-
Posts
7,221 -
Joined
-
Last visited
Reputation Activity
-
Supreme Serpent reacted to Storn in Storn's Art & Characters thread.
Re: Storn's Art & Characters thread.
From the strange minds that brought you... um... other stuff...
Here's DeathTribble's DR. SNAIL!
-
Supreme Serpent reacted to death tribble in Storn's Art & Characters thread.
Re: Storn's Art & Characters thread.
The next Storn piece should be up a little later today.
It's a little.....how can I put this ?
Different.
Bear in mind that it was my idea as well.
-
Supreme Serpent reacted to Logan D in Superhero Images
Re: Superhero Images
My superhero wears this T-Shirt lounging around the base.
Actually, the original was created by Rob Shannon - it's based on a cel he bought at Anime Expo some years back. It's from Gatchaman 94. And the original was "Join Galactor..." But I thought it would be cool to modify it some.
-
Supreme Serpent reacted to Kirby in from little plot seeds, mighty games do grow: Share your ideas!
Re: from little plot seeds, mighty games do grow: Share you ideas!
Godzilla vs Destroyer
Idea from the movie title Godzilla vs Destroyah
Japan is sick and tired of Dr. Destroyer trying to conquer the world or blow it up. The next time Destroyer rears his ugly helmet, Japan releases certain pheromones in the vicinity and at key points from where Godzilla is. Godzilla finds these and follows them, eventually coming to where Destroyer is. Mayhem ensues and Destroyer is squashed like a bug and then eaten.
Monster Island vs Destroyer
Just in case Godzilla doesn't win, or they aren't sure if he will, Japan has a one charge Megascale teleporter which transports all of the creatures on Monster Island to one location. When Dr. Destroyer's home base is discovered, Japan activates the machine and the creatures of Monster Island are rampaging across the billion dollar secret base of the bad doctor, or wherever Destroyer has made his latest appearance. The downside to this is that the island nation of Japan will be without electricity for 20-30 hours, but it's worth it.
-
Supreme Serpent reacted to Arkham in from little plot seeds, mighty games do grow: Share your ideas!
Re: from little plot seeds, mighty games do grow: Share you ideas!
The Foxbat of Winter :
On live TV on the early Morning of Groundhog's Day, Foxbat has
kidnapped Punxsutawney Phil. His soliloquy reveals that he plans
to control the seasons with the powers of the Groundhog. Does he
really just want it to be Christmas again so he can get more presents?
Or does he have darker goals in mind?
And even more importantly, does anyone care?
-
Supreme Serpent reacted to Storn in Storn's Art & Characters thread.
Re: Storn's Art & Characters thread.
A few more.
K's Fire Angel
http://forum.rpg.net/attachment.php?attachmentid=12251
and Lady Dragon
http://forum.rpg.net/attachment.php?attachmentid=12252
Here is Legionnaire from our current Team Cyprus UNITE game... this is Nuadha's PC.
http://forum.rpg.net/attachment.php?attachmentid=12253
And this is Serenity from Team Cyrpus.
http://forum.rpg.net/attachment.php?attachmentid=12254
And Coal from Team Cyprus, sans color... which I just haven't gotten around to doing yet.
http://forum.rpg.net/attachment.php?attachmentid=12255
-
Supreme Serpent got a reaction from Super Squirrel in Aging Campaigns
Re: Aging Campaigns
Regarding XP:
1) Points are very effective at lower levels, and get marginally less useful as a character advances. 10xp can help a 200pt character out a great deal, but doesn't help a 500pt character out nearly as much. And as mentioned, the villains advance too.
2) Focus XP, as suggested. If you would normally give out 3xp, let the players get one to play with, dump one into the team's base/vehicles, and dump the other one into individual or team contacts/favors, improved reputation, etc.
3) Restrict the xp you give out. Do more multi-session adventures, and only give out xp at the end. Instead of 3 2-xp adventures, do one 3-part 4xp adventure.
4) Any disadvantages that have outlived their usefulness? Have folks buy them off.
5) Any limitations that can be reduced/removed?
-
Supreme Serpent got a reaction from AliceTheOwl in Aging Campaigns
Re: Aging Campaigns
Regarding XP:
1) Points are very effective at lower levels, and get marginally less useful as a character advances. 10xp can help a 200pt character out a great deal, but doesn't help a 500pt character out nearly as much. And as mentioned, the villains advance too.
2) Focus XP, as suggested. If you would normally give out 3xp, let the players get one to play with, dump one into the team's base/vehicles, and dump the other one into individual or team contacts/favors, improved reputation, etc.
3) Restrict the xp you give out. Do more multi-session adventures, and only give out xp at the end. Instead of 3 2-xp adventures, do one 3-part 4xp adventure.
4) Any disadvantages that have outlived their usefulness? Have folks buy them off.
5) Any limitations that can be reduced/removed?
-
Supreme Serpent got a reaction from death tribble in Superhero Images
Re: Superhero Images
Omega. Been so long, not sure if he was based off of something or done mostly freehand. By mostly by my friend Nathan, partly by me.