Duplicating character can’t Duplicate and then recombine, using the "averaging" feature to partly heal himself). If the original character or a Duplicate is healed (in whole or in part) before they recombine, average the damage each one has suffered, then apply that to the base character.

     

    Presume the following: Duplicator can make 2 duplicates, and he is gravely injured, down 24 (out of 30) body. He creates duplicate #1 (a Half-Phase action). Due to the "Reverse Averaging Rule", the original and dupe #1 are now down 12 Body each.

     

    When Duplicator uses his second Half-Phase to make another duplicate, does:

     

    A. the total damage (24 Body) gets averaged over the now 3 characters (8 Body each). Which means that dupe #1 suddenly gains 4 Body?

     

    B. the remaining damage on the original character is averaged to dupe #2. Which means that Dupe #1 stays at 12 Body damage, and the original and Dupe #2 now each have 6 Body damage?

     

     

    Steve

  7. Re: If you could add one more...

     

    Hero is pretty complete and there's not much you can't do or at least fake nicely, but if you could add one more:

     

    1. Characteristic

    2. Skill

    3. Power

    4. Advantage

     

    What would it be?

     

    Characteristic: Spirit (or maybe "Life Essense" or "Lifeforce"). A Tranformation Attack can affect either a target's body (All Stats & Powers), mind (Skills/Memories), or spirit (???). also, undead that in D&D "Drain Levels" can instead Drain SPI (Spirit) in Hero System This Stat might also serve (with slight modificaiton) as a Sanity stat in horror genres.

     

    Power: 4th Ed. Regeneration, with the adders from 5th Ed, and add some more adders that allow the Regeneration to restore other things lost/damaged (like drained powers, drained stats other than Body, and incorporate Healing's ability to "heal" Flashed senses).

     

    Power: An "Overall" class of mind adder. Similar to the way things can be bought for a specific sense, or the whole sense group, Classes of Minds adders should have a higher-costed version the character can buy that applies to *all* of his mental powers. Since such an "Adder" isn't part of any single Mental Power, it would likely be bought outside of any framework (i.e., "Straight Up"). This is in similar fashion as Locations for Teleportation (seperate from all the actual Teleport Powers the character has).

     

    Power: An adder for Force Wall that gives it a bit of Body so it's more like a real wall.

     

    Limitation: Ablative that involves the defensive value getting smaller instead of the current system of increasing Activation Rolls.

  8. Re: If you could add one more...

     

    I don't know if I agree with you about point caps being a meta-philosophy of the game system - there is no cap on drain or suppress' date=' if I'm remembering correctly. So, while I do agree that Steal would certainly be more expensive than Transfer, I'm not going to rule out it having no maximum limit, or an increased maximum limit (say, twelve points per d6).[/quote']

     

    I think that point caps actually is a meta-philosophy of the Hero System. Every Adjustment power that adds points has a cap. It's always the max the dice of the power could roll in a single roll (barring expenditures to raise this limit). The one exception is Healing-as-Regeneration in 5th Ed., which still has a cap of sorts -- it stops when fully healed).

     

    I can't think of anything that grants or boosts an ability that is naturally open ended in Hero System.

  9. Re: GGU Email Server Down... Again

     

    Those addresses are on lists that are getting passed around. Maybe some kind of minor change in the addresses would work.

     

    The only Staff addresses I've seen on this thread is the Liaison address.

     

    I have to sign off tonight -- I have to work early tomorrow morning.

     

    I'm subscribed to admin, chat, questions, and newguard again, but I'll also visit here again tomorrow.

  10. Re: GGU Email Server Down... Again

     

    Good point. I set my e-mail to retrieve the liaison mail, and had a spam/virus message waiting for me.

     

    Unfortunately, those addresses will be on the website, whatever the address is. They'll end up getting the same spam. We seem to be a popular site with those programs that mine e-mail addresses.

     

    And, according to post #20 above, he has re-created his own personal address. :)

     

    They won't get the addresses with automated stuff. They are guarded by JavaScript so that a spider(?) won't see it as an address. One of our Java-knowledgeable members provided the script for me.

  11. Re: GGU Email Server Down... Again

     

    Jack, have you re-created your own personal address yet?

     

    And when you create the Webmaster address, please modify it somewhat to throw off all the spam & virus senders. Drop me a line as to what the new address is, and I'll update the website.

  12. UAA isn't required -- that's why there's a special note about the situation under Clinging. Just slap DS on that bad boy and teach your enemies the meaning of the phrase "don't tread on me."

     

    I have a question about a Clinging Damage Shield. Does it get the full benefit of the character's Strength, only the character's casual Strength, or does it have to be bought up from zero?

     

    Exemple:

    A 60 STR character buys: Clinging + Damage Shield (15 Active Points)

     

    Is the Clinging "Strength" the full 60, or 30, or zero? To me, 60 seems like a lot of effect for just 15 points.

  13. Let me try this again.

     

    the GMB (or FREd, for some), p 251 states:

     

    "A character may also Spread his attack to be able to hit more than one target. The character loses 1 Damage Class for each hex he wants to fill with his attack."

     

    It says that an attack spread this way fills the Hex, which is what an AoE attack would do. Is this equivalent to an AoE attack? I.e. would a defense bought with the Limitation "Not Vs AoE attacks" count against this attack, or not?

  14. Steve, A group I am in seems to have some confusion about Spreading. Because of the wording in the GMB (or FREd, for some), p 251:

     

    "A character may also Spread his attack to be able to hit more than one target. The character loses 1 Damage Class for each hex he wants to fill with his attack."

     

    They focus on the word, "fill", equating that to AoE: Hex. I've searched the boards and the 5ed eratta, but this seems to have not been changed. I would suggest that in 5er, the wording be clarified. :)

     

    For instance, if a target has a defensive power that has "Not Vs Area of Effect Attacks", would an attack spread this way be unaffected by it?

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