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Sketchpad

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Posts posted by Sketchpad

  1. I've ran few "cosmic" Champions campaigns throughout the years and the first thing that I looked at was comics for inspiration. For example, some good ideas for cosmic campaigns are: DC 1 Million, Crisis on Infinite Earths, Infinity Gauntlet, GL: Emerald Twilight, Most LSH Comics (Especially the Great Darkness Saga), various Fantastic Four stories (especially concearning Galactus), Kingdom Come, Silver Surfer (some of the older issues), New Gods (or anything with Darkseid as a leading character), Quasar had some good ideas, The Dark Pheonix saga, some of the big JLA storylines (stories with Starro, Despero and Amazo) and the FF/Superman crossover is good to look at, if nothing more than Superman becoming a herald of Big G ;)

     

    That said, I think that some conventions of the genre that should be focused on are things like mega-martial arts, massive multi-effect energy blasts, cosmic foci that have incredible powers, the use of extraordinary types of energies not used on Earth, a wide-variety of species, cosmic incarnations making appearances and two words: POWER COSMIC ;) Having normal heroes transformed by the power of the incarnations is always fun ;)

     

    As far as what to do in a cosmic game, I know that when I ran a few we dealt with moral dillemas of things happening, as well as having HUGE forces opposing the heroes. Having a squad of Viper agents could be some opposition for normal powered heroes ... but having a squad of starships with a large destroyer would be something more fitting for the cosmic.

     

    Hope this helps a bit :)

  2. Personally ... I use the monster as a "Freddy Kruger" type. He's the Boogeyman that everyone's afraid of and exists in the cusp of dreams. How does he become physical? He inhabits the body of childern, who are most susceptible to his form of fear, and uses them as a gate into reality. Imagine the heroes' suprise when they find, after defeating the Monster, that he reverts to the form of a child and, after suspecting the child is the only gate for him, admitting the poor kid in an asylum, only to find out that the Monster is loose, using some other kid as his puppet ;)

  3. I remember my first V&V campaign that a friend ran for me back in high school ... he used Damien as an adult who was running for mayor of the campaign city and, after discovering his dirty infernal secret, we had to stop him. He was a great "low-tech" villain who became a major menace as the adventure proceeded :)

  4. Originally posted by RPMiller

    There are several things that you can do. You can easily ask your FLGS to order a copy. You can visit any of the cons that come to town, historically there is at least one SA game being run. You can get the first edition book for around $10 from the Gold Rush Games wesite while supplies last. This is a valid point as the second edition will be advancing the material several years, and you may want to get a bigger history of recent events. Also, we will most likely be releasing a Preview PDF for the book, very similar to what we just did for Dragon's Gate. Finally, stay tuned to these boards. I will be discussing things as I go forward, and asking questions.

    There are a few problems with that unfortunatly ... my FLGS will "special" order things for customers, but those customers are required to purchase them. Few cons come here anymore ... though I try to hit GC when I can (so far only attending one :( ). I looked at the DG preview and it looks neat ... but I'm still not 100% on snatching it up yet. Maybe if I run across it sometime ...

  5. Originally posted by Supreme

    For "psychotic strength" I'd simply give him some DCs and the "Dirty Infighting" MA package. As for representing all the other bizarre ideas that the Joker comes up with which catch the heroes off-giard -- that's just a matter of good GM-ing.

     

    I dunno ... that doesn't explain how he can toss Batman off him so easily many times ... the MA works for somethings, but he's shown some odd bursts of actually strength occasionally ...

  6. Personally, I've never been able to paruse a copy of SA:CoH ... and thus is the reason why I've never purchased it. I like to preview books before I snag them, and by preview, I mean looking through them and looking to see how applicable it is for my campaign :) I have seen the Denizens book and found it interesting to see the non-powered types fleshed out ... but once again, I haven't picked it up due to lack of owning the SA:CoH book. Will I get it? Well, if my FLGS gets a copy or if I happened to see one on a shelf I may ... but if not, I'm just not sure. Is GRG going to do an open playtest of the book? Or do you need a group of playtesters? If so, I'd love to be able to take a look at the book and see what's planned ...

  7. I recommend reading some stuff like Spider-Man, Captain America, Superman and Green Lantern :) These titles give some good examples of solo-hero action IMHO.

    As far as her character, ask her what her favorite characters from SFX movies & cartoons are ... this should help you gage what to do. I would also recommend showing her something like a DC Secret Files or one of the Marvel Encyclopedias and get her opinion on some of the characters.

    Solo games are REAL fun ... but remember to keep most of her rogue's gallery close to her point value, with the mastermind characters being more powerful as needed :)

  8. A few things that I like are:

    A sentient computer - Taking up a room itself, the computer actually uses holoprojectors to bring up various screens for research, news and other important items. (Not to mention what happens when Mechanon gets ahold of it ;) )

     

    A monitor womb - Stealing from JL, the womb is a tube that has several screens around it. From here, the hero on monitor duty has access to news around the world.

     

    An exit arm - Looking more like a tower that appears out from a hidden base, this direct rip-off of Transformers G1 (Remember the Decepticons base?) allows the heroes to have a vehicle in the arm that, when extended, allows it an easy take-off/exit

  9. That's a cool write-up Susano :) I would add a few things myself:

    Followers ... Joker always has a few shlumps following him ... not to mention a few contacts with other Bat-Rogues ;)

    I would also lower his Strength to 15 ... but give him a +10 Str with some rage-linked limits ... he tends to have that psychotic strength :)

  10. You know ... it's nice seeing Terror Inc again ... and after seeing Mangog's Muerte and reading the latest issues of Outsiders & Teen Titans, I decided to work on a sketch of the good Professor :) Maybe I'll finish it sometime ...

     

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  11. Originally posted by winterhawk

    So did the Red Ghost and his Super Apes.

     

    Not to mention Hank Henshaw and some friends in Superman. Of course, instead of making the FF, all but Henshaw died and made Hank into the "Cyborg Superman" ;)

  12. I've done this a few times ... mostly with some villains that the heroes put in jail and had them run into them while they were doing Probation ;)

    They were actually formed under the Primus banner as a joint co-op with Stronghold and organized by an unwanted Silver Avenger under the name Project: Conscript ... though they were affectionatly called "The Conscript Corps" by the SA :)

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