Space Cadet
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Posts posted by Space Cadet
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I don't know if this is the right forum for this question, but I was
wondering if anyone knows if there are any Champions writeups
existing anywhere for Dryada or Honeybee (two of the super-
heroine characters from the Cardboard Heroes super-
hero set)? I know about a writeup for Honeybee on the Morpheus
Unbound website, but I seem to remember having seen a write-
up for Dryada somewhere before, but I'm not sure where.
Any input on this topic would be appreciated.
Space Cadet
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Here's one I don't think is on the list yet:
Lady Cobalt (female EP who is the only civilian victim of the
Project: Sunburst experiment).
Space Cadet
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Originally posted by Alex Raven
One of my character's secret IDs was a Catholic priest.
Another was a university geologist.
The priest was a reincarnation of the Son of Satan...
Now that's positively twisted.
As far as Secret IDs I've used for my characters go, the most recent
character (a battlesuit trooper) was a millionaire inventor and a
patriot who'd designed and built a suit of powered armor called
Minuteman.
Space Cadet
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As far as your question about how you would build the TARDIS
goes, the only advice I can give you would be to look through
any back issues of the now-defunct Adventurers Club
magazine that you or any of your friends might happen to have
on hand. There's a writeup in one of them for a vehicle called
the "Continuum Craft" which was designed, IIRC, with extra
interior hexes (somewhere between 5-7 hexes, if I'm not
mistaken) which didn't extend beyond the vehicle's exterior
(sort of a weird cross between the Doctor's "police call box"
and Doc Brown's souped-up, time-traveling DeLorean).
Space Cadet
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Originally posted by GestaltBennie
Sorry. You may only quote the *good* GI Joe episodes around here. :-)
Scott Bennie
Excuse me, but did you actually say good G.I. Joe episodes?
HAHAHAHAHAHAAAAAA!!!!
Space Cadet
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I can't remember what the title was, but there was a Japanese
manga/comic book series out some years ago that had "mecha in WW2" as its theme. If you're lucky enough to know someone who collects that sort of comic book, maybe he or she would happen to not only know that particular title, but also have some copies of it that you could check out for campaign ideas.
Space Cadet
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Thanks for the input, guys. I just got through looking over what's
been posted thus far, and it's pretty interesting stuff so far.
Space Cadet
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I'm attempting to develop an offensive/defensive power for a
Speedster-type character, and the special effect, basically, is
as follows:
If the speedster is grabbed by a stronger character or is other-
wise in direct physical contact with an opponent, he or she can begin vibrating at such a high rate of speed that the oppon-
ent's bones in his arms and hands (or wherever he's being touched
at the time) shatter, in the same way that a wineglass will break
if the right note is played on a violin or sung by someone.
Any ideas on how this would look in HERO?
Space Cadet
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In case anyone's interested, there's a section in the FAQ section
of one of the numerous Saint Seiya websites on the Internet
that features a Champions variant for roleplaying in the universe
of the series. It's the last of ten chapters in this particular FAQ.
Here's the URL for the website:
http://www.saint-seiya.com/knowledge/faq_part1.html
I had actually seen this site some years ago, but had forgotten
about it until recently.
Space Cadet
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Let's see... there's Egghead (bought the farm when he tried to
kill Hank Pym with a blaster that backfired when Hawkeye put
an arrow into the barrel as said blaster was being fired), Nova
(the Frankie Raye Nova; was killed at some point in time during
the run of the Silver Surfer's own book, from what I understand), and Tarantula I (died, IIRC, after being mutated
into a giant spider-like creature and jumped off a building into
the gunfire of police officers).
There's probably a few other members of the Daisy-Pushing Club
yet to be listed, but right now I can't think of them.
Space Cadet
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Lone Wolf and Cub HERO, eh? I can just see the chaos now,
when the Baby Carriage From Hell takes out the first NPC
victims of the campaign...
Space Cadet
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Ninja High School, eh? Now there's a campaign with a
lot of comedy potential. Just think of how hilarious it'd be to
watch the guy roleplaying the male human HS student trying
to cope with being the object of affection from a female ninja
and an alien panda-girl, not to mention all of the weirdness
that will inevitably find their way to them.
Space Cadet
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Wait a minute...
Foxbat... in the 31st Century?!
NNNOOOOOOOOOOOOOOOOOOOOOO!!!!
Space Cadet
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Nasssty, nasssty Gundamses...
Oh... sorry about that. For a brief moment there, I was in touch
with my inner Gollum.
Space Cadet
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MH, I think the only way that you're likely to see an uncut and
subtitled version of KotZ/SS would be to find an anime
club in your area that's either showing it or has VHS tapes with
about 3-4 episodes per tape available for member rental. This
was the case in the anime club I was in some years ago, only
we didn't have subtitled tapes; instead, we had photocopied,
typed plot synopses to tell us what was going on in each epi-
sode.
Now, if they would only do an English-language version of Sonic
Soldier Borgman ...
Space Cadet
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Actually, I'd say it's more a case of they're going to be running
an English dub of a Japanese show that happened to be shown
in Spanish-speaking countries a couple of decades before mak-
ing it here to the US.
IIRC, Knights of the Zodiac/Saint Seiya was the first of the "mystic
armor" anime series that ran on Japanese TV back in the late '70s
and early '80s, along with Yoroiden Samurai Troopers and
Heaven War Chronicle Shurato (I'm not sure if this is the
right title for No.#3; If anyone out there knows what it is for
sure, please feel free to post it).
Space Cadet
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Ever wonder what a superpowered Ninja Hero campaign might
look like?
Well, if you happen to have the Cartoon Network as part of
your cable/satellite service, you'll have the opportunity to
see how the fights in such a campaign would look come Aug.
30th at 7:00 PM. That's when the Cartoon Network begins
airing episodes of Knights of the Zodiac, a.k.a. Saint Seiya
(Knights of the Zodiac, IIRC, is the approximate translation
into English of the title under which it was aired in Spanish-
speaking countries -- Los Caballeros de la Zodiaco. Of
course, I may have screwed up as to the Spanish form of the
title as far as how it should be written -- foreign language
classes in Junior and Senior High were never my strong suit).
It'll be interesting to see if the fight scenes get to be shown
as they were originally seen in Japan, or if they wind up being
toned down somewhat for American viewers (having seen shows
like Yoroiden Samurai Troopers -- that's Ronin Warriors
here in the US -- at the local anime club, and then the edited
English-language versions on TV later on, I have a suspicion that
that is unfortunately going to be the case here).
Space Cadet
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I was in an Anime Hero campaign a few years ago that had the
"Earth people mystically transported to another world" theme.
The GM (who also happened to be the president of the local
Anime club) had set up a campaign based on the Aura Battler
Dunbine series (in HERO terms, this was Fantasy Hero meets
Robot Warriors). The basic plot was something like this:
certain people from Earth were being transported to the
world of Byston Well in another dimension, where they found
themselves becoming the pilots for the various feudal lords'
Aura Battlers -- organic mecha that were energized by the
aura powers of their pilots. The Aura Battlers were powerful
enough in their home reality, but once in Earth's reality their
destructive capabilities -- as well as the aura powers of the
few individuals who had crossed over from Byston Well -- were
boosted to a level comparable to tactical nuclear weapons.
Our campaign, however, only lasted for 2 or 3 sessions.
Space Cadet
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Providence was the name of the town in the comedy/horror
movie Eight Legged Freaks, and IIRC, the phrase "mutant
steroids" was used in the early part of the film by the fellow
who ran a spider farm (I can't think of his name, but he play-
ed the "Nuke" druglord in RoboCop 2, and was the original
Francis Dolarhyde in Manhunter, the original version of
Red Dragon) who wound up being the first victim of the
mutated spiders, along with his pet parrot ("I see dead people!
AWWK--*!")
Space Cadet
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Well, as long as you're going to steal -- er, excuse me, borrow --
stuff from movies or TV for your campaign, then don't forget a
desert town called Providence. While there may not be giant
spiders running around the place any more, there's nothing
that says that some other desert creepy-crawler couldn't have
gotten a dose of the same "mutant steroids". Just imagine the
looks on the heroes' faces when they're suddenly confronted
with a Gila Monster the size of an Apatosaurus, or a horde of
scorpions the size of railroad cars ( )...
Space Cadet
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Re: some thoughts
Originally posted by CorpCommanderReminds me a lot of the game "Fringe Worthy" - gee, that dates me.
I would say that players won't mind the concept since it is interesting but your players may vary. I have one player that loves fantasy (using Hero no less) but can't stand superpowers at all. So your mileage may vary.
As for disads, you certainly could have hunteds (rival time travelers were mentioned). DNPCs would be more problematic but certainly possible.
There are so many disads you could take though - I mean you start out as a fish out of water no matter what and that compounds the fact that most likey you have to hide the fact that you are a time traveler.
Imagine finding yourself on a mission. It appears to be a medium sized industrial town in Japan. A calender in the room you Teeped into show's it's early August 1945... and all that that implies...
The tail end of CorpCommander's post reminds me of the Ray
Walston episode of the time-travel series Voyagers, when
his character (a retired Voyager) decided to spend his remain-
ing years on a South Pacific island. Only problem was, the par-
ticular island was about to be used for an above-ground atomic
test.
Space Cadet
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Originally posted by McCoy
Disads would be difficult. No DNPC's, no rep, no hunteds, no rival unless it was a PC; would have to lean toward Psych crocks and Physical crocks.
Also makes a difference if they were stranded accidently, shanghied by the FPB, or voluntiered.
Actually, as far as disads go, you could possibly get away
with taking Hunted as one of your disads, especially if it was
in the form of the Floating Hunted disadvantage from Dark
Champions: Heroes of Vengeance.
Space Cadet
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This sounds a lot like the basic premise of the old TV series The
Time Tunnel (two guys moving through time and landing in
different points in Earth's past or future at random, while the
folks back at Mission Control try to find a way to bring them
back to the present), and to a certain extent Quantum Leap
as well.
Now there's an idea for a cinematic time-travel campaign
scenario: have the Time Tunnel guys land somewhen in
the '70s or '80s at the same time that Doc Beckett is "leaping"
into another person's life, only to find that he's landed in the
body of one of the other two time-travellers.
C'est diabolique, oui?
Space Cadet
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Originally posted by Lord Liaden
Ambitious concept indeed! I think you're actually going beyond those JLA/JSA crossover stories with this: it's almost along the lines of a Crisis on Infinite Earths thing. The Destroyer who's been absorbing his duplicates' power will be a staggering combat monster, so you'll either need a large number of very powerful heroes to stop him, or a very large number of standard superheroes. That's going to be difficult for your players to run, unless you have them battle his minions (not very satisfying) or take out some portion of Dr. D's plan, like a necessary component of his power-absorbing device.
That last part might actually work if the other alternate Destroyers aren't really dead, but imprisoned and hooked up to some power siphoning equipment that feeds their abilities to the One Doctor. If the heroes can free them then the One will lose his enhanced abilities, and have X number of really p.o.'d dopplegangers on his back.
One thing that you need to do is give the heroes strong incentive to actually work with the Destroyer(s) against the One. Consider taking this cross-dimensional Doctor along the Istvatha V'han route: he's conquering each new alternate Earth as he steals the power of that world's Dr. Destroyer. Perhaps the PCs will have to confront an invasion of their world by the One Destroyer and his minions. They might visit one of these alternate Earths and learn how hellish their world will be under Destroyer's heel. Then when they believe they're out of options, let them meet the Destroyer Squad.
I hope that's of use to you.
Man, that's only slightly less frightening than the Mechanon/
Takofanes plot idea mentioned in another thread. But then
again, it's just the sort of twisted idea I've come to expect
from you, LL - or, as I've taken to calling you since your cur-
rent avatar first appeared, Lord Smith, Chief Agent of Riven-
dell.
Space Cadet
HERO SYSTEM VEHICLE SOURCEBOOK -- What Do *You* Want To See?
in HERO System Discussion
Posted
What I'd like to see in the HSVS is something like the MARS-1
vehicle from the Morrow Project RPG -- a vehicle that
could be designed and built in either the 20th or 21st Centuries,
but would be intended for use in a post-apocalyptic world.
By the way, Doc A., the self-propelled artillery piece that you
were probably trying to think of is the Paladin Mobile Gun, a
105mm(?) gun currently in use with the U.S. Army.
Space Cadet